| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "GUI/BsGUIDropDownMenu.h" |
| 7 | #include "GUI/BsShortcutKey.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup GUI-Internal |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | class GUIMenuItem; |
| 16 | |
| 17 | /** Used for comparing GUI menu items in order to determine the order in which they are presented. */ |
| 18 | struct |
| 19 | { |
| 20 | bool (const GUIMenuItem* const& a, const GUIMenuItem* const& b) const; |
| 21 | }; |
| 22 | |
| 23 | /** Holds information about a single element in a GUI menu. */ |
| 24 | class BS_EXPORT |
| 25 | { |
| 26 | public: |
| 27 | /** |
| 28 | * Constructs a new non-separator menu item. |
| 29 | * |
| 30 | * @param[in] parent Parent item, if any. |
| 31 | * @param[in] name Name of the item to be displayed. |
| 32 | * @param[in] callback Callback to be triggered when menu items is selected. |
| 33 | * @param[in] priority Priority that determines the order of this element compared to its siblings. |
| 34 | * @param[in] seqIdx Sequential index of the menu item that specifies in what order was it added to the menu |
| 35 | * compared to other items. |
| 36 | * @param[in] key Keyboard shortcut that can be used for triggering the menu item. |
| 37 | */ |
| 38 | (GUIMenuItem* parent, const String& name, std::function<void()> callback, |
| 39 | INT32 priority, UINT32 seqIdx, const ShortcutKey& key); |
| 40 | |
| 41 | /** |
| 42 | * Constructs a new separator menu item. |
| 43 | * |
| 44 | * @param[in] parent Parent item, if any. |
| 45 | * @param[in] priority Priority that determines the order of this element compared to its siblings. |
| 46 | * @param[in] seqIdx Sequential index of the menu item that specifies in what order was it added to the menu |
| 47 | * compared to other items. |
| 48 | */ |
| 49 | (GUIMenuItem* parent, INT32 priority, UINT32 seqIdx); |
| 50 | (); |
| 51 | |
| 52 | /** Registers a new child with the item. */ |
| 53 | void (GUIMenuItem* child) { mChildren.insert(child); } |
| 54 | |
| 55 | /** Returns number of child menu items. */ |
| 56 | UINT32 () const { return (UINT32)mChildren.size(); } |
| 57 | |
| 58 | /** Returns the parent menu item, or null if none. */ |
| 59 | GUIMenuItem* () const { return mParent; } |
| 60 | |
| 61 | /** Returns name of the menu item. Empty if separator. */ |
| 62 | const String& () const { return mName; } |
| 63 | |
| 64 | /** Returns callback that will trigger when menu item is selected. Null for separators. */ |
| 65 | std::function<void()> () const { return mCallback; } |
| 66 | |
| 67 | /** Returns a keyboard shortcut that may be used for triggering the menu item callback. */ |
| 68 | const ShortcutKey& () const { return mShortcut; } |
| 69 | |
| 70 | /** Checks is the menu item a separator or a normal named menu item. */ |
| 71 | bool () const { return mIsSeparator; } |
| 72 | |
| 73 | /** Attempts to find a child menu item with the specified name. Only direct descendants are searched. */ |
| 74 | const GUIMenuItem* (const String& name) const; |
| 75 | |
| 76 | /** Removes the first child with the specified name. */ |
| 77 | void (const String& name); |
| 78 | |
| 79 | /** Removes the specified child. */ |
| 80 | void (const GUIMenuItem* item); |
| 81 | |
| 82 | private: |
| 83 | friend class GUIMenu; |
| 84 | friend struct GUIMenuItemComparer; |
| 85 | |
| 86 | /** @copydoc GUIMenuitem::findChild(const WString& name) const */ |
| 87 | GUIMenuItem* (const String& name); |
| 88 | |
| 89 | GUIMenuItem* ; |
| 90 | bool ; |
| 91 | String ; |
| 92 | std::function<void()> ; |
| 93 | INT32 ; |
| 94 | ShortcutKey ; |
| 95 | UINT32 ; |
| 96 | Set<GUIMenuItem*, GUIMenuItemComparer> ; |
| 97 | }; |
| 98 | |
| 99 | /** |
| 100 | * Class that allows creation of menus with drop down functionality. |
| 101 | * Menu consists out of a number of top level elements, each of which opens |
| 102 | * a drop down menu which may internally hold a deeper hierarchy of menus. |
| 103 | * |
| 104 | * @note |
| 105 | * When specifying menu items you must provide a path. Path must be formated in a certain way. All path elements must |
| 106 | * be separated by /, for example "View/Toolbars/Find". "View" would be the top level path element, "Toolbars" a child |
| 107 | * in its menu that opens up its own submenu, and "Find" a child in the "Toolbars" sub-menu with an optional callback. |
| 108 | * @note |
| 109 | * This is an abstract class and you should provide specialized implementations for specific menu types. |
| 110 | */ |
| 111 | class BS_EXPORT |
| 112 | { |
| 113 | public: |
| 114 | (); |
| 115 | virtual (); |
| 116 | |
| 117 | /** |
| 118 | * Adds a new menu item with the specified callback. |
| 119 | * |
| 120 | * @param[in] path Path that determines where to add the element. See class information on how to specify |
| 121 | * paths. All sub-elements of a path will be added automatically. |
| 122 | * @param[in] callback Callback that triggers when the path element is selected. |
| 123 | * @param[in] priority Priority determines the position of the menu item relative to its siblings. Higher |
| 124 | * priority means it will be placed earlier in the menu. |
| 125 | * @param[in] key Keyboard shortcut that can be used for triggering the menu item. |
| 126 | * @return A menu item object that you may use for removing the menu item later. Its lifetime is |
| 127 | * managed internally. |
| 128 | */ |
| 129 | GUIMenuItem* (const String& path, std::function<void()> callback, INT32 priority, const ShortcutKey& key = ShortcutKey::NONE); |
| 130 | |
| 131 | /** |
| 132 | * Adds a new separator menu item with the specified callback. |
| 133 | * |
| 134 | * @param[in] path Path that determines where to add the element. See class information on how to specify |
| 135 | * paths. All sub-elements of a path will be added automatically. |
| 136 | * @param[in] priority Priority determines the position of the menu item relative to its siblings. Higher |
| 137 | * priority means it will be placed earlier in the menu. |
| 138 | * @return A menu item object that you may use for removing the menu item later. Its lifetime is |
| 139 | * managed internally. |
| 140 | */ |
| 141 | GUIMenuItem* (const String& path, INT32 priority); |
| 142 | |
| 143 | /** Returns a menu item at the specified path, or null if one is not found. */ |
| 144 | GUIMenuItem* (const String& path); |
| 145 | |
| 146 | /** Removes the specified menu item from the path. If the menu item has any sub-menus they will also be removed. */ |
| 147 | void (const GUIMenuItem* item); |
| 148 | |
| 149 | /** |
| 150 | * Normally menu items use values from their paths as their names. However path labels don't provide a way of |
| 151 | * localizing the menu item. This method allows you to set specific names (different from path labels) to each menu |
| 152 | * item. All the values are localized so they will also be updated according to the string table. |
| 153 | * |
| 154 | * @param[in] menuItemLabel The menu item label. (for example if you have a menu like "View/Toolbars/Find, this |
| 155 | * parameter would be either "View", "Toolbars" or "Find" depending which entry you |
| 156 | * want to localize) |
| 157 | * @param[in] localizedName Localized string with the name. |
| 158 | */ |
| 159 | void (const String& , const HString& localizedName); |
| 160 | |
| 161 | /** Returns data used for initializing a drop down list, for all elements. */ |
| 162 | GUIDropDownData () const; |
| 163 | protected: |
| 164 | /** Adds a menu item at the specified path, as a normal button or as a separator. */ |
| 165 | GUIMenuItem* (const String& path, std::function<void()> callback, bool isSeparator, |
| 166 | INT32 priority, const ShortcutKey& key); |
| 167 | |
| 168 | /** Return drop down data for the specified menu. */ |
| 169 | GUIDropDownData (const GUIMenuItem& ) const; |
| 170 | |
| 171 | GUIMenuItem ; |
| 172 | UnorderedMap<String, HString> ; |
| 173 | UINT32 ; |
| 174 | }; |
| 175 | |
| 176 | /** @} */ |
| 177 | } |