1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | |
7 | namespace bs |
8 | { |
9 | /** @addtogroup RenderAPI-Internal |
10 | * @{ |
11 | */ |
12 | |
13 | /** |
14 | * Abstract class defining common features of hardware buffers. Hardware buffers usually represent areas of memory the |
15 | * GPU or the driver can access directly. |
16 | * |
17 | * @note Core thread only. |
18 | * @note Be aware that reading from non-system memory hardware buffers is usually slow and should be avoided. |
19 | */ |
20 | class BS_CORE_EXPORT HardwareBuffer |
21 | { |
22 | public: |
23 | virtual ~HardwareBuffer() = default; |
24 | |
25 | /** |
26 | * Locks a portion of the buffer and returns pointer to the locked area. You must call unlock() when done. |
27 | * |
28 | * @param[in] offset Offset in bytes from which to lock the buffer. |
29 | * @param[in] length Length of the area you want to lock, in bytes. |
30 | * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do |
31 | * anything he hasn't requested (for example don't try to read from the buffer unless you |
32 | * requested it here). |
33 | * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device, |
34 | * the method returns null. |
35 | * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc. |
36 | */ |
37 | virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) |
38 | { |
39 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!" ); |
40 | void* ret = map(offset, length, options, deviceIdx, queueIdx); |
41 | mIsLocked = true; |
42 | |
43 | return ret; |
44 | } |
45 | |
46 | /** |
47 | * Locks the entire buffer and returns pointer to the locked area. You must call unlock() when done. |
48 | * |
49 | * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do |
50 | * anything he hasn't requested (for example don't try to read from the buffer unless you |
51 | * requested it here). |
52 | * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device, |
53 | * the method returns null. |
54 | * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc. |
55 | */ |
56 | void* lock(GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) |
57 | { |
58 | return this->lock(0, mSize, options, deviceIdx, queueIdx); |
59 | } |
60 | |
61 | /** Releases the lock on this buffer. */ |
62 | virtual void unlock() |
63 | { |
64 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!" ); |
65 | |
66 | unmap(); |
67 | mIsLocked = false; |
68 | } |
69 | |
70 | /** |
71 | * Reads data from a portion of the buffer and copies it to the destination buffer. Caller must ensure destination |
72 | * buffer is large enough. |
73 | * |
74 | * @param[in] offset Offset in bytes from which to copy the data. |
75 | * @param[in] length Length of the area you want to copy, in bytes. |
76 | * @param[in] dest Destination buffer large enough to store the read data. Data is written from the start |
77 | * of the buffer (@p offset is only applied to the source). |
78 | * @param[in] deviceIdx Index of the device whose memory to read. If the buffer doesn't exist on this device, |
79 | * no data will be read. |
80 | * @param[in] queueIdx Device queue to perform the read operation on. See @ref queuesDoc. |
81 | */ |
82 | virtual void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) = 0; |
83 | |
84 | /** |
85 | * Writes data into a portion of the buffer from the source memory. |
86 | * |
87 | * @param[in] offset Offset in bytes from which to copy the data. |
88 | * @param[in] length Length of the area you want to copy, in bytes. |
89 | * @param[in] source Source buffer containing the data to write. Data is read from the start of the buffer |
90 | * (@p offset is only applied to the destination). |
91 | * @param[in] writeFlags Optional write flags that may affect performance. |
92 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
93 | */ |
94 | virtual void writeData(UINT32 offset, UINT32 length, const void* source, |
95 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) = 0; |
96 | |
97 | /** |
98 | * Copies data from a specific portion of the source buffer into a specific portion of this buffer. |
99 | * |
100 | * @param[in] srcBuffer Buffer to copy from. |
101 | * @param[in] srcOffset Offset into the source buffer to start copying from, in bytes. |
102 | * @param[in] dstOffset Offset into this buffer to start copying to, in bytes. |
103 | * @param[in] length Size of the data to copy, in bytes. |
104 | * @param[in] discardWholeBuffer Specify true if the data in the current buffer can be entirely discarded. This |
105 | * may improve performance. |
106 | * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is |
107 | * used. |
108 | */ |
109 | virtual void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
110 | bool discardWholeBuffer = false, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) = 0; |
111 | |
112 | /** |
113 | * Copy data from the provided buffer into this buffer. If buffers are not the same size, smaller size will be used. |
114 | * |
115 | * @param[in] srcBuffer Hardware buffer to copy from. |
116 | * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is |
117 | * used. |
118 | */ |
119 | virtual void copyData(HardwareBuffer& srcBuffer, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) |
120 | { |
121 | UINT32 sz = std::min(getSize(), srcBuffer.getSize()); |
122 | copyData(srcBuffer, 0, 0, sz, true, commandBuffer); |
123 | } |
124 | |
125 | /** Returns the size of this buffer in bytes. */ |
126 | UINT32 getSize() const { return mSize; } |
127 | |
128 | /** Returns whether or not this buffer is currently locked. */ |
129 | bool isLocked() const { return mIsLocked; } |
130 | |
131 | /** Returns a mask signifying on which devices has been this buffer created on. */ |
132 | GpuDeviceFlags getDeviceMask() const { return mDeviceMask; } |
133 | |
134 | protected: |
135 | friend class HardwareBufferManager; |
136 | |
137 | /** |
138 | * Constructs a new buffer. |
139 | * |
140 | * @param[in] size Size of the buffer, in bytes. |
141 | * @param[in] usage Hint on how the buffer is intended to be used. |
142 | * @param[in] deviceMask Mask that determines on which GPU devices should the object be created on. |
143 | */ |
144 | HardwareBuffer(UINT32 size, GpuBufferUsage usage, GpuDeviceFlags deviceMask) |
145 | : mSize(size), mUsage(usage), mDeviceMask(deviceMask) |
146 | { } |
147 | |
148 | /** @copydoc lock */ |
149 | virtual void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, |
150 | UINT32 queueIdx) { return nullptr; } |
151 | |
152 | /** @copydoc unlock */ |
153 | virtual void unmap() { } |
154 | |
155 | protected: |
156 | UINT32 mSize; |
157 | GpuBufferUsage mUsage; |
158 | GpuDeviceFlags mDeviceMask; |
159 | |
160 | bool mIsLocked = false; |
161 | }; |
162 | |
163 | /** @} */ |
164 | } |