1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "GUI/BsGUIElementContainer.h" |
4 | #include "GUI/BsGUISkin.h" |
5 | #include "GUI/BsGUIManager.h" |
6 | |
7 | namespace bs |
8 | { |
9 | GUIElementContainer::GUIElementContainer(const GUIDimensions& dimensions, const String& style, |
10 | GUIElementOptions options) |
11 | :GUIElement(style, dimensions, options) |
12 | { |
13 | mOptionFlags.set(GUIElementOption::ClickThrough); |
14 | } |
15 | |
16 | UINT32 GUIElementContainer::_getNumRenderElements() const |
17 | { |
18 | return 0; |
19 | } |
20 | |
21 | const SpriteMaterialInfo& GUIElementContainer::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const |
22 | { |
23 | BS_EXCEPT(InvalidStateException, "Trying to retrieve a material from an element with no render elements." ); |
24 | static SpriteMaterialInfo dummy; |
25 | return dummy; |
26 | } |
27 | |
28 | void GUIElementContainer::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const |
29 | { |
30 | numVertices = 0; |
31 | numIndices = 0; |
32 | type = GUIMeshType::Triangle; |
33 | } |
34 | |
35 | void GUIElementContainer::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
36 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const |
37 | { } |
38 | |
39 | Vector2I GUIElementContainer::_getOptimalSize() const |
40 | { |
41 | return Vector2I(); |
42 | } |
43 | |
44 | void GUIElementContainer::setFocus(bool enabled, bool clear) |
45 | { |
46 | if(mFocusElement) |
47 | mFocusElement->setFocus(enabled, clear); |
48 | else |
49 | GUIElement::setFocus(enabled, clear); |
50 | } |
51 | |
52 | bool GUIElementContainer::_commandEvent(const GUICommandEvent& ev) |
53 | { |
54 | // Make sure to pass through focus events to elements below |
55 | if (ev.getType() == GUICommandEventType::FocusGained) |
56 | return false; |
57 | else if (ev.getType() == GUICommandEventType::FocusLost) |
58 | return false; |
59 | |
60 | return GUIElement::_commandEvent(ev); |
61 | } |
62 | } |