| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Resources/BsResource.h" |
| 7 | #include "RenderAPI/BsHardwareBuffer.h" |
| 8 | #include "Image/BsPixelUtil.h" |
| 9 | #include "RenderAPI/BsTextureView.h" |
| 10 | #include "Math/BsVector3I.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup Resources |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Flags that describe how is a texture used. */ |
| 19 | enum BS_SCRIPT_EXPORT(m:Rendering) TextureUsage |
| 20 | { |
| 21 | /** A regular texture that is not often or ever updated from the CPU. */ |
| 22 | TU_STATIC BS_SCRIPT_EXPORT(n:Default) = GBU_STATIC, |
| 23 | /** A regular texture that is often updated by the CPU. */ |
| 24 | TU_DYNAMIC BS_SCRIPT_EXPORT(n:Dynamic) = GBU_DYNAMIC, |
| 25 | /** Texture that can be rendered to by the GPU. */ |
| 26 | TU_RENDERTARGET BS_SCRIPT_EXPORT(n:Render) = 0x200, |
| 27 | /** Texture used as a depth/stencil buffer by the GPU. */ |
| 28 | TU_DEPTHSTENCIL BS_SCRIPT_EXPORT(n:DepthStencil) = 0x400, |
| 29 | /** Texture that allows load/store operations from the GPU program. */ |
| 30 | TU_LOADSTORE BS_SCRIPT_EXPORT(n:LoadStore) = 0x800, |
| 31 | /** All mesh data will also be cached in CPU memory, making it available for fast read access from the CPU. */ |
| 32 | TU_CPUCACHED BS_SCRIPT_EXPORT(n:CPUCached) = 0x1000, |
| 33 | /** Allows the CPU to directly read the texture data buffers from the GPU. */ |
| 34 | TU_CPUREADABLE BS_SCRIPT_EXPORT(n:CPUReadable) = 0x2000, |
| 35 | /** Allows you to retrieve views of the texture using a format different from one specified on creation. */ |
| 36 | TU_MUTABLEFORMAT BS_SCRIPT_EXPORT(n:MutableFormat) = 0x4000, |
| 37 | /** Default (most common) texture usage. */ |
| 38 | TU_DEFAULT BS_SCRIPT_EXPORT(ex:true) = TU_STATIC |
| 39 | }; |
| 40 | |
| 41 | /** Texture mipmap options. */ |
| 42 | enum TextureMipmap |
| 43 | { |
| 44 | MIP_UNLIMITED = 0x7FFFFFFF /**< Create all mip maps down to 1x1. */ |
| 45 | }; |
| 46 | |
| 47 | /** Descriptor structure used for initialization of a Texture. */ |
| 48 | struct TEXTURE_DESC |
| 49 | { |
| 50 | /** Type of the texture. */ |
| 51 | TextureType type = TEX_TYPE_2D; |
| 52 | |
| 53 | /** Format of pixels in the texture. */ |
| 54 | PixelFormat format = PF_RGBA8; |
| 55 | |
| 56 | /** Width of the texture in pixels. */ |
| 57 | UINT32 width = 1; |
| 58 | |
| 59 | /** Height of the texture in pixels. */ |
| 60 | UINT32 height = 1; |
| 61 | |
| 62 | /** Depth of the texture in pixels (Must be 1 for 2D textures). */ |
| 63 | UINT32 depth = 1; |
| 64 | |
| 65 | /** Number of mip-maps the texture has. This number excludes the full resolution map. */ |
| 66 | UINT32 numMips = 0; |
| 67 | |
| 68 | /** Describes how the caller plans on using the texture in the pipeline. */ |
| 69 | INT32 usage = TU_DEFAULT; |
| 70 | |
| 71 | /** |
| 72 | * If true the texture data is assumed to have been gamma corrected and will be converted back to linear space when |
| 73 | * sampled on GPU. |
| 74 | */ |
| 75 | bool hwGamma = false; |
| 76 | |
| 77 | /** Number of samples per pixel. Set to 1 or 0 to use the default of a single sample per pixel. */ |
| 78 | UINT32 numSamples = 0; |
| 79 | |
| 80 | /** Number of texture slices to create if creating a texture array. Ignored for 3D textures. */ |
| 81 | UINT32 numArraySlices = 1; |
| 82 | }; |
| 83 | |
| 84 | /** Structure used for specifying information about a texture copy operation. */ |
| 85 | struct TEXTURE_COPY_DESC |
| 86 | { |
| 87 | /** |
| 88 | * Face from which to copy. This can be an entry in an array of textures, or a single face of a cube map. If cubemap |
| 89 | * array, then each array entry takes up six faces. |
| 90 | */ |
| 91 | UINT32 srcFace = 0; |
| 92 | |
| 93 | /** Mip level from which to copy. */ |
| 94 | UINT32 srcMip = 0; |
| 95 | |
| 96 | /** Pixel volume from which to copy from. This defaults to all pixels of the face. */ |
| 97 | PixelVolume srcVolume = PixelVolume(0, 0, 0, 0, 0, 0); |
| 98 | |
| 99 | /** |
| 100 | * Face to which to copy. This can be an entry in an array of textures, or a single face of a cube map. If cubemap |
| 101 | * array, then each array entry takes up six faces. |
| 102 | */ |
| 103 | UINT32 dstFace = 0; |
| 104 | |
| 105 | /** Mip level to which to copy. */ |
| 106 | UINT32 dstMip = 0; |
| 107 | |
| 108 | /** |
| 109 | * Coordinates to write the source pixels to. The destination texture must have enough pixels to fit the entire |
| 110 | * source volume. |
| 111 | */ |
| 112 | Vector3I dstPosition; |
| 113 | |
| 114 | BS_CORE_EXPORT static TEXTURE_COPY_DESC DEFAULT; |
| 115 | }; |
| 116 | |
| 117 | /** Properties of a Texture. Shared between sim and core thread versions of a Texture. */ |
| 118 | class BS_CORE_EXPORT TextureProperties |
| 119 | { |
| 120 | public: |
| 121 | TextureProperties() = default; |
| 122 | TextureProperties(const TEXTURE_DESC& desc); |
| 123 | |
| 124 | /** Gets the type of texture. */ |
| 125 | TextureType getTextureType() const { return mDesc.type; } |
| 126 | |
| 127 | /** |
| 128 | * Gets the number of mipmaps to be used for this texture. This number excludes the top level map (which is always |
| 129 | * assumed to be present). |
| 130 | */ |
| 131 | UINT32 getNumMipmaps() const { return mDesc.numMips; } |
| 132 | |
| 133 | /** |
| 134 | * Determines does the texture contain gamma corrected data. If true then the GPU will automatically convert the |
| 135 | * pixels to linear space before reading from the texture, and convert them to gamma space when writing to the |
| 136 | * texture. |
| 137 | */ |
| 138 | bool isHardwareGammaEnabled() const { return mDesc.hwGamma; } |
| 139 | |
| 140 | /** Gets the number of samples used for multisampling (0 or 1 if multisampling is not used). */ |
| 141 | UINT32 getNumSamples() const { return mDesc.numSamples; } |
| 142 | |
| 143 | /** Returns the height of the texture. */ |
| 144 | UINT32 getHeight() const { return mDesc.height; } |
| 145 | |
| 146 | /** Returns the width of the texture. */ |
| 147 | UINT32 getWidth() const { return mDesc.width; } |
| 148 | |
| 149 | /** Returns the depth of the texture (only applicable for 3D textures). */ |
| 150 | UINT32 getDepth() const { return mDesc.depth; } |
| 151 | |
| 152 | /** Returns a value that signals the engine in what way is the texture expected to be used. */ |
| 153 | int getUsage() const { return mDesc.usage; } |
| 154 | |
| 155 | /** Returns the pixel format for the texture surface. */ |
| 156 | PixelFormat getFormat() const { return mDesc.format; } |
| 157 | |
| 158 | /** Returns true if the texture has an alpha layer. */ |
| 159 | bool hasAlpha() const; |
| 160 | |
| 161 | /** |
| 162 | * Returns the number of faces this texture has. This includes array slices (if texture is an array texture), |
| 163 | * as well as cube-map faces. |
| 164 | */ |
| 165 | UINT32 getNumFaces() const; |
| 166 | |
| 167 | /** Returns the number of array slices of the texture (if the texture is an array texture). */ |
| 168 | UINT32 getNumArraySlices() const { return mDesc.numArraySlices; } |
| 169 | |
| 170 | /** |
| 171 | * Allocates a buffer that exactly matches the format of the texture described by these properties, for the provided |
| 172 | * face and mip level. This is a helper function, primarily meant for creating buffers when reading from, or writing |
| 173 | * to a texture. |
| 174 | * |
| 175 | * @note Thread safe. |
| 176 | */ |
| 177 | SPtr<PixelData> allocBuffer(UINT32 face, UINT32 mipLevel) const; |
| 178 | |
| 179 | protected: |
| 180 | friend class TextureRTTI; |
| 181 | friend class Texture; |
| 182 | |
| 183 | /** |
| 184 | * Maps a sub-resource index to an exact face and mip level. Sub-resource indexes are used when reading or writing |
| 185 | * to the resource. |
| 186 | */ |
| 187 | void mapFromSubresourceIdx(UINT32 subresourceIdx, UINT32& face, UINT32& mip) const; |
| 188 | |
| 189 | /** |
| 190 | * Map a face and a mip level to a sub-resource index you can use for updating or reading a specific sub-resource. |
| 191 | */ |
| 192 | UINT32 mapToSubresourceIdx(UINT32 face, UINT32 mip) const; |
| 193 | |
| 194 | TEXTURE_DESC mDesc; |
| 195 | }; |
| 196 | |
| 197 | /** |
| 198 | * Abstract class representing a texture. Specific render systems have their own Texture implementations. Internally |
| 199 | * represented as one or more surfaces with pixels in a certain number of dimensions, backed by a hardware buffer. |
| 200 | * |
| 201 | * @note Sim thread. |
| 202 | */ |
| 203 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) Texture : public Resource |
| 204 | { |
| 205 | public: |
| 206 | /** |
| 207 | * Updates the texture with new data. Provided data buffer will be locked until the operation completes. |
| 208 | * |
| 209 | * @param[in] data Pixel data to write. User must ensure it is in format and size compatible with |
| 210 | * the texture. |
| 211 | * @param[in] face Texture face to write to. |
| 212 | * @param[in] mipLevel Mipmap level to write to. |
| 213 | * @param[in] discardEntireBuffer When true the existing contents of the resource you are updating will be |
| 214 | * discarded. This can make the operation faster. Resources with certain buffer |
| 215 | * types might require this flag to be in a specific state otherwise the operation |
| 216 | * will fail. |
| 217 | * @return Async operation object you can use to track operation completion. |
| 218 | * |
| 219 | * @note This is an @ref asyncMethod "asynchronous method". |
| 220 | */ |
| 221 | AsyncOp writeData(const SPtr<PixelData>& data, UINT32 face = 0, UINT32 mipLevel = 0, |
| 222 | bool discardEntireBuffer = false); |
| 223 | |
| 224 | /** |
| 225 | * Reads internal texture data to the provided previously allocated buffer. Provided data buffer will be locked |
| 226 | * until the operation completes. |
| 227 | * |
| 228 | * @param[out] data Pre-allocated buffer of proper size and format where data will be read to. You can use |
| 229 | * TextureProperties::allocBuffer() to allocate a buffer of a correct format and size. |
| 230 | * @param[in] face Texture face to read from. |
| 231 | * @param[in] mipLevel Mipmap level to read from. |
| 232 | * @return Async operation object you can use to track operation completion. |
| 233 | * |
| 234 | * @note This is an @ref asyncMethod "asynchronous method". |
| 235 | */ |
| 236 | AsyncOp readData(const SPtr<PixelData>& data, UINT32 face = 0, UINT32 mipLevel = 0); |
| 237 | |
| 238 | /** |
| 239 | * Reads internal texture data into a newly allocated buffer. |
| 240 | * |
| 241 | * @param[in] face Texture face to read from. |
| 242 | * @param[in] mipLevel Mipmap level to read from. |
| 243 | * @return Async operation object that will contain the buffer with the data once the operation |
| 244 | * completes. |
| 245 | * |
| 246 | * @note This is an @ref asyncMethod "asynchronous method". |
| 247 | */ |
| 248 | BS_SCRIPT_EXPORT(n:GetGPUPixels) |
| 249 | TAsyncOp<SPtr<PixelData>> readData(UINT32 face = 0, UINT32 mipLevel = 0); |
| 250 | |
| 251 | /** |
| 252 | * Reads data from the cached system memory texture buffer into the provided buffer. |
| 253 | * |
| 254 | * @param[out] data Pre-allocated buffer of proper size and format where data will be read to. You can use |
| 255 | * TextureProperties::allocBuffer() to allocate a buffer of a correct format and size. |
| 256 | * @param[in] face Texture face to read from. |
| 257 | * @param[in] mipLevel Mipmap level to read from. |
| 258 | * |
| 259 | * @note |
| 260 | * The data read is the cached texture data. Any data written to the texture from the GPU or core thread will not |
| 261 | * be reflected in this data. Use readData() if you require those changes. |
| 262 | * @note |
| 263 | * The texture must have been created with TU_CPUCACHED usage otherwise this method will not return any data. |
| 264 | */ |
| 265 | void readCachedData(PixelData& data, UINT32 face = 0, UINT32 mipLevel = 0); |
| 266 | |
| 267 | /** Returns properties that contain information about the texture. */ |
| 268 | const TextureProperties& getProperties() const { return mProperties; } |
| 269 | |
| 270 | /** Retrieves a core implementation of a texture usable only from the core thread. */ |
| 271 | SPtr<ct::Texture> getCore() const; |
| 272 | |
| 273 | /************************************************************************/ |
| 274 | /* STATICS */ |
| 275 | /************************************************************************/ |
| 276 | |
| 277 | /** |
| 278 | * Creates a new empty texture. |
| 279 | * |
| 280 | * @param[in] desc Description of the texture to create. |
| 281 | */ |
| 282 | static HTexture create(const TEXTURE_DESC& desc); |
| 283 | |
| 284 | /** |
| 285 | * Creates a new 2D or 3D texture initialized using the provided pixel data. Texture will not have any mipmaps. |
| 286 | * |
| 287 | * @param[in] pixelData Data to initialize the texture width. |
| 288 | * @param[in] usage Describes planned texture use. |
| 289 | * @param[in] hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be |
| 290 | * converted back to linear space when sampled on GPU. |
| 291 | */ |
| 292 | static HTexture create(const SPtr<PixelData>& pixelData, int usage = TU_DEFAULT, bool hwGammaCorrection = false); |
| 293 | |
| 294 | /** @name Internal |
| 295 | * @{ |
| 296 | */ |
| 297 | |
| 298 | /** Same as create() excepts it creates a pointer to the texture instead of a texture handle. */ |
| 299 | static SPtr<Texture> _createPtr(const TEXTURE_DESC& desc); |
| 300 | |
| 301 | /** Same as create() excepts it creates a pointer to the texture instead of a texture handle. */ |
| 302 | static SPtr<Texture> _createPtr(const SPtr<PixelData>& pixelData, int usage = TU_DEFAULT, |
| 303 | bool hwGammaCorrection = false); |
| 304 | |
| 305 | /** @} */ |
| 306 | |
| 307 | protected: |
| 308 | friend class TextureManager; |
| 309 | |
| 310 | Texture(const TEXTURE_DESC& desc); |
| 311 | Texture(const TEXTURE_DESC& desc, const SPtr<PixelData>& pixelData); |
| 312 | |
| 313 | /** @copydoc Resource::initialize */ |
| 314 | void initialize() override; |
| 315 | |
| 316 | /** @copydoc CoreObject::createCore */ |
| 317 | SPtr<ct::CoreObject> createCore() const override; |
| 318 | |
| 319 | /** Calculates the size of the texture, in bytes. */ |
| 320 | UINT32 calculateSize() const; |
| 321 | |
| 322 | /** |
| 323 | * Creates buffers used for caching of CPU texture data. |
| 324 | * |
| 325 | * @note Make sure to initialize all texture properties before calling this. |
| 326 | */ |
| 327 | void createCPUBuffers(); |
| 328 | |
| 329 | /** Updates the cached CPU buffers with new data. */ |
| 330 | void updateCPUBuffers(UINT32 subresourceIdx, const PixelData& data); |
| 331 | |
| 332 | protected: |
| 333 | Vector<SPtr<PixelData>> mCPUSubresourceData; |
| 334 | TextureProperties mProperties; |
| 335 | mutable SPtr<PixelData> mInitData; |
| 336 | |
| 337 | /************************************************************************/ |
| 338 | /* SERIALIZATION */ |
| 339 | /************************************************************************/ |
| 340 | public: |
| 341 | Texture() = default; // Serialization only |
| 342 | |
| 343 | friend class TextureRTTI; |
| 344 | static RTTITypeBase* getRTTIStatic(); |
| 345 | RTTITypeBase* getRTTI() const override; |
| 346 | }; |
| 347 | |
| 348 | /** @} */ |
| 349 | |
| 350 | namespace ct |
| 351 | { |
| 352 | /** @addtogroup Resources-Internal |
| 353 | * @{ |
| 354 | */ |
| 355 | |
| 356 | /** |
| 357 | * Core thread version of a bs::Texture. |
| 358 | * |
| 359 | * @note Core thread. |
| 360 | */ |
| 361 | class BS_CORE_EXPORT Texture : public CoreObject |
| 362 | { |
| 363 | public: |
| 364 | Texture(const TEXTURE_DESC& desc, const SPtr<PixelData>& initData, GpuDeviceFlags deviceMask); |
| 365 | virtual ~Texture() {} |
| 366 | |
| 367 | |
| 368 | /** @copydoc CoreObject::initialize */ |
| 369 | void initialize() override; |
| 370 | |
| 371 | /** |
| 372 | * Locks the buffer for reading or writing. |
| 373 | * |
| 374 | * @param[in] options Options for controlling what you may do with the locked data. |
| 375 | * @param[in] mipLevel (optional) Mipmap level to lock. |
| 376 | * @param[in] face (optional) Texture face to lock. |
| 377 | * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device, |
| 378 | * the method returns null. |
| 379 | * @param[in] queueIdx Device queue to perform the read/write operations on. See @ref queuesDoc. |
| 380 | * |
| 381 | * @note |
| 382 | * If you are just reading or writing one block of data use readData()/writeData() methods as they can be much faster |
| 383 | * in certain situations. |
| 384 | */ |
| 385 | PixelData lock(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0, |
| 386 | UINT32 queueIdx = 0); |
| 387 | |
| 388 | /** |
| 389 | * Unlocks a previously locked buffer. After the buffer is unlocked, any data returned by lock becomes invalid. |
| 390 | * |
| 391 | * @see lock() |
| 392 | */ |
| 393 | void unlock(); |
| 394 | |
| 395 | /** |
| 396 | * Copies the contents a subresource in this texture to another texture. Texture format and size of the subresource |
| 397 | * must match. |
| 398 | * |
| 399 | * You are allowed to copy from a multisampled to non-multisampled surface, which will resolve the multisampled |
| 400 | * surface before copying. |
| 401 | * |
| 402 | * @param[in] target Texture that contains the destination subresource. |
| 403 | * @param[in] desc Structure used for customizing the copy operation. |
| 404 | * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is |
| 405 | * used. |
| 406 | */ |
| 407 | void copy(const SPtr<Texture>& target, const TEXTURE_COPY_DESC& desc = TEXTURE_COPY_DESC::DEFAULT, |
| 408 | const SPtr<CommandBuffer>& commandBuffer = nullptr); |
| 409 | |
| 410 | /** |
| 411 | * Sets all the pixels of the specified face and mip level to the provided value. |
| 412 | * |
| 413 | * @param[in] value Color to clear the pixels to. |
| 414 | * @param[in] mipLevel Mip level to clear. |
| 415 | * @param[in] face Face (array index or cubemap face) to clear. |
| 416 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
| 417 | */ |
| 418 | void clear(const Color& value, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 queueIdx = 0); |
| 419 | |
| 420 | /** |
| 421 | * Reads data from the texture buffer into the provided buffer. |
| 422 | * |
| 423 | * @param[out] dest Previously allocated buffer to read data into. |
| 424 | * @param[in] mipLevel (optional) Mipmap level to read from. |
| 425 | * @param[in] face (optional) Texture face to read from. |
| 426 | * @param[in] deviceIdx Index of the device whose memory to read. If the buffer doesn't exist on this device, |
| 427 | * no data will be read. |
| 428 | * @param[in] queueIdx Device queue to perform the read operation on. See @ref queuesDoc. |
| 429 | */ |
| 430 | void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0, |
| 431 | UINT32 queueIdx = 0); |
| 432 | |
| 433 | /** |
| 434 | * Writes data from the provided buffer into the texture buffer. |
| 435 | * |
| 436 | * @param[in] src Buffer to retrieve the data from. |
| 437 | * @param[in] mipLevel (optional) Mipmap level to write into. |
| 438 | * @param[in] face (optional) Texture face to write into. |
| 439 | * @param[in] discardWholeBuffer (optional) If true any existing texture data will be discard. This can improve |
| 440 | * performance of the write operation. |
| 441 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
| 442 | */ |
| 443 | void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false, |
| 444 | UINT32 queueIdx = 0); |
| 445 | |
| 446 | /** Returns properties that contain information about the texture. */ |
| 447 | const TextureProperties& getProperties() const { return mProperties; } |
| 448 | |
| 449 | /************************************************************************/ |
| 450 | /* STATICS */ |
| 451 | /************************************************************************/ |
| 452 | |
| 453 | /** |
| 454 | * @copydoc bs::Texture::create(const TEXTURE_DESC&) |
| 455 | * @param[in] deviceMask Mask that determines on which GPU devices should the object be created on. |
| 456 | */ |
| 457 | static SPtr<Texture> create(const TEXTURE_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 458 | |
| 459 | /** |
| 460 | * @copydoc bs::Texture::create(const SPtr<PixelData>&, int, bool) |
| 461 | * @param[in] deviceMask Mask that determines on which GPU devices should the object be created on. |
| 462 | */ |
| 463 | static SPtr<Texture> create(const SPtr<PixelData>& pixelData, int usage = TU_DEFAULT, |
| 464 | bool hwGammaCorrection = false, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 465 | |
| 466 | /************************************************************************/ |
| 467 | /* TEXTURE VIEW */ |
| 468 | /************************************************************************/ |
| 469 | |
| 470 | /** |
| 471 | * Requests a texture view for the specified mip and array ranges. Returns an existing view of one for the specified |
| 472 | * ranges already exists, otherwise creates a new one. You must release all views by calling releaseView() when done. |
| 473 | * |
| 474 | * @note Core thread only. |
| 475 | */ |
| 476 | SPtr<TextureView> requestView(UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices, |
| 477 | GpuViewUsage usage); |
| 478 | |
| 479 | /** Returns a plain white texture. */ |
| 480 | static SPtr<Texture> WHITE; |
| 481 | |
| 482 | /** Returns a plain black texture. */ |
| 483 | static SPtr<Texture> BLACK; |
| 484 | |
| 485 | /** Returns a plain normal map texture with normal pointing up (in Y direction). */ |
| 486 | static SPtr<Texture> NORMAL; |
| 487 | protected: |
| 488 | /** @copydoc lock */ |
| 489 | virtual PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0, |
| 490 | UINT32 queueIdx = 0) = 0; |
| 491 | |
| 492 | /** @copydoc unlock */ |
| 493 | virtual void unlockImpl() = 0; |
| 494 | |
| 495 | /** @copydoc copy */ |
| 496 | virtual void copyImpl(const SPtr<Texture>& target, const TEXTURE_COPY_DESC& desc, |
| 497 | const SPtr<CommandBuffer>& commandBuffer) = 0; |
| 498 | |
| 499 | /** @copydoc readData */ |
| 500 | virtual void readDataImpl(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0, |
| 501 | UINT32 queueIdx = 0) = 0; |
| 502 | |
| 503 | /** @copydoc writeData */ |
| 504 | virtual void writeDataImpl(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, |
| 505 | bool discardWholeBuffer = false, UINT32 queueIdx = 0) = 0; |
| 506 | |
| 507 | /** @copydoc clear */ |
| 508 | virtual void clearImpl(const Color& value, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 queueIdx = 0); |
| 509 | |
| 510 | /************************************************************************/ |
| 511 | /* TEXTURE VIEW */ |
| 512 | /************************************************************************/ |
| 513 | |
| 514 | /** Creates a view of a specific subresource in a texture. */ |
| 515 | virtual SPtr<TextureView> createView(const TEXTURE_VIEW_DESC& desc); |
| 516 | |
| 517 | /** Releases all internal texture view references. */ |
| 518 | void clearBufferViews(); |
| 519 | |
| 520 | UnorderedMap<TEXTURE_VIEW_DESC, SPtr<TextureView>, TextureView::HashFunction, TextureView::EqualFunction> mTextureViews; |
| 521 | TextureProperties mProperties; |
| 522 | SPtr<PixelData> mInitData; |
| 523 | }; |
| 524 | |
| 525 | /** @} */ |
| 526 | } |
| 527 | } |