| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsRTTIType.h" |
| 7 | #include "Scene/BsPrefabDiff.h" |
| 8 | #include "Serialization/BsSerializedObject.h" |
| 9 | #include "Scene/BsGameObjectManager.h" |
| 10 | #include "Serialization/BsBinarySerializer.h" |
| 11 | #include "Utility/BsUtility.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | /** @cond RTTI */ |
| 16 | /** @addtogroup RTTI-Impl-Core |
| 17 | * @{ |
| 18 | */ |
| 19 | |
| 20 | class BS_CORE_EXPORT PrefabComponentDiffRTTI : public RTTIType < PrefabComponentDiff, IReflectable, PrefabComponentDiffRTTI > |
| 21 | { |
| 22 | private: |
| 23 | BS_BEGIN_RTTI_MEMBERS |
| 24 | BS_RTTI_MEMBER_PLAIN(id, 0) |
| 25 | BS_RTTI_MEMBER_REFLPTR(data, 1) |
| 26 | BS_END_RTTI_MEMBERS |
| 27 | public: |
| 28 | const String& getRTTIName() override |
| 29 | { |
| 30 | static String name = "PrefabComponentDiff" ; |
| 31 | return name; |
| 32 | } |
| 33 | |
| 34 | UINT32 getRTTIId() override |
| 35 | { |
| 36 | return TID_PrefabComponentDiff; |
| 37 | } |
| 38 | |
| 39 | SPtr<IReflectable> newRTTIObject() override |
| 40 | { |
| 41 | return bs_shared_ptr_new<PrefabComponentDiff>(); |
| 42 | } |
| 43 | }; |
| 44 | |
| 45 | class BS_CORE_EXPORT PrefabObjectDiffRTTI : public RTTIType < PrefabObjectDiff, IReflectable, PrefabObjectDiffRTTI > |
| 46 | { |
| 47 | private: |
| 48 | BS_BEGIN_RTTI_MEMBERS |
| 49 | BS_RTTI_MEMBER_PLAIN(id, 0) |
| 50 | BS_RTTI_MEMBER_PLAIN(name, 1) |
| 51 | |
| 52 | BS_RTTI_MEMBER_REFLPTR_ARRAY(componentDiffs, 2) |
| 53 | BS_RTTI_MEMBER_PLAIN_ARRAY(removedComponents, 3) |
| 54 | BS_RTTI_MEMBER_REFLPTR_ARRAY(addedComponents, 4) |
| 55 | BS_RTTI_MEMBER_REFLPTR_ARRAY(childDiffs, 5) |
| 56 | |
| 57 | BS_RTTI_MEMBER_PLAIN_ARRAY(removedChildren, 6) |
| 58 | BS_RTTI_MEMBER_REFLPTR_ARRAY(addedChildren, 7) |
| 59 | |
| 60 | BS_RTTI_MEMBER_PLAIN(position, 8) |
| 61 | BS_RTTI_MEMBER_PLAIN(rotation, 9) |
| 62 | BS_RTTI_MEMBER_PLAIN(scale, 10) |
| 63 | BS_RTTI_MEMBER_PLAIN(isActive, 11) |
| 64 | BS_RTTI_MEMBER_PLAIN(soFlags, 12) |
| 65 | BS_END_RTTI_MEMBERS |
| 66 | public: |
| 67 | const String& getRTTIName() override |
| 68 | { |
| 69 | static String name = "PrefabObjectDiff" ; |
| 70 | return name; |
| 71 | } |
| 72 | |
| 73 | UINT32 getRTTIId() override |
| 74 | { |
| 75 | return TID_PrefabObjectDiff; |
| 76 | } |
| 77 | |
| 78 | SPtr<IReflectable> newRTTIObject() override |
| 79 | { |
| 80 | return bs_shared_ptr_new<PrefabObjectDiff>(); |
| 81 | } |
| 82 | }; |
| 83 | |
| 84 | class BS_CORE_EXPORT PrefabDiffRTTI : public RTTIType < PrefabDiff, IReflectable, PrefabDiffRTTI > |
| 85 | { |
| 86 | /** Contains data about a game object handle serialized in a prefab diff. */ |
| 87 | struct SerializedHandle |
| 88 | { |
| 89 | SPtr<SerializedObject> object; |
| 90 | SPtr<GameObjectHandleBase> handle; |
| 91 | }; |
| 92 | |
| 93 | private: |
| 94 | BS_BEGIN_RTTI_MEMBERS |
| 95 | BS_RTTI_MEMBER_REFLPTR(mRoot, 0) |
| 96 | BS_END_RTTI_MEMBERS |
| 97 | public: |
| 98 | void onDeserializationStarted(IReflectable* obj, SerializationContext* context) override |
| 99 | { |
| 100 | PrefabDiff* prefabDiff = static_cast<PrefabDiff*>(obj); |
| 101 | |
| 102 | BS_ASSERT(context != nullptr && rtti_is_of_type<CoreSerializationContext>(context)); |
| 103 | auto coreContext = static_cast<CoreSerializationContext*>(context); |
| 104 | |
| 105 | if (coreContext->goState) |
| 106 | { |
| 107 | coreContext->goState->registerOnDeserializationEndCallback( |
| 108 | std::bind(&PrefabDiffRTTI::delayedOnDeserializationEnded, prefabDiff)); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | void onDeserializationEnded(IReflectable* obj, SerializationContext* context) override |
| 113 | { |
| 114 | BS_ASSERT(context != nullptr && rtti_is_of_type<CoreSerializationContext>(context)); |
| 115 | const auto coreContext = static_cast<CoreSerializationContext*>(context); |
| 116 | BS_ASSERT(coreContext->goState); |
| 117 | |
| 118 | // Make sure to deserialize all game object handles since their IDs need to be updated. Normally they are |
| 119 | // updated automatically upon deserialization but since we store them in intermediate form we need to manually |
| 120 | // deserialize and reserialize them in order to update their IDs. |
| 121 | PrefabDiff* prefabDiff = static_cast<PrefabDiff*>(obj); |
| 122 | |
| 123 | Stack<SPtr<PrefabObjectDiff>> todo; |
| 124 | |
| 125 | if (prefabDiff->mRoot != nullptr) |
| 126 | todo.push(prefabDiff->mRoot); |
| 127 | |
| 128 | UnorderedSet<SPtr<SerializedObject>> handleObjects; |
| 129 | |
| 130 | while (!todo.empty()) |
| 131 | { |
| 132 | SPtr<PrefabObjectDiff> current = todo.top(); |
| 133 | todo.pop(); |
| 134 | |
| 135 | for (auto& component : current->addedComponents) |
| 136 | findGameObjectHandles(component, handleObjects); |
| 137 | |
| 138 | for (auto& child : current->addedChildren) |
| 139 | findGameObjectHandles(child, handleObjects); |
| 140 | |
| 141 | for (auto& component : current->componentDiffs) |
| 142 | findGameObjectHandles(component->data, handleObjects); |
| 143 | |
| 144 | for (auto& child : current->childDiffs) |
| 145 | todo.push(child); |
| 146 | } |
| 147 | |
| 148 | Vector<SerializedHandle> handleData(handleObjects.size()); |
| 149 | |
| 150 | UINT32 idx = 0; |
| 151 | for (auto& handleObject : handleObjects) |
| 152 | { |
| 153 | SerializedHandle& handle = handleData[idx]; |
| 154 | |
| 155 | handle.object = handleObject; |
| 156 | handle.handle = std::static_pointer_cast<GameObjectHandleBase>(handleObject->decode(context)); |
| 157 | |
| 158 | idx++; |
| 159 | } |
| 160 | |
| 161 | prefabDiff->mRTTIData = handleData; |
| 162 | } |
| 163 | |
| 164 | /** |
| 165 | * Decodes GameObjectHandles from their binary format, because during deserialization GameObjectManager will update |
| 166 | * all object IDs and we want to keep the handles up to date.So we deserialize them and allow them to be updated |
| 167 | * before storing them back into binary format. |
| 168 | */ |
| 169 | static void delayedOnDeserializationEnded(PrefabDiff* prefabDiff) |
| 170 | { |
| 171 | Vector<SerializedHandle>& handleData = any_cast_ref<Vector<SerializedHandle>>(prefabDiff->mRTTIData); |
| 172 | |
| 173 | for (auto& serializedHandle : handleData) |
| 174 | { |
| 175 | if (serializedHandle.handle != nullptr) |
| 176 | *serializedHandle.object = *SerializedObject::create(*serializedHandle.handle); |
| 177 | } |
| 178 | |
| 179 | prefabDiff->mRTTIData = nullptr; |
| 180 | } |
| 181 | |
| 182 | /** Scans the entire hierarchy and find all serialized GameObjectHandle objects. */ |
| 183 | static void findGameObjectHandles(const SPtr<SerializedObject>& serializedObject, UnorderedSet<SPtr<SerializedObject>>& handleObjects) |
| 184 | { |
| 185 | for (auto& subObject : serializedObject->subObjects) |
| 186 | { |
| 187 | RTTITypeBase* rtti = IReflectable::_getRTTIfromTypeId(subObject.typeId); |
| 188 | if (rtti == nullptr) |
| 189 | continue; |
| 190 | |
| 191 | if (rtti->getRTTIId() == TID_GameObjectHandleBase) |
| 192 | { |
| 193 | handleObjects.insert(serializedObject); |
| 194 | return; |
| 195 | } |
| 196 | |
| 197 | for (auto& child : subObject.entries) |
| 198 | { |
| 199 | RTTIField* curGenericField = rtti->findField(child.second.fieldId); |
| 200 | if (curGenericField == nullptr) |
| 201 | continue; |
| 202 | |
| 203 | SPtr<SerializedInstance> entryData = child.second.serialized; |
| 204 | if (entryData == nullptr) |
| 205 | continue; |
| 206 | |
| 207 | if (rtti_is_of_type<SerializedArray>(entryData)) |
| 208 | { |
| 209 | SPtr<SerializedArray> arrayData = std::static_pointer_cast<SerializedArray>(entryData); |
| 210 | |
| 211 | for (auto& arrayElem : arrayData->entries) |
| 212 | { |
| 213 | if (arrayElem.second.serialized != nullptr && rtti_is_of_type<SerializedObject>(arrayElem.second.serialized)) |
| 214 | { |
| 215 | SPtr<SerializedObject> arrayElemData = std::static_pointer_cast<SerializedObject>(arrayElem.second.serialized); |
| 216 | findGameObjectHandles(arrayElemData, handleObjects); |
| 217 | } |
| 218 | } |
| 219 | } |
| 220 | else if(rtti_is_of_type<SerializedObject>(entryData)) |
| 221 | { |
| 222 | SPtr<SerializedObject> fieldObjectData = std::static_pointer_cast<SerializedObject>(entryData); |
| 223 | findGameObjectHandles(fieldObjectData, handleObjects); |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | const String& getRTTIName() override |
| 230 | { |
| 231 | static String name = "PrefabDiff" ; |
| 232 | return name; |
| 233 | } |
| 234 | |
| 235 | UINT32 getRTTIId() override |
| 236 | { |
| 237 | return TID_PrefabDiff; |
| 238 | } |
| 239 | |
| 240 | SPtr<IReflectable> newRTTIObject() override |
| 241 | { |
| 242 | return bs_shared_ptr_new<PrefabDiff>(); |
| 243 | } |
| 244 | }; |
| 245 | |
| 246 | /** @} */ |
| 247 | /** @endcond */ |
| 248 | } |
| 249 | |