1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Scene/BsGameObjectManager.h" |
4 | #include "Scene/BsGameObject.h" |
5 | |
6 | namespace bs |
7 | { |
8 | GameObjectManager::~GameObjectManager() |
9 | { |
10 | destroyQueuedObjects(); |
11 | } |
12 | |
13 | GameObjectHandleBase GameObjectManager::getObject(UINT64 id) const |
14 | { |
15 | Lock lock(mMutex); |
16 | |
17 | const auto iterFind = mObjects.find(id); |
18 | if (iterFind != mObjects.end()) |
19 | return iterFind->second; |
20 | |
21 | return nullptr; |
22 | } |
23 | |
24 | bool GameObjectManager::tryGetObject(UINT64 id, GameObjectHandleBase& object) const |
25 | { |
26 | Lock lock(mMutex); |
27 | |
28 | const auto iterFind = mObjects.find(id); |
29 | if (iterFind != mObjects.end()) |
30 | { |
31 | object = iterFind->second; |
32 | return true; |
33 | } |
34 | |
35 | return false; |
36 | } |
37 | |
38 | bool GameObjectManager::objectExists(UINT64 id) const |
39 | { |
40 | Lock lock(mMutex); |
41 | |
42 | return mObjects.find(id) != mObjects.end(); |
43 | } |
44 | |
45 | void GameObjectManager::remapId(UINT64 oldId, UINT64 newId) |
46 | { |
47 | if (oldId == newId) |
48 | return; |
49 | |
50 | Lock lock(mMutex); |
51 | mObjects[newId] = mObjects[oldId]; |
52 | mObjects.erase(oldId); |
53 | } |
54 | |
55 | UINT64 GameObjectManager::reserveId() |
56 | { |
57 | return mNextAvailableID.fetch_add(1, std::memory_order_relaxed); |
58 | } |
59 | |
60 | void GameObjectManager::queueForDestroy(const GameObjectHandleBase& object) |
61 | { |
62 | if (object.isDestroyed()) |
63 | return; |
64 | |
65 | const UINT64 instanceId = object->getInstanceId(); |
66 | mQueuedForDestroy[instanceId] = object; |
67 | } |
68 | |
69 | void GameObjectManager::destroyQueuedObjects() |
70 | { |
71 | for (auto& objPair : mQueuedForDestroy) |
72 | objPair.second->destroyInternal(objPair.second, true); |
73 | |
74 | mQueuedForDestroy.clear(); |
75 | } |
76 | |
77 | GameObjectHandleBase GameObjectManager::registerObject(const SPtr<GameObject>& object) |
78 | { |
79 | const UINT64 id = mNextAvailableID.fetch_add(1, std::memory_order_relaxed); |
80 | object->initialize(object, id); |
81 | |
82 | GameObjectHandleBase handle(object); |
83 | { |
84 | Lock lock(mMutex); |
85 | mObjects[id] = handle; |
86 | } |
87 | |
88 | return handle; |
89 | } |
90 | |
91 | void GameObjectManager::unregisterObject(GameObjectHandleBase& object) |
92 | { |
93 | { |
94 | Lock lock(mMutex); |
95 | mObjects.erase(object->getInstanceId()); |
96 | } |
97 | |
98 | onDestroyed(static_object_cast<GameObject>(object)); |
99 | object.destroy(); |
100 | } |
101 | |
102 | GameObjectDeserializationState::GameObjectDeserializationState(UINT32 options) |
103 | :mOptions(options) |
104 | { } |
105 | |
106 | GameObjectDeserializationState::~GameObjectDeserializationState() |
107 | { |
108 | BS_ASSERT(mUnresolvedHandles.empty() && "Deserialization state being destroyed before all handles are resolved." ); |
109 | BS_ASSERT(mDeserializedObjects.empty() && "Deserialization state being destroyed before all objects are resolved." ); |
110 | } |
111 | |
112 | void GameObjectDeserializationState::resolve() |
113 | { |
114 | for (auto& entry : mUnresolvedHandles) |
115 | { |
116 | UINT64 instanceId = entry.originalInstanceId; |
117 | |
118 | bool isInternalReference = false; |
119 | |
120 | const auto findIter = mIdMapping.find(instanceId); |
121 | if (findIter != mIdMapping.end()) |
122 | { |
123 | if ((mOptions & GODM_UseNewIds) != 0) |
124 | instanceId = findIter->second; |
125 | |
126 | isInternalReference = true; |
127 | } |
128 | |
129 | if (isInternalReference) |
130 | { |
131 | const auto findIterObj = mDeserializedObjects.find(instanceId); |
132 | |
133 | if (findIterObj != mDeserializedObjects.end()) |
134 | entry.handle._resolve(findIterObj->second); |
135 | else |
136 | { |
137 | if ((mOptions & GODM_KeepMissing) == 0) |
138 | entry.handle._resolve(nullptr); |
139 | } |
140 | } |
141 | else if (!isInternalReference && (mOptions & GODM_RestoreExternal) != 0) |
142 | { |
143 | HGameObject obj; |
144 | if(GameObjectManager::instance().tryGetObject(instanceId, obj)) |
145 | entry.handle._resolve(obj); |
146 | else |
147 | { |
148 | if ((mOptions & GODM_KeepMissing) == 0) |
149 | entry.handle._resolve(nullptr); |
150 | } |
151 | } |
152 | else |
153 | { |
154 | if ((mOptions & GODM_KeepMissing) == 0) |
155 | entry.handle._resolve(nullptr); |
156 | } |
157 | } |
158 | |
159 | for (auto iter = mEndCallbacks.rbegin(); iter != mEndCallbacks.rend(); ++iter) |
160 | { |
161 | (*iter)(); |
162 | } |
163 | |
164 | mIdMapping.clear(); |
165 | mUnresolvedHandles.clear(); |
166 | mEndCallbacks.clear(); |
167 | mUnresolvedHandleData.clear(); |
168 | mDeserializedObjects.clear(); |
169 | } |
170 | |
171 | void GameObjectDeserializationState::registerUnresolvedHandle(UINT64 originalId, GameObjectHandleBase& object) |
172 | { |
173 | // All handles that are deserialized during a single begin/endDeserialization session pointing to the same object |
174 | // must share the same GameObjectHandleData as that makes certain operations in other systems much simpler. |
175 | // Therefore we store all the unresolved handles, and if a handle pointing to the same object was already |
176 | // processed, or that object was already created we replace the handle's internal GameObjectHandleData. |
177 | |
178 | // Update the provided handle to ensure all handles pointing to the same object share the same handle data |
179 | bool foundHandleData = false; |
180 | |
181 | // Search object that are currently being deserialized |
182 | const auto iterFind = mIdMapping.find(originalId); |
183 | if (iterFind != mIdMapping.end()) |
184 | { |
185 | const auto iterFind2 = mDeserializedObjects.find(iterFind->second); |
186 | if (iterFind2 != mDeserializedObjects.end()) |
187 | { |
188 | object.mData = iterFind2->second.mData; |
189 | foundHandleData = true; |
190 | } |
191 | } |
192 | |
193 | // Search previously deserialized handles |
194 | if (!foundHandleData) |
195 | { |
196 | auto iterFind = mUnresolvedHandleData.find(originalId); |
197 | if (iterFind != mUnresolvedHandleData.end()) |
198 | { |
199 | object.mData = iterFind->second; |
200 | foundHandleData = true; |
201 | } |
202 | } |
203 | |
204 | // If still not found, this is the first such handle so register its handle data |
205 | if (!foundHandleData) |
206 | mUnresolvedHandleData[originalId] = object.mData; |
207 | |
208 | mUnresolvedHandles.push_back({ originalId, object }); |
209 | } |
210 | |
211 | void GameObjectDeserializationState::registerObject(UINT64 originalId, GameObjectHandleBase& object) |
212 | { |
213 | assert(originalId != 0 && "Invalid game object ID." ); |
214 | |
215 | const auto iterFind = mUnresolvedHandleData.find(originalId); |
216 | if (iterFind != mUnresolvedHandleData.end()) |
217 | { |
218 | SPtr<GameObject> ptr = object.getInternalPtr(); |
219 | |
220 | object.mData = iterFind->second; |
221 | object._setHandleData(ptr); |
222 | } |
223 | |
224 | const UINT64 newId = object->getInstanceId(); |
225 | mIdMapping[originalId] = newId; |
226 | mDeserializedObjects[newId] = object; |
227 | } |
228 | |
229 | void GameObjectDeserializationState::registerOnDeserializationEndCallback(std::function<void()> callback) |
230 | { |
231 | mEndCallbacks.push_back(callback); |
232 | } |
233 | } |