| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsCorePrerequisites.h" |
| 4 | #include "Scene/BsGameObject.h" |
| 5 | #include "Scene/BsGameObjectHandle.h" |
| 6 | #include "Error/BsException.h" |
| 7 | #include "Scene/BsGameObject.h" |
| 8 | #include "Private/RTTI/BsGameObjectHandleRTTI.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | GameObjectHandleBase::GameObjectHandleBase(const SPtr<GameObject>& ptr) |
| 13 | { |
| 14 | mData = bs_shared_ptr_new<GameObjectHandleData>(ptr->mInstanceData); |
| 15 | } |
| 16 | |
| 17 | bool GameObjectHandleBase::isDestroyed(bool checkQueued) const |
| 18 | { |
| 19 | return mData->mPtr == nullptr || mData->mPtr->object == nullptr |
| 20 | || (checkQueued && mData->mPtr->object->_getIsDestroyed()); |
| 21 | } |
| 22 | |
| 23 | void GameObjectHandleBase::_setHandleData(const SPtr<GameObject>& object) |
| 24 | { |
| 25 | mData->mPtr = object->mInstanceData; |
| 26 | } |
| 27 | |
| 28 | void GameObjectHandleBase::throwIfDestroyed() const |
| 29 | { |
| 30 | if(isDestroyed()) |
| 31 | { |
| 32 | BS_EXCEPT(InternalErrorException, "Trying to access an object that has been destroyed."); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | RTTITypeBase* GameObjectHandleBase::getRTTIStatic() |
| 37 | { |
| 38 | return GameObjectHandleRTTI::instance(); |
| 39 | } |
| 40 | |
| 41 | RTTITypeBase* GameObjectHandleBase::getRTTI() const |
| 42 | { |
| 43 | return GameObjectHandleBase::getRTTIStatic(); |
| 44 | } |
| 45 | } |