1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "GUI/BsGUIDropDownMenu.h" |
7 | #include "GUI/BsShortcutKey.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup GUI-Internal |
12 | * @{ |
13 | */ |
14 | |
15 | class GUIMenuItem; |
16 | |
17 | /** Used for comparing GUI menu items in order to determine the order in which they are presented. */ |
18 | struct |
19 | { |
20 | bool (const GUIMenuItem* const& a, const GUIMenuItem* const& b) const; |
21 | }; |
22 | |
23 | /** Holds information about a single element in a GUI menu. */ |
24 | class BS_EXPORT |
25 | { |
26 | public: |
27 | /** |
28 | * Constructs a new non-separator menu item. |
29 | * |
30 | * @param[in] parent Parent item, if any. |
31 | * @param[in] name Name of the item to be displayed. |
32 | * @param[in] callback Callback to be triggered when menu items is selected. |
33 | * @param[in] priority Priority that determines the order of this element compared to its siblings. |
34 | * @param[in] seqIdx Sequential index of the menu item that specifies in what order was it added to the menu |
35 | * compared to other items. |
36 | * @param[in] key Keyboard shortcut that can be used for triggering the menu item. |
37 | */ |
38 | (GUIMenuItem* parent, const String& name, std::function<void()> callback, |
39 | INT32 priority, UINT32 seqIdx, const ShortcutKey& key); |
40 | |
41 | /** |
42 | * Constructs a new separator menu item. |
43 | * |
44 | * @param[in] parent Parent item, if any. |
45 | * @param[in] priority Priority that determines the order of this element compared to its siblings. |
46 | * @param[in] seqIdx Sequential index of the menu item that specifies in what order was it added to the menu |
47 | * compared to other items. |
48 | */ |
49 | (GUIMenuItem* parent, INT32 priority, UINT32 seqIdx); |
50 | (); |
51 | |
52 | /** Registers a new child with the item. */ |
53 | void (GUIMenuItem* child) { mChildren.insert(child); } |
54 | |
55 | /** Returns number of child menu items. */ |
56 | UINT32 () const { return (UINT32)mChildren.size(); } |
57 | |
58 | /** Returns the parent menu item, or null if none. */ |
59 | GUIMenuItem* () const { return mParent; } |
60 | |
61 | /** Returns name of the menu item. Empty if separator. */ |
62 | const String& () const { return mName; } |
63 | |
64 | /** Returns callback that will trigger when menu item is selected. Null for separators. */ |
65 | std::function<void()> () const { return mCallback; } |
66 | |
67 | /** Returns a keyboard shortcut that may be used for triggering the menu item callback. */ |
68 | const ShortcutKey& () const { return mShortcut; } |
69 | |
70 | /** Checks is the menu item a separator or a normal named menu item. */ |
71 | bool () const { return mIsSeparator; } |
72 | |
73 | /** Attempts to find a child menu item with the specified name. Only direct descendants are searched. */ |
74 | const GUIMenuItem* (const String& name) const; |
75 | |
76 | /** Removes the first child with the specified name. */ |
77 | void (const String& name); |
78 | |
79 | /** Removes the specified child. */ |
80 | void (const GUIMenuItem* item); |
81 | |
82 | private: |
83 | friend class GUIMenu; |
84 | friend struct GUIMenuItemComparer; |
85 | |
86 | /** @copydoc GUIMenuitem::findChild(const WString& name) const */ |
87 | GUIMenuItem* (const String& name); |
88 | |
89 | GUIMenuItem* ; |
90 | bool ; |
91 | String ; |
92 | std::function<void()> ; |
93 | INT32 ; |
94 | ShortcutKey ; |
95 | UINT32 ; |
96 | Set<GUIMenuItem*, GUIMenuItemComparer> ; |
97 | }; |
98 | |
99 | /** |
100 | * Class that allows creation of menus with drop down functionality. |
101 | * Menu consists out of a number of top level elements, each of which opens |
102 | * a drop down menu which may internally hold a deeper hierarchy of menus. |
103 | * |
104 | * @note |
105 | * When specifying menu items you must provide a path. Path must be formated in a certain way. All path elements must |
106 | * be separated by /, for example "View/Toolbars/Find". "View" would be the top level path element, "Toolbars" a child |
107 | * in its menu that opens up its own submenu, and "Find" a child in the "Toolbars" sub-menu with an optional callback. |
108 | * @note |
109 | * This is an abstract class and you should provide specialized implementations for specific menu types. |
110 | */ |
111 | class BS_EXPORT |
112 | { |
113 | public: |
114 | (); |
115 | virtual (); |
116 | |
117 | /** |
118 | * Adds a new menu item with the specified callback. |
119 | * |
120 | * @param[in] path Path that determines where to add the element. See class information on how to specify |
121 | * paths. All sub-elements of a path will be added automatically. |
122 | * @param[in] callback Callback that triggers when the path element is selected. |
123 | * @param[in] priority Priority determines the position of the menu item relative to its siblings. Higher |
124 | * priority means it will be placed earlier in the menu. |
125 | * @param[in] key Keyboard shortcut that can be used for triggering the menu item. |
126 | * @return A menu item object that you may use for removing the menu item later. Its lifetime is |
127 | * managed internally. |
128 | */ |
129 | GUIMenuItem* (const String& path, std::function<void()> callback, INT32 priority, const ShortcutKey& key = ShortcutKey::NONE); |
130 | |
131 | /** |
132 | * Adds a new separator menu item with the specified callback. |
133 | * |
134 | * @param[in] path Path that determines where to add the element. See class information on how to specify |
135 | * paths. All sub-elements of a path will be added automatically. |
136 | * @param[in] priority Priority determines the position of the menu item relative to its siblings. Higher |
137 | * priority means it will be placed earlier in the menu. |
138 | * @return A menu item object that you may use for removing the menu item later. Its lifetime is |
139 | * managed internally. |
140 | */ |
141 | GUIMenuItem* (const String& path, INT32 priority); |
142 | |
143 | /** Returns a menu item at the specified path, or null if one is not found. */ |
144 | GUIMenuItem* (const String& path); |
145 | |
146 | /** Removes the specified menu item from the path. If the menu item has any sub-menus they will also be removed. */ |
147 | void (const GUIMenuItem* item); |
148 | |
149 | /** |
150 | * Normally menu items use values from their paths as their names. However path labels don't provide a way of |
151 | * localizing the menu item. This method allows you to set specific names (different from path labels) to each menu |
152 | * item. All the values are localized so they will also be updated according to the string table. |
153 | * |
154 | * @param[in] menuItemLabel The menu item label. (for example if you have a menu like "View/Toolbars/Find, this |
155 | * parameter would be either "View", "Toolbars" or "Find" depending which entry you |
156 | * want to localize) |
157 | * @param[in] localizedName Localized string with the name. |
158 | */ |
159 | void (const String& , const HString& localizedName); |
160 | |
161 | /** Returns data used for initializing a drop down list, for all elements. */ |
162 | GUIDropDownData () const; |
163 | protected: |
164 | /** Adds a menu item at the specified path, as a normal button or as a separator. */ |
165 | GUIMenuItem* (const String& path, std::function<void()> callback, bool isSeparator, |
166 | INT32 priority, const ShortcutKey& key); |
167 | |
168 | /** Return drop down data for the specified menu. */ |
169 | GUIDropDownData (const GUIMenuItem& ) const; |
170 | |
171 | GUIMenuItem ; |
172 | UnorderedMap<String, HString> ; |
173 | UINT32 ; |
174 | }; |
175 | |
176 | /** @} */ |
177 | } |