| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | namespace ct |
| 10 | { |
| 11 | /** @addtogroup RenderAPI-Internal |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Data describing a texture view. */ |
| 16 | struct BS_CORE_EXPORT TEXTURE_VIEW_DESC |
| 17 | { |
| 18 | /** |
| 19 | * First mip level of the parent texture the view binds (0 - base level). This applied to all array slices |
| 20 | * specified below. |
| 21 | */ |
| 22 | UINT32 mostDetailMip; |
| 23 | |
| 24 | /** Number of mip levels to bind to the view. This applied to all array slices specified below. */ |
| 25 | UINT32 numMips; |
| 26 | |
| 27 | /** |
| 28 | * First array slice the view binds to. This will be array index for 1D and 2D array textures, texture slice index |
| 29 | * for 3D textures, and face index for cube textures(cube index * 6). |
| 30 | */ |
| 31 | UINT32 firstArraySlice; |
| 32 | |
| 33 | /** |
| 34 | * Number of array slices to bind tot he view. This will be number of array elements for 1D and 2D array textures, |
| 35 | * number of slices for 3D textures, and number of cubes for cube textures. |
| 36 | */ |
| 37 | UINT32 numArraySlices; |
| 38 | |
| 39 | /** Type of texture view. */ |
| 40 | GpuViewUsage usage; |
| 41 | }; |
| 42 | |
| 43 | /** |
| 44 | * Texture views allow you to reference only a party of a texture. They may reference one or multiple mip-levels on one |
| 45 | * or multiple texture array slices. Selected mip level will apply to all slices. |
| 46 | * |
| 47 | * They also allow you to re-purpose a texture (for example make a render target a bindable texture). |
| 48 | * |
| 49 | * @note Core thread. |
| 50 | */ |
| 51 | class BS_CORE_EXPORT TextureView |
| 52 | { |
| 53 | public: |
| 54 | class HashFunction |
| 55 | { |
| 56 | public: |
| 57 | size_t operator()(const TEXTURE_VIEW_DESC &key) const; |
| 58 | }; |
| 59 | |
| 60 | class EqualFunction |
| 61 | { |
| 62 | public: |
| 63 | bool operator()(const TEXTURE_VIEW_DESC &a, const TEXTURE_VIEW_DESC &b) const; |
| 64 | }; |
| 65 | |
| 66 | virtual ~TextureView() = default; |
| 67 | |
| 68 | /** Returns the most detailed mip level visible by the view. */ |
| 69 | UINT32 getMostDetailedMip() const { return mDesc.mostDetailMip; } |
| 70 | |
| 71 | /** Returns the number of mip levels in a single slice visible by the view. */ |
| 72 | UINT32 getNumMips() const { return mDesc.numMips; } |
| 73 | |
| 74 | /** Returns the first array slice index visible by this view. */ |
| 75 | UINT32 getFirstArraySlice() const { return mDesc.firstArraySlice; } |
| 76 | |
| 77 | /** Returns the number of array slices visible by this view. */ |
| 78 | UINT32 getNumArraySlices() const { return mDesc.numArraySlices; } |
| 79 | |
| 80 | /** Returns texture view usage. This determines where on the pipeline can be bind the view. */ |
| 81 | GpuViewUsage getUsage() const { return mDesc.usage; } |
| 82 | |
| 83 | /** Returns the descriptor structure used for initializing the view. */ |
| 84 | const TEXTURE_VIEW_DESC& getDesc() const { return mDesc; } |
| 85 | |
| 86 | protected: |
| 87 | TextureView(const TEXTURE_VIEW_DESC& _desc); |
| 88 | |
| 89 | protected: |
| 90 | friend class Texture; |
| 91 | |
| 92 | TEXTURE_VIEW_DESC mDesc; |
| 93 | }; |
| 94 | |
| 95 | /** @} */ |
| 96 | } |
| 97 | } |