| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
|---|
| 3 | #pragma once | 
|---|
| 4 |  | 
|---|
| 5 | #include "BsCorePrerequisites.h" | 
|---|
| 6 |  | 
|---|
| 7 | namespace bs | 
|---|
| 8 | { | 
|---|
| 9 | /** @addtogroup RenderAPI-Internal | 
|---|
| 10 | *  @{ | 
|---|
| 11 | */ | 
|---|
| 12 |  | 
|---|
| 13 | /** | 
|---|
| 14 | * Abstract class defining common features of hardware buffers. Hardware buffers usually represent areas of memory the | 
|---|
| 15 | * GPU or the driver can access directly. | 
|---|
| 16 | * | 
|---|
| 17 | * @note	Core thread only. | 
|---|
| 18 | * @note	Be aware that reading from non-system memory hardware buffers is usually slow and should be avoided. | 
|---|
| 19 | */ | 
|---|
| 20 | class BS_CORE_EXPORT HardwareBuffer | 
|---|
| 21 | { | 
|---|
| 22 | public: | 
|---|
| 23 | virtual ~HardwareBuffer() = default; | 
|---|
| 24 |  | 
|---|
| 25 | /** | 
|---|
| 26 | * Locks a portion of the buffer and returns pointer to the locked area. You must call unlock() when done. | 
|---|
| 27 | * | 
|---|
| 28 | * @param[in]	offset		Offset in bytes from which to lock the buffer. | 
|---|
| 29 | * @param[in]	length		Length of the area you want to lock, in bytes. | 
|---|
| 30 | * @param[in]	options		Signifies what you want to do with the returned pointer. Caller must ensure not to do | 
|---|
| 31 | *							anything he hasn't requested (for example don't try to read from the buffer unless you | 
|---|
| 32 | *							requested it here). | 
|---|
| 33 | * @param[in]	deviceIdx	Index of the device whose memory to map. If the buffer doesn't exist on this device, | 
|---|
| 34 | *							the method returns null. | 
|---|
| 35 | * @param[in]	queueIdx	Device queue to perform any read/write operations on. See @ref queuesDoc. | 
|---|
| 36 | */ | 
|---|
| 37 | virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) | 
|---|
| 38 | { | 
|---|
| 39 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!"); | 
|---|
| 40 | void* ret = map(offset, length, options, deviceIdx, queueIdx); | 
|---|
| 41 | mIsLocked = true; | 
|---|
| 42 |  | 
|---|
| 43 | return ret; | 
|---|
| 44 | } | 
|---|
| 45 |  | 
|---|
| 46 | /** | 
|---|
| 47 | * Locks the entire buffer and returns pointer to the locked area. You must call unlock() when done. | 
|---|
| 48 | * | 
|---|
| 49 | * @param[in]	options		Signifies what you want to do with the returned pointer. Caller must ensure not to do | 
|---|
| 50 | *							anything he hasn't requested (for example don't try to read from the buffer unless you | 
|---|
| 51 | *							requested it here). | 
|---|
| 52 | * @param[in]	deviceIdx	Index of the device whose memory to map. If the buffer doesn't exist on this device, | 
|---|
| 53 | *							the method returns null. | 
|---|
| 54 | * @param[in]	queueIdx	Device queue to perform any read/write operations on. See @ref queuesDoc. | 
|---|
| 55 | */ | 
|---|
| 56 | void* lock(GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) | 
|---|
| 57 | { | 
|---|
| 58 | return this->lock(0, mSize, options, deviceIdx, queueIdx); | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 | /**	Releases the lock on this buffer. */ | 
|---|
| 62 | virtual void unlock() | 
|---|
| 63 | { | 
|---|
| 64 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!"); | 
|---|
| 65 |  | 
|---|
| 66 | unmap(); | 
|---|
| 67 | mIsLocked = false; | 
|---|
| 68 | } | 
|---|
| 69 |  | 
|---|
| 70 | /** | 
|---|
| 71 | * Reads data from a portion of the buffer and copies it to the destination buffer. Caller must ensure destination | 
|---|
| 72 | * buffer is large enough. | 
|---|
| 73 | * | 
|---|
| 74 | * @param[in]	offset		Offset in bytes from which to copy the data. | 
|---|
| 75 | * @param[in]	length		Length of the area you want to copy, in bytes. | 
|---|
| 76 | * @param[in]	dest		Destination buffer large enough to store the read data. Data is written from the start | 
|---|
| 77 | *							of the buffer (@p offset is only applied to the source). | 
|---|
| 78 | * @param[in]	deviceIdx	Index of the device whose memory to read. If the buffer doesn't exist on this device, | 
|---|
| 79 | *							no data will be read. | 
|---|
| 80 | * @param[in]	queueIdx	Device queue to perform the read operation on. See @ref queuesDoc. | 
|---|
| 81 | */ | 
|---|
| 82 | virtual void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) = 0; | 
|---|
| 83 |  | 
|---|
| 84 | /** | 
|---|
| 85 | * Writes data into a portion of the buffer from the source memory. | 
|---|
| 86 | * | 
|---|
| 87 | * @param[in]	offset		Offset in bytes from which to copy the data. | 
|---|
| 88 | * @param[in]	length		Length of the area you want to copy, in bytes. | 
|---|
| 89 | * @param[in]	source		Source buffer containing the data to write. Data is read from the start of the buffer | 
|---|
| 90 | *							(@p offset is only applied to the destination). | 
|---|
| 91 | * @param[in]	writeFlags	Optional write flags that may affect performance. | 
|---|
| 92 | * @param[in]	queueIdx	Device queue to perform the write operation on. See @ref queuesDoc. | 
|---|
| 93 | */ | 
|---|
| 94 | virtual void writeData(UINT32 offset, UINT32 length, const void* source, | 
|---|
| 95 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) = 0; | 
|---|
| 96 |  | 
|---|
| 97 | /** | 
|---|
| 98 | * Copies data from a specific portion of the source buffer into a specific portion of this buffer. | 
|---|
| 99 | * | 
|---|
| 100 | * @param[in]	srcBuffer			Buffer to copy from. | 
|---|
| 101 | * @param[in]	srcOffset			Offset into the source buffer to start copying from, in bytes. | 
|---|
| 102 | * @param[in]	dstOffset			Offset into this buffer to start copying to, in bytes. | 
|---|
| 103 | * @param[in]	length				Size of the data to copy, in bytes. | 
|---|
| 104 | * @param[in]	discardWholeBuffer	Specify true if the data in the current buffer can be entirely discarded. This | 
|---|
| 105 | *									may improve performance. | 
|---|
| 106 | * @param[in]	commandBuffer		Command buffer to queue the copy operation on. If null, main command buffer is | 
|---|
| 107 | *									used. | 
|---|
| 108 | */ | 
|---|
| 109 | virtual void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, | 
|---|
| 110 | bool discardWholeBuffer = false, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) = 0; | 
|---|
| 111 |  | 
|---|
| 112 | /** | 
|---|
| 113 | * Copy data from the provided buffer into this buffer. If buffers are not the same size, smaller size will be used. | 
|---|
| 114 | * | 
|---|
| 115 | * @param[in]	srcBuffer		Hardware buffer to copy from. | 
|---|
| 116 | * @param[in]	commandBuffer	Command buffer to queue the copy operation on. If null, main command buffer is | 
|---|
| 117 | *								used. | 
|---|
| 118 | */ | 
|---|
| 119 | virtual void copyData(HardwareBuffer& srcBuffer, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) | 
|---|
| 120 | { | 
|---|
| 121 | UINT32 sz = std::min(getSize(), srcBuffer.getSize()); | 
|---|
| 122 | copyData(srcBuffer, 0, 0, sz, true, commandBuffer); | 
|---|
| 123 | } | 
|---|
| 124 |  | 
|---|
| 125 | /** Returns the size of this buffer in bytes. */ | 
|---|
| 126 | UINT32 getSize() const { return mSize; } | 
|---|
| 127 |  | 
|---|
| 128 | /**	Returns whether or not this buffer is currently locked. */ | 
|---|
| 129 | bool isLocked() const { return mIsLocked; } | 
|---|
| 130 |  | 
|---|
| 131 | /** Returns a mask signifying on which devices has been this buffer created on. */ | 
|---|
| 132 | GpuDeviceFlags getDeviceMask() const { return mDeviceMask; } | 
|---|
| 133 |  | 
|---|
| 134 | protected: | 
|---|
| 135 | friend class HardwareBufferManager; | 
|---|
| 136 |  | 
|---|
| 137 | /** | 
|---|
| 138 | * Constructs a new buffer. | 
|---|
| 139 | * | 
|---|
| 140 | * @param[in]	size			Size of the buffer, in bytes. | 
|---|
| 141 | * @param[in]	usage			Hint on how the buffer is intended to be used. | 
|---|
| 142 | * @param[in]	deviceMask		Mask that determines on which GPU devices should the object be created on. | 
|---|
| 143 | */ | 
|---|
| 144 | HardwareBuffer(UINT32 size, GpuBufferUsage usage, GpuDeviceFlags deviceMask) | 
|---|
| 145 | : mSize(size), mUsage(usage), mDeviceMask(deviceMask) | 
|---|
| 146 | {  } | 
|---|
| 147 |  | 
|---|
| 148 | /** @copydoc lock */ | 
|---|
| 149 | virtual void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, | 
|---|
| 150 | UINT32 queueIdx) { return nullptr; } | 
|---|
| 151 |  | 
|---|
| 152 | /** @copydoc unlock */ | 
|---|
| 153 | virtual void unmap() { } | 
|---|
| 154 |  | 
|---|
| 155 | protected: | 
|---|
| 156 | UINT32 mSize; | 
|---|
| 157 | GpuBufferUsage mUsage; | 
|---|
| 158 | GpuDeviceFlags mDeviceMask; | 
|---|
| 159 |  | 
|---|
| 160 | bool mIsLocked = false; | 
|---|
| 161 | }; | 
|---|
| 162 |  | 
|---|
| 163 | /** @} */ | 
|---|
| 164 | } | 
|---|