| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup RenderAPI-Internal |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * Abstract class defining common features of hardware buffers. Hardware buffers usually represent areas of memory the |
| 15 | * GPU or the driver can access directly. |
| 16 | * |
| 17 | * @note Core thread only. |
| 18 | * @note Be aware that reading from non-system memory hardware buffers is usually slow and should be avoided. |
| 19 | */ |
| 20 | class BS_CORE_EXPORT HardwareBuffer |
| 21 | { |
| 22 | public: |
| 23 | virtual ~HardwareBuffer() = default; |
| 24 | |
| 25 | /** |
| 26 | * Locks a portion of the buffer and returns pointer to the locked area. You must call unlock() when done. |
| 27 | * |
| 28 | * @param[in] offset Offset in bytes from which to lock the buffer. |
| 29 | * @param[in] length Length of the area you want to lock, in bytes. |
| 30 | * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do |
| 31 | * anything he hasn't requested (for example don't try to read from the buffer unless you |
| 32 | * requested it here). |
| 33 | * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device, |
| 34 | * the method returns null. |
| 35 | * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc. |
| 36 | */ |
| 37 | virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) |
| 38 | { |
| 39 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!" ); |
| 40 | void* ret = map(offset, length, options, deviceIdx, queueIdx); |
| 41 | mIsLocked = true; |
| 42 | |
| 43 | return ret; |
| 44 | } |
| 45 | |
| 46 | /** |
| 47 | * Locks the entire buffer and returns pointer to the locked area. You must call unlock() when done. |
| 48 | * |
| 49 | * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do |
| 50 | * anything he hasn't requested (for example don't try to read from the buffer unless you |
| 51 | * requested it here). |
| 52 | * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device, |
| 53 | * the method returns null. |
| 54 | * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc. |
| 55 | */ |
| 56 | void* lock(GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) |
| 57 | { |
| 58 | return this->lock(0, mSize, options, deviceIdx, queueIdx); |
| 59 | } |
| 60 | |
| 61 | /** Releases the lock on this buffer. */ |
| 62 | virtual void unlock() |
| 63 | { |
| 64 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!" ); |
| 65 | |
| 66 | unmap(); |
| 67 | mIsLocked = false; |
| 68 | } |
| 69 | |
| 70 | /** |
| 71 | * Reads data from a portion of the buffer and copies it to the destination buffer. Caller must ensure destination |
| 72 | * buffer is large enough. |
| 73 | * |
| 74 | * @param[in] offset Offset in bytes from which to copy the data. |
| 75 | * @param[in] length Length of the area you want to copy, in bytes. |
| 76 | * @param[in] dest Destination buffer large enough to store the read data. Data is written from the start |
| 77 | * of the buffer (@p offset is only applied to the source). |
| 78 | * @param[in] deviceIdx Index of the device whose memory to read. If the buffer doesn't exist on this device, |
| 79 | * no data will be read. |
| 80 | * @param[in] queueIdx Device queue to perform the read operation on. See @ref queuesDoc. |
| 81 | */ |
| 82 | virtual void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) = 0; |
| 83 | |
| 84 | /** |
| 85 | * Writes data into a portion of the buffer from the source memory. |
| 86 | * |
| 87 | * @param[in] offset Offset in bytes from which to copy the data. |
| 88 | * @param[in] length Length of the area you want to copy, in bytes. |
| 89 | * @param[in] source Source buffer containing the data to write. Data is read from the start of the buffer |
| 90 | * (@p offset is only applied to the destination). |
| 91 | * @param[in] writeFlags Optional write flags that may affect performance. |
| 92 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
| 93 | */ |
| 94 | virtual void writeData(UINT32 offset, UINT32 length, const void* source, |
| 95 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) = 0; |
| 96 | |
| 97 | /** |
| 98 | * Copies data from a specific portion of the source buffer into a specific portion of this buffer. |
| 99 | * |
| 100 | * @param[in] srcBuffer Buffer to copy from. |
| 101 | * @param[in] srcOffset Offset into the source buffer to start copying from, in bytes. |
| 102 | * @param[in] dstOffset Offset into this buffer to start copying to, in bytes. |
| 103 | * @param[in] length Size of the data to copy, in bytes. |
| 104 | * @param[in] discardWholeBuffer Specify true if the data in the current buffer can be entirely discarded. This |
| 105 | * may improve performance. |
| 106 | * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is |
| 107 | * used. |
| 108 | */ |
| 109 | virtual void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
| 110 | bool discardWholeBuffer = false, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) = 0; |
| 111 | |
| 112 | /** |
| 113 | * Copy data from the provided buffer into this buffer. If buffers are not the same size, smaller size will be used. |
| 114 | * |
| 115 | * @param[in] srcBuffer Hardware buffer to copy from. |
| 116 | * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is |
| 117 | * used. |
| 118 | */ |
| 119 | virtual void copyData(HardwareBuffer& srcBuffer, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) |
| 120 | { |
| 121 | UINT32 sz = std::min(getSize(), srcBuffer.getSize()); |
| 122 | copyData(srcBuffer, 0, 0, sz, true, commandBuffer); |
| 123 | } |
| 124 | |
| 125 | /** Returns the size of this buffer in bytes. */ |
| 126 | UINT32 getSize() const { return mSize; } |
| 127 | |
| 128 | /** Returns whether or not this buffer is currently locked. */ |
| 129 | bool isLocked() const { return mIsLocked; } |
| 130 | |
| 131 | /** Returns a mask signifying on which devices has been this buffer created on. */ |
| 132 | GpuDeviceFlags getDeviceMask() const { return mDeviceMask; } |
| 133 | |
| 134 | protected: |
| 135 | friend class HardwareBufferManager; |
| 136 | |
| 137 | /** |
| 138 | * Constructs a new buffer. |
| 139 | * |
| 140 | * @param[in] size Size of the buffer, in bytes. |
| 141 | * @param[in] usage Hint on how the buffer is intended to be used. |
| 142 | * @param[in] deviceMask Mask that determines on which GPU devices should the object be created on. |
| 143 | */ |
| 144 | HardwareBuffer(UINT32 size, GpuBufferUsage usage, GpuDeviceFlags deviceMask) |
| 145 | : mSize(size), mUsage(usage), mDeviceMask(deviceMask) |
| 146 | { } |
| 147 | |
| 148 | /** @copydoc lock */ |
| 149 | virtual void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, |
| 150 | UINT32 queueIdx) { return nullptr; } |
| 151 | |
| 152 | /** @copydoc unlock */ |
| 153 | virtual void unmap() { } |
| 154 | |
| 155 | protected: |
| 156 | UINT32 mSize; |
| 157 | GpuBufferUsage mUsage; |
| 158 | GpuDeviceFlags mDeviceMask; |
| 159 | |
| 160 | bool mIsLocked = false; |
| 161 | }; |
| 162 | |
| 163 | /** @} */ |
| 164 | } |