| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs { namespace ct |
| 8 | { |
| 9 | /** @addtogroup RenderAPI |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * Represents a query that counts number of samples rendered by the GPU while the query is active. |
| 15 | * |
| 16 | * @note Core thread only. |
| 17 | */ |
| 18 | class BS_CORE_EXPORT OcclusionQuery |
| 19 | { |
| 20 | public: |
| 21 | OcclusionQuery(bool binary); |
| 22 | virtual ~OcclusionQuery() = default; |
| 23 | |
| 24 | /** |
| 25 | * Starts the query. Any draw calls after this call will have any rendered samples counted in the query. |
| 26 | * |
| 27 | * @note Place any commands you want to measure after this call. Call end() when done. |
| 28 | */ |
| 29 | virtual void begin(const SPtr<CommandBuffer>& cb = nullptr) = 0; |
| 30 | |
| 31 | /** |
| 32 | * Stops the query. |
| 33 | * |
| 34 | * @note Be aware that queries are executed on the GPU and the results will not be immediately available. |
| 35 | */ |
| 36 | virtual void end(const SPtr<CommandBuffer>& cb = nullptr) = 0; |
| 37 | |
| 38 | /** Check if GPU has processed the query. */ |
| 39 | virtual bool isReady() const = 0; |
| 40 | |
| 41 | /** |
| 42 | * Returns the number of samples that passed the depth and stencil test between query start and end. |
| 43 | * |
| 44 | * @note |
| 45 | * If the query is binary, this will return 0 or 1. 1 meaning one or more samples were rendered, but will not give |
| 46 | * you the exact count. |
| 47 | */ |
| 48 | virtual UINT32 getNumSamples() = 0; |
| 49 | |
| 50 | /** Triggered when the query has completed. Argument provided is the number of samples counted by the query. */ |
| 51 | Event<void(UINT32)> onComplete; |
| 52 | |
| 53 | /** |
| 54 | * Creates a new occlusion query. |
| 55 | * |
| 56 | * @param[in] binary If query is binary it will not give you an exact count of samples rendered, but will |
| 57 | * instead just return 0 (no samples were rendered) or 1 (one or more samples were |
| 58 | * rendered). Binary queries can return sooner as they potentially do not need to wait |
| 59 | * until all of the geometry is rendered. |
| 60 | * @param[in] deviceIdx Index of the GPU device to create the query on. |
| 61 | */ |
| 62 | static SPtr<OcclusionQuery> create(bool binary, UINT32 deviceIdx = 0); |
| 63 | |
| 64 | protected: |
| 65 | friend class QueryManager; |
| 66 | |
| 67 | /** Returns true if the has still not been completed by the GPU. */ |
| 68 | bool isActive() const { return mActive; } |
| 69 | void setActive(bool active) { mActive = active; } |
| 70 | |
| 71 | protected: |
| 72 | bool mActive; |
| 73 | bool mBinary; |
| 74 | }; |
| 75 | |
| 76 | /** @} */ |
| 77 | }} |