| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Animation/BsAnimationManager.h" |
| 4 | #include "Animation/BsAnimation.h" |
| 5 | #include "Animation/BsAnimationClip.h" |
| 6 | #include "Threading/BsTaskScheduler.h" |
| 7 | #include "Utility/BsTime.h" |
| 8 | #include "Scene/BsSceneManager.h" |
| 9 | #include "Renderer/BsCamera.h" |
| 10 | #include "Animation/BsMorphShapes.h" |
| 11 | #include "Mesh/BsMeshData.h" |
| 12 | #include "Mesh/BsMeshUtility.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | AnimationManager::AnimationManager() |
| 17 | { |
| 18 | mBlendShapeVertexDesc = VertexDataDesc::create(); |
| 19 | mBlendShapeVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION, 1, 1); |
| 20 | mBlendShapeVertexDesc->addVertElem(VET_UBYTE4_NORM, VES_NORMAL, 1, 1); |
| 21 | } |
| 22 | |
| 23 | void AnimationManager::setPaused(bool paused) |
| 24 | { |
| 25 | mPaused = paused; |
| 26 | } |
| 27 | |
| 28 | void AnimationManager::setUpdateRate(UINT32 fps) |
| 29 | { |
| 30 | if (fps == 0) |
| 31 | fps = 1; |
| 32 | |
| 33 | mUpdateRate = 1.0f / fps; |
| 34 | } |
| 35 | |
| 36 | const EvaluatedAnimationData* AnimationManager::update(bool async) |
| 37 | { |
| 38 | // Wait for any workers to complete |
| 39 | { |
| 40 | Lock lock(mMutex); |
| 41 | |
| 42 | while (mNumActiveWorkers > 0) |
| 43 | mWorkerDoneSignal.wait(lock); |
| 44 | |
| 45 | // Advance the buffers (last write buffer becomes read buffer) |
| 46 | if(mSwapBuffers) |
| 47 | { |
| 48 | mPoseReadBufferIdx = (mPoseReadBufferIdx + 1) % (CoreThread::NUM_SYNC_BUFFERS + 1); |
| 49 | mPoseWriteBufferIdx = (mPoseWriteBufferIdx + 1) % (CoreThread::NUM_SYNC_BUFFERS + 1); |
| 50 | |
| 51 | mSwapBuffers = false; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | if(mPaused) |
| 56 | return &mAnimData[mPoseReadBufferIdx]; |
| 57 | |
| 58 | mAnimationTime += gTime().getFrameDelta(); |
| 59 | if (mAnimationTime < mNextAnimationUpdateTime) |
| 60 | return &mAnimData[mPoseReadBufferIdx]; |
| 61 | |
| 62 | mNextAnimationUpdateTime = Math::floor(mAnimationTime / mUpdateRate) * mUpdateRate + mUpdateRate; |
| 63 | |
| 64 | float timeDelta = mAnimationTime - mLastAnimationUpdateTime; |
| 65 | mLastAnimationUpdateTime = mAnimationTime; |
| 66 | |
| 67 | // Trigger events and update attachments (for the data from the last frame) |
| 68 | if(async) |
| 69 | { |
| 70 | for (auto& anim : mAnimations) |
| 71 | { |
| 72 | anim.second->updateFromProxy(); |
| 73 | anim.second->triggerEvents(mLastAnimationDeltaTime); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | mLastAnimationDeltaTime = timeDelta; |
| 78 | |
| 79 | // Update animation proxies from the latest data |
| 80 | mProxies.clear(); |
| 81 | for (auto& anim : mAnimations) |
| 82 | { |
| 83 | anim.second->updateAnimProxy(timeDelta); |
| 84 | mProxies.push_back(anim.second->mAnimProxy); |
| 85 | } |
| 86 | |
| 87 | // Build frustums for culling |
| 88 | mCullFrustums.clear(); |
| 89 | |
| 90 | auto& allCameras = gSceneManager().getAllCameras(); |
| 91 | for(auto& entry : allCameras) |
| 92 | { |
| 93 | bool isOverlayCamera = entry.second->getRenderSettings()->overlayOnly; |
| 94 | if (isOverlayCamera) |
| 95 | continue; |
| 96 | |
| 97 | // TODO: Not checking if camera and animation renderable's layers match. If we checked more animations could |
| 98 | // be culled. |
| 99 | mCullFrustums.push_back(entry.second->getWorldFrustum()); |
| 100 | } |
| 101 | |
| 102 | // Prepare the write buffer |
| 103 | UINT32 totalNumBones = 0; |
| 104 | for (auto& anim : mProxies) |
| 105 | { |
| 106 | if (anim->skeleton != nullptr) |
| 107 | totalNumBones += anim->skeleton->getNumBones(); |
| 108 | } |
| 109 | |
| 110 | // Prepare the write buffer |
| 111 | EvaluatedAnimationData& renderData = mAnimData[mPoseWriteBufferIdx]; |
| 112 | renderData.transforms.resize(totalNumBones); |
| 113 | renderData.infos.clear(); |
| 114 | |
| 115 | // Queue animation evaluation tasks |
| 116 | { |
| 117 | Lock lock(mMutex); |
| 118 | mNumActiveWorkers = (UINT32)mProxies.size(); |
| 119 | } |
| 120 | |
| 121 | UINT32 curBoneIdx = 0; |
| 122 | for (auto& anim : mProxies) |
| 123 | { |
| 124 | auto evaluateAnimWorker = [this, anim, curBoneIdx]() |
| 125 | { |
| 126 | UINT32 boneIdx = curBoneIdx; |
| 127 | evaluateAnimation(anim.get(), boneIdx); |
| 128 | |
| 129 | Lock lock(mMutex); |
| 130 | { |
| 131 | assert(mNumActiveWorkers > 0); |
| 132 | mNumActiveWorkers--; |
| 133 | } |
| 134 | |
| 135 | mWorkerDoneSignal.notify_one(); |
| 136 | }; |
| 137 | |
| 138 | SPtr<Task> task = Task::create("AnimWorker" , evaluateAnimWorker); |
| 139 | TaskScheduler::instance().addTask(task); |
| 140 | |
| 141 | if (anim->skeleton != nullptr) |
| 142 | curBoneIdx += anim->skeleton->getNumBones(); |
| 143 | } |
| 144 | |
| 145 | // Wait for tasks to complete |
| 146 | if(!async) |
| 147 | { |
| 148 | { |
| 149 | Lock lock(mMutex); |
| 150 | |
| 151 | while (mNumActiveWorkers > 0) |
| 152 | mWorkerDoneSignal.wait(lock); |
| 153 | } |
| 154 | |
| 155 | // Trigger events and update attachments (for the data we just evaluated) |
| 156 | for (auto& anim : mAnimations) |
| 157 | { |
| 158 | anim.second->updateFromProxy(); |
| 159 | anim.second->triggerEvents(timeDelta); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | mSwapBuffers = true; |
| 164 | |
| 165 | if(!async) |
| 166 | return &mAnimData[mPoseWriteBufferIdx]; |
| 167 | else |
| 168 | return &mAnimData[mPoseReadBufferIdx]; |
| 169 | } |
| 170 | |
| 171 | void AnimationManager::evaluateAnimation(AnimationProxy* anim, UINT32& curBoneIdx) |
| 172 | { |
| 173 | // Culling |
| 174 | if (anim->mCullEnabled) |
| 175 | { |
| 176 | bool isVisible = false; |
| 177 | for (auto& frustum : mCullFrustums) |
| 178 | { |
| 179 | if (frustum.intersects(anim->mBounds)) |
| 180 | { |
| 181 | isVisible = true; |
| 182 | break; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | if (!isVisible) |
| 187 | { |
| 188 | anim->wasCulled = true; |
| 189 | return; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | anim->wasCulled = false; |
| 194 | |
| 195 | // Evaluation |
| 196 | EvaluatedAnimationData& renderData = mAnimData[mPoseWriteBufferIdx]; |
| 197 | |
| 198 | UINT32 prevPoseBufferIdx = (mPoseWriteBufferIdx + CoreThread::NUM_SYNC_BUFFERS) % (CoreThread::NUM_SYNC_BUFFERS + 1); |
| 199 | EvaluatedAnimationData& prevRenderData = mAnimData[prevPoseBufferIdx]; |
| 200 | |
| 201 | EvaluatedAnimationData::AnimInfo animInfo; |
| 202 | bool hasAnimInfo = false; |
| 203 | |
| 204 | // Evaluate skeletal animation |
| 205 | if (anim->skeleton != nullptr) |
| 206 | { |
| 207 | UINT32 numBones = anim->skeleton->getNumBones(); |
| 208 | |
| 209 | EvaluatedAnimationData::PoseInfo& poseInfo = animInfo.poseInfo; |
| 210 | poseInfo.animId = anim->id; |
| 211 | poseInfo.startIdx = curBoneIdx; |
| 212 | poseInfo.numBones = numBones; |
| 213 | |
| 214 | memset(anim->skeletonPose.hasOverride, 0, sizeof(bool) * anim->skeletonPose.numBones); |
| 215 | Matrix4* boneDst = renderData.transforms.data() + curBoneIdx; |
| 216 | |
| 217 | // Copy transforms from mapped scene objects |
| 218 | UINT32 boneTfrmIdx = 0; |
| 219 | for (UINT32 i = 0; i < anim->numSceneObjects; i++) |
| 220 | { |
| 221 | const AnimatedSceneObjectInfo& soInfo = anim->sceneObjectInfos[i]; |
| 222 | |
| 223 | if (soInfo.boneIdx == -1) |
| 224 | continue; |
| 225 | |
| 226 | boneDst[soInfo.boneIdx] = anim->sceneObjectTransforms[boneTfrmIdx]; |
| 227 | anim->skeletonPose.hasOverride[soInfo.boneIdx] = true; |
| 228 | boneTfrmIdx++; |
| 229 | } |
| 230 | |
| 231 | // Animate bones |
| 232 | anim->skeleton->getPose(boneDst, anim->skeletonPose, anim->skeletonMask, anim->layers, anim->numLayers); |
| 233 | |
| 234 | curBoneIdx += numBones; |
| 235 | hasAnimInfo = true; |
| 236 | } |
| 237 | else |
| 238 | { |
| 239 | EvaluatedAnimationData::PoseInfo& poseInfo = animInfo.poseInfo; |
| 240 | poseInfo.animId = anim->id; |
| 241 | poseInfo.startIdx = 0; |
| 242 | poseInfo.numBones = 0; |
| 243 | } |
| 244 | |
| 245 | // Reset mapped SO transform |
| 246 | for (UINT32 i = 0; i < anim->sceneObjectPose.numBones; i++) |
| 247 | { |
| 248 | anim->sceneObjectPose.positions[i] = Vector3::ZERO; |
| 249 | anim->sceneObjectPose.rotations[i] = Quaternion::IDENTITY; |
| 250 | anim->sceneObjectPose.scales[i] = Vector3::ONE; |
| 251 | } |
| 252 | |
| 253 | // Update mapped scene objects |
| 254 | memset(anim->sceneObjectPose.hasOverride, 1, sizeof(bool) * 3 * anim->numSceneObjects); |
| 255 | |
| 256 | // Update scene object transforms |
| 257 | for (UINT32 i = 0; i < anim->numSceneObjects; i++) |
| 258 | { |
| 259 | const AnimatedSceneObjectInfo& soInfo = anim->sceneObjectInfos[i]; |
| 260 | |
| 261 | // We already evaluated bones |
| 262 | if (soInfo.boneIdx != -1) |
| 263 | continue; |
| 264 | |
| 265 | if (soInfo.layerIdx == -1 || soInfo.stateIdx == -1) |
| 266 | continue; |
| 267 | |
| 268 | const AnimationState& state = anim->layers[soInfo.layerIdx].states[soInfo.stateIdx]; |
| 269 | if (state.disabled) |
| 270 | continue; |
| 271 | |
| 272 | { |
| 273 | UINT32 curveIdx = soInfo.curveIndices.position; |
| 274 | if (curveIdx != (UINT32)-1) |
| 275 | { |
| 276 | const TAnimationCurve<Vector3>& curve = state.curves->position[curveIdx].curve; |
| 277 | anim->sceneObjectPose.positions[curveIdx] = curve.evaluate(state.time, state.positionCaches[curveIdx], state.loop); |
| 278 | anim->sceneObjectPose.hasOverride[i * 3 + 0] = false; |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | { |
| 283 | UINT32 curveIdx = soInfo.curveIndices.rotation; |
| 284 | if (curveIdx != (UINT32)-1) |
| 285 | { |
| 286 | const TAnimationCurve<Quaternion>& curve = state.curves->rotation[curveIdx].curve; |
| 287 | anim->sceneObjectPose.rotations[curveIdx] = curve.evaluate(state.time, state.rotationCaches[curveIdx], state.loop); |
| 288 | anim->sceneObjectPose.rotations[curveIdx].normalize(); |
| 289 | anim->sceneObjectPose.hasOverride[i * 3 + 1] = false; |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | { |
| 294 | UINT32 curveIdx = soInfo.curveIndices.scale; |
| 295 | if (curveIdx != (UINT32)-1) |
| 296 | { |
| 297 | const TAnimationCurve<Vector3>& curve = state.curves->scale[curveIdx].curve; |
| 298 | anim->sceneObjectPose.scales[curveIdx] = curve.evaluate(state.time, state.scaleCaches[curveIdx], state.loop); |
| 299 | anim->sceneObjectPose.hasOverride[i * 3 + 2] = false; |
| 300 | } |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | // Update generic curves |
| 305 | // Note: No blending for generic animations, just use first animation |
| 306 | if (anim->numLayers > 0 && anim->layers[0].numStates > 0) |
| 307 | { |
| 308 | const AnimationState& state = anim->layers[0].states[0]; |
| 309 | if (!state.disabled) |
| 310 | { |
| 311 | UINT32 numCurves = (UINT32)state.curves->generic.size(); |
| 312 | for (UINT32 i = 0; i < numCurves; i++) |
| 313 | { |
| 314 | const TAnimationCurve<float>& curve = state.curves->generic[i].curve; |
| 315 | anim->genericCurveOutputs[i] = curve.evaluate(state.time, state.genericCaches[i], state.loop); |
| 316 | } |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | // Update morph shapes |
| 321 | if (anim->numMorphShapes > 0) |
| 322 | { |
| 323 | auto iterFind = prevRenderData.infos.find(anim->id); |
| 324 | if (iterFind != prevRenderData.infos.end()) |
| 325 | animInfo.morphShapeInfo = iterFind->second.morphShapeInfo; |
| 326 | else |
| 327 | animInfo.morphShapeInfo.version = 1; // 0 is considered invalid version |
| 328 | |
| 329 | // Recalculate weights if curves are present |
| 330 | bool hasMorphCurves = false; |
| 331 | for (UINT32 i = 0; i < anim->numMorphChannels; i++) |
| 332 | { |
| 333 | MorphChannelInfo& channelInfo = anim->morphChannelInfos[i]; |
| 334 | if (channelInfo.weightCurveIdx != (UINT32)-1) |
| 335 | { |
| 336 | channelInfo.weight = Math::clamp01(anim->genericCurveOutputs[channelInfo.weightCurveIdx]); |
| 337 | hasMorphCurves = true; |
| 338 | } |
| 339 | |
| 340 | float frameWeight; |
| 341 | if (channelInfo.frameCurveIdx != (UINT32)-1) |
| 342 | { |
| 343 | frameWeight = Math::clamp01(anim->genericCurveOutputs[channelInfo.frameCurveIdx]); |
| 344 | hasMorphCurves = true; |
| 345 | } |
| 346 | else |
| 347 | frameWeight = 0.0f; |
| 348 | |
| 349 | if (channelInfo.shapeCount == 1) |
| 350 | { |
| 351 | MorphShapeInfo& shapeInfo = anim->morphShapeInfos[channelInfo.shapeStart]; |
| 352 | |
| 353 | // Blend between base shape and the only available frame |
| 354 | float relative = frameWeight - shapeInfo.frameWeight; |
| 355 | if (relative <= 0.0f) |
| 356 | { |
| 357 | float diff = shapeInfo.frameWeight; |
| 358 | if (diff > 0.0f) |
| 359 | { |
| 360 | float t = -relative / diff; |
| 361 | shapeInfo.finalWeight = 1.0f - std::min(t, 1.0f); |
| 362 | } |
| 363 | else |
| 364 | shapeInfo.finalWeight = 1.0f; |
| 365 | } |
| 366 | else // If past the final frame we clamp |
| 367 | shapeInfo.finalWeight = 1.0f; |
| 368 | } |
| 369 | else if (channelInfo.shapeCount > 1) |
| 370 | { |
| 371 | for (UINT32 j = 0; j < channelInfo.shapeCount - 1; j++) |
| 372 | { |
| 373 | float prevShapeWeight; |
| 374 | if (j > 0) |
| 375 | prevShapeWeight = anim->morphShapeInfos[j - 1].frameWeight; |
| 376 | else |
| 377 | prevShapeWeight = 0.0f; // Base shape, blend between it and the first frame |
| 378 | |
| 379 | float nextShapeWeight = anim->morphShapeInfos[j + 1].frameWeight; |
| 380 | MorphShapeInfo& shapeInfo = anim->morphShapeInfos[j]; |
| 381 | |
| 382 | float relative = frameWeight - shapeInfo.frameWeight; |
| 383 | if (relative <= 0.0f) |
| 384 | { |
| 385 | float diff = shapeInfo.frameWeight - prevShapeWeight; |
| 386 | if (diff > 0.0f) |
| 387 | { |
| 388 | float t = -relative / diff; |
| 389 | shapeInfo.finalWeight = 1.0f - std::min(t, 1.0f); |
| 390 | } |
| 391 | else |
| 392 | shapeInfo.finalWeight = 1.0f; |
| 393 | } |
| 394 | else |
| 395 | { |
| 396 | float diff = nextShapeWeight - shapeInfo.frameWeight; |
| 397 | if (diff > 0.0f) |
| 398 | { |
| 399 | float t = relative / diff; |
| 400 | shapeInfo.finalWeight = std::min(t, 1.0f); |
| 401 | } |
| 402 | else |
| 403 | shapeInfo.finalWeight = 0.0f; |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | // Last frame |
| 408 | { |
| 409 | UINT32 lastFrame = channelInfo.shapeStart + channelInfo.shapeCount - 1; |
| 410 | MorphShapeInfo& prevShapeInfo = anim->morphShapeInfos[lastFrame - 1]; |
| 411 | MorphShapeInfo& shapeInfo = anim->morphShapeInfos[lastFrame]; |
| 412 | |
| 413 | float relative = frameWeight - shapeInfo.frameWeight; |
| 414 | if (relative <= 0.0f) |
| 415 | { |
| 416 | float diff = shapeInfo.frameWeight - prevShapeInfo.frameWeight; |
| 417 | if (diff > 0.0f) |
| 418 | { |
| 419 | float t = -relative / diff; |
| 420 | shapeInfo.finalWeight = 1.0f - std::min(t, 1.0f); |
| 421 | } |
| 422 | else |
| 423 | shapeInfo.finalWeight = 1.0f; |
| 424 | } |
| 425 | else // If past the final frame we clamp |
| 426 | shapeInfo.finalWeight = 1.0f; |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | for (UINT32 j = 0; j < channelInfo.shapeCount; j++) |
| 431 | { |
| 432 | MorphShapeInfo& shapeInfo = anim->morphShapeInfos[channelInfo.shapeStart + j]; |
| 433 | shapeInfo.finalWeight *= channelInfo.weight; |
| 434 | } |
| 435 | } |
| 436 | |
| 437 | // Generate morph shape vertices |
| 438 | if (anim->morphChannelWeightsDirty || hasMorphCurves) |
| 439 | { |
| 440 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(anim->numMorphVertices, 0, mBlendShapeVertexDesc); |
| 441 | |
| 442 | UINT8* bufferData = meshData->getData(); |
| 443 | memset(bufferData, 0, meshData->getSize()); |
| 444 | |
| 445 | UINT32 tempDataSize = (sizeof(Vector3) + sizeof(float)) * anim->numMorphVertices; |
| 446 | UINT8* tempData = (UINT8*)bs_stack_alloc(tempDataSize); |
| 447 | memset(tempData, 0, tempDataSize); |
| 448 | |
| 449 | Vector3* tempNormals = (Vector3*)tempData; |
| 450 | float* accumulatedWeight = (float*)(tempData + sizeof(Vector3) * anim->numMorphVertices); |
| 451 | |
| 452 | UINT8* positions = meshData->getElementData(VES_POSITION, 1, 1); |
| 453 | UINT8* normals = meshData->getElementData(VES_NORMAL, 1, 1); |
| 454 | |
| 455 | UINT32 stride = mBlendShapeVertexDesc->getVertexStride(1); |
| 456 | |
| 457 | for (UINT32 i = 0; i < anim->numMorphShapes; i++) |
| 458 | { |
| 459 | const MorphShapeInfo& info = anim->morphShapeInfos[i]; |
| 460 | float absWeight = Math::abs(info.finalWeight); |
| 461 | |
| 462 | if (absWeight < 0.0001f) |
| 463 | continue; |
| 464 | |
| 465 | const Vector<MorphVertex>& morphVertices = info.shape->getVertices(); |
| 466 | UINT32 numVertices = (UINT32)morphVertices.size(); |
| 467 | for (UINT32 j = 0; j < numVertices; j++) |
| 468 | { |
| 469 | const MorphVertex& vertex = morphVertices[j]; |
| 470 | |
| 471 | Vector3* destPos = (Vector3*)(positions + vertex.sourceIdx * stride); |
| 472 | *destPos += vertex.deltaPosition * info.finalWeight; |
| 473 | |
| 474 | tempNormals[vertex.sourceIdx] += vertex.deltaNormal * info.finalWeight; |
| 475 | accumulatedWeight[vertex.sourceIdx] += absWeight; |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | for (UINT32 i = 0; i < anim->numMorphVertices; i++) |
| 480 | { |
| 481 | PackedNormal* destNrm = (PackedNormal*)(normals + i * stride); |
| 482 | |
| 483 | if (accumulatedWeight[i] > 0.0001f) |
| 484 | { |
| 485 | Vector3 normal = tempNormals[i] / accumulatedWeight[i]; |
| 486 | normal /= 2.0f; // Accumulated normal is in range [-2, 2] but our normal packing method assumes [-1, 1] range |
| 487 | |
| 488 | MeshUtility::packNormals(&normal, (UINT8*)destNrm, 1, sizeof(Vector3), stride); |
| 489 | destNrm->w = (UINT8)(std::min(1.0f, accumulatedWeight[i]) * 255.999f); |
| 490 | } |
| 491 | else |
| 492 | { |
| 493 | *destNrm = { { 127, 127, 127, 0 } }; |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | bs_stack_free(tempData); |
| 498 | |
| 499 | animInfo.morphShapeInfo.meshData = meshData; |
| 500 | |
| 501 | animInfo.morphShapeInfo.version++; |
| 502 | anim->morphChannelWeightsDirty = false; |
| 503 | } |
| 504 | |
| 505 | hasAnimInfo = true; |
| 506 | } |
| 507 | else |
| 508 | animInfo.morphShapeInfo.version = 1; |
| 509 | |
| 510 | if (hasAnimInfo) |
| 511 | { |
| 512 | Lock lock(mMutex); |
| 513 | renderData.infos[anim->id] = animInfo; |
| 514 | } |
| 515 | } |
| 516 | |
| 517 | UINT64 AnimationManager::registerAnimation(Animation* anim) |
| 518 | { |
| 519 | mAnimations[mNextId] = anim; |
| 520 | return mNextId++; |
| 521 | } |
| 522 | |
| 523 | void AnimationManager::unregisterAnimation(UINT64 animId) |
| 524 | { |
| 525 | mAnimations.erase(animId); |
| 526 | } |
| 527 | |
| 528 | AnimationManager& gAnimation() |
| 529 | { |
| 530 | return AnimationManager::instance(); |
| 531 | } |
| 532 | } |