| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Scene/BsGameObjectManager.h" |
| 4 | #include "Scene/BsGameObject.h" |
| 5 | |
| 6 | namespace bs |
| 7 | { |
| 8 | GameObjectManager::~GameObjectManager() |
| 9 | { |
| 10 | destroyQueuedObjects(); |
| 11 | } |
| 12 | |
| 13 | GameObjectHandleBase GameObjectManager::getObject(UINT64 id) const |
| 14 | { |
| 15 | Lock lock(mMutex); |
| 16 | |
| 17 | const auto iterFind = mObjects.find(id); |
| 18 | if (iterFind != mObjects.end()) |
| 19 | return iterFind->second; |
| 20 | |
| 21 | return nullptr; |
| 22 | } |
| 23 | |
| 24 | bool GameObjectManager::tryGetObject(UINT64 id, GameObjectHandleBase& object) const |
| 25 | { |
| 26 | Lock lock(mMutex); |
| 27 | |
| 28 | const auto iterFind = mObjects.find(id); |
| 29 | if (iterFind != mObjects.end()) |
| 30 | { |
| 31 | object = iterFind->second; |
| 32 | return true; |
| 33 | } |
| 34 | |
| 35 | return false; |
| 36 | } |
| 37 | |
| 38 | bool GameObjectManager::objectExists(UINT64 id) const |
| 39 | { |
| 40 | Lock lock(mMutex); |
| 41 | |
| 42 | return mObjects.find(id) != mObjects.end(); |
| 43 | } |
| 44 | |
| 45 | void GameObjectManager::remapId(UINT64 oldId, UINT64 newId) |
| 46 | { |
| 47 | if (oldId == newId) |
| 48 | return; |
| 49 | |
| 50 | Lock lock(mMutex); |
| 51 | mObjects[newId] = mObjects[oldId]; |
| 52 | mObjects.erase(oldId); |
| 53 | } |
| 54 | |
| 55 | UINT64 GameObjectManager::reserveId() |
| 56 | { |
| 57 | return mNextAvailableID.fetch_add(1, std::memory_order_relaxed); |
| 58 | } |
| 59 | |
| 60 | void GameObjectManager::queueForDestroy(const GameObjectHandleBase& object) |
| 61 | { |
| 62 | if (object.isDestroyed()) |
| 63 | return; |
| 64 | |
| 65 | const UINT64 instanceId = object->getInstanceId(); |
| 66 | mQueuedForDestroy[instanceId] = object; |
| 67 | } |
| 68 | |
| 69 | void GameObjectManager::destroyQueuedObjects() |
| 70 | { |
| 71 | for (auto& objPair : mQueuedForDestroy) |
| 72 | objPair.second->destroyInternal(objPair.second, true); |
| 73 | |
| 74 | mQueuedForDestroy.clear(); |
| 75 | } |
| 76 | |
| 77 | GameObjectHandleBase GameObjectManager::registerObject(const SPtr<GameObject>& object) |
| 78 | { |
| 79 | const UINT64 id = mNextAvailableID.fetch_add(1, std::memory_order_relaxed); |
| 80 | object->initialize(object, id); |
| 81 | |
| 82 | GameObjectHandleBase handle(object); |
| 83 | { |
| 84 | Lock lock(mMutex); |
| 85 | mObjects[id] = handle; |
| 86 | } |
| 87 | |
| 88 | return handle; |
| 89 | } |
| 90 | |
| 91 | void GameObjectManager::unregisterObject(GameObjectHandleBase& object) |
| 92 | { |
| 93 | { |
| 94 | Lock lock(mMutex); |
| 95 | mObjects.erase(object->getInstanceId()); |
| 96 | } |
| 97 | |
| 98 | onDestroyed(static_object_cast<GameObject>(object)); |
| 99 | object.destroy(); |
| 100 | } |
| 101 | |
| 102 | GameObjectDeserializationState::GameObjectDeserializationState(UINT32 options) |
| 103 | :mOptions(options) |
| 104 | { } |
| 105 | |
| 106 | GameObjectDeserializationState::~GameObjectDeserializationState() |
| 107 | { |
| 108 | BS_ASSERT(mUnresolvedHandles.empty() && "Deserialization state being destroyed before all handles are resolved." ); |
| 109 | BS_ASSERT(mDeserializedObjects.empty() && "Deserialization state being destroyed before all objects are resolved." ); |
| 110 | } |
| 111 | |
| 112 | void GameObjectDeserializationState::resolve() |
| 113 | { |
| 114 | for (auto& entry : mUnresolvedHandles) |
| 115 | { |
| 116 | UINT64 instanceId = entry.originalInstanceId; |
| 117 | |
| 118 | bool isInternalReference = false; |
| 119 | |
| 120 | const auto findIter = mIdMapping.find(instanceId); |
| 121 | if (findIter != mIdMapping.end()) |
| 122 | { |
| 123 | if ((mOptions & GODM_UseNewIds) != 0) |
| 124 | instanceId = findIter->second; |
| 125 | |
| 126 | isInternalReference = true; |
| 127 | } |
| 128 | |
| 129 | if (isInternalReference) |
| 130 | { |
| 131 | const auto findIterObj = mDeserializedObjects.find(instanceId); |
| 132 | |
| 133 | if (findIterObj != mDeserializedObjects.end()) |
| 134 | entry.handle._resolve(findIterObj->second); |
| 135 | else |
| 136 | { |
| 137 | if ((mOptions & GODM_KeepMissing) == 0) |
| 138 | entry.handle._resolve(nullptr); |
| 139 | } |
| 140 | } |
| 141 | else if (!isInternalReference && (mOptions & GODM_RestoreExternal) != 0) |
| 142 | { |
| 143 | HGameObject obj; |
| 144 | if(GameObjectManager::instance().tryGetObject(instanceId, obj)) |
| 145 | entry.handle._resolve(obj); |
| 146 | else |
| 147 | { |
| 148 | if ((mOptions & GODM_KeepMissing) == 0) |
| 149 | entry.handle._resolve(nullptr); |
| 150 | } |
| 151 | } |
| 152 | else |
| 153 | { |
| 154 | if ((mOptions & GODM_KeepMissing) == 0) |
| 155 | entry.handle._resolve(nullptr); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | for (auto iter = mEndCallbacks.rbegin(); iter != mEndCallbacks.rend(); ++iter) |
| 160 | { |
| 161 | (*iter)(); |
| 162 | } |
| 163 | |
| 164 | mIdMapping.clear(); |
| 165 | mUnresolvedHandles.clear(); |
| 166 | mEndCallbacks.clear(); |
| 167 | mUnresolvedHandleData.clear(); |
| 168 | mDeserializedObjects.clear(); |
| 169 | } |
| 170 | |
| 171 | void GameObjectDeserializationState::registerUnresolvedHandle(UINT64 originalId, GameObjectHandleBase& object) |
| 172 | { |
| 173 | // All handles that are deserialized during a single begin/endDeserialization session pointing to the same object |
| 174 | // must share the same GameObjectHandleData as that makes certain operations in other systems much simpler. |
| 175 | // Therefore we store all the unresolved handles, and if a handle pointing to the same object was already |
| 176 | // processed, or that object was already created we replace the handle's internal GameObjectHandleData. |
| 177 | |
| 178 | // Update the provided handle to ensure all handles pointing to the same object share the same handle data |
| 179 | bool foundHandleData = false; |
| 180 | |
| 181 | // Search object that are currently being deserialized |
| 182 | const auto iterFind = mIdMapping.find(originalId); |
| 183 | if (iterFind != mIdMapping.end()) |
| 184 | { |
| 185 | const auto iterFind2 = mDeserializedObjects.find(iterFind->second); |
| 186 | if (iterFind2 != mDeserializedObjects.end()) |
| 187 | { |
| 188 | object.mData = iterFind2->second.mData; |
| 189 | foundHandleData = true; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | // Search previously deserialized handles |
| 194 | if (!foundHandleData) |
| 195 | { |
| 196 | auto iterFind = mUnresolvedHandleData.find(originalId); |
| 197 | if (iterFind != mUnresolvedHandleData.end()) |
| 198 | { |
| 199 | object.mData = iterFind->second; |
| 200 | foundHandleData = true; |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | // If still not found, this is the first such handle so register its handle data |
| 205 | if (!foundHandleData) |
| 206 | mUnresolvedHandleData[originalId] = object.mData; |
| 207 | |
| 208 | mUnresolvedHandles.push_back({ originalId, object }); |
| 209 | } |
| 210 | |
| 211 | void GameObjectDeserializationState::registerObject(UINT64 originalId, GameObjectHandleBase& object) |
| 212 | { |
| 213 | assert(originalId != 0 && "Invalid game object ID." ); |
| 214 | |
| 215 | const auto iterFind = mUnresolvedHandleData.find(originalId); |
| 216 | if (iterFind != mUnresolvedHandleData.end()) |
| 217 | { |
| 218 | SPtr<GameObject> ptr = object.getInternalPtr(); |
| 219 | |
| 220 | object.mData = iterFind->second; |
| 221 | object._setHandleData(ptr); |
| 222 | } |
| 223 | |
| 224 | const UINT64 newId = object->getInstanceId(); |
| 225 | mIdMapping[originalId] = newId; |
| 226 | mDeserializedObjects[newId] = object; |
| 227 | } |
| 228 | |
| 229 | void GameObjectDeserializationState::registerOnDeserializationEndCallback(std::function<void()> callback) |
| 230 | { |
| 231 | mEndCallbacks.push_back(callback); |
| 232 | } |
| 233 | } |