| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "GUI/BsCGUIWidget.h" |
| 7 | #include "Math/BsRect2I.h" |
| 8 | #include "GUI/BsDropDownAreaPlacement.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup GUI-Internal |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Contains items used for initializing one level in a drop down box hierarchy. */ |
| 17 | struct BS_EXPORT GUIDropDownData |
| 18 | { |
| 19 | Vector<GUIDropDownDataEntry> entries; |
| 20 | Vector<bool> states; |
| 21 | UnorderedMap<String, HString> localizedNames; |
| 22 | }; |
| 23 | |
| 24 | /** A set of parameters used for initializing a drop down box. */ |
| 25 | struct DROP_DOWN_BOX_DESC |
| 26 | { |
| 27 | SPtr<Camera> camera; /**< Camera on which to open the drop down box. */ |
| 28 | DropDownAreaPlacement placement; /**< Determines how is the drop down box positioned in the visible area. */ |
| 29 | GUIDropDownData dropDownData; /**< Data to use for initializing menu items of the drop down box. */ |
| 30 | HGUISkin skin; /**< Skin to use for drop down box GUI elements. */ |
| 31 | /** Additional bounds that control what is considered the inside or the outside of the drop down box. */ |
| 32 | Vector<Rect2I> additionalBounds; |
| 33 | }; |
| 34 | |
| 35 | /** Represents a single entry in a drop down box. */ |
| 36 | class BS_EXPORT GUIDropDownDataEntry |
| 37 | { |
| 38 | enum class Type |
| 39 | { |
| 40 | Separator, |
| 41 | Entry, |
| 42 | |
| 43 | }; |
| 44 | |
| 45 | public: |
| 46 | /** Creates a new separator entry. */ |
| 47 | static GUIDropDownDataEntry separator(); |
| 48 | |
| 49 | /** Creates a new button entry with the specified callback that is triggered when button is selected. */ |
| 50 | static GUIDropDownDataEntry button(const String& label, std::function<void()> callback, |
| 51 | const String& shortcutTag = StringUtil::BLANK); |
| 52 | |
| 53 | /** Creates a new sub-menu entry that will open the provided drop down data sub-menu when activated. */ |
| 54 | static GUIDropDownDataEntry (const String& label, const GUIDropDownData& data); |
| 55 | |
| 56 | /** Check is the entry a separator. */ |
| 57 | bool isSeparator() const { return mType == Type::Separator; } |
| 58 | |
| 59 | /** Check is the entry a sub menu. */ |
| 60 | bool () const { return mType == Type::SubMenu; } |
| 61 | |
| 62 | /** Returns display label of the entry (if an entry is a button or a sub-menu). */ |
| 63 | const String& getLabel() const { return mLabel; } |
| 64 | |
| 65 | /** Returns the shortcut key combination string that is to be displayed along the entry label. */ |
| 66 | const String& getShortcutTag() const { return mShortcutTag; } |
| 67 | |
| 68 | /** Returns a button callback if the entry (if an entry is a button). */ |
| 69 | std::function<void()> getCallback() const { return mCallback; } |
| 70 | |
| 71 | /** Returns sub-menu data that is used for creating a sub-menu (if an entry is a sub-menu). */ |
| 72 | const GUIDropDownData& () const { return mChildData; } |
| 73 | private: |
| 74 | GUIDropDownDataEntry() { } |
| 75 | |
| 76 | std::function<void()> mCallback; |
| 77 | GUIDropDownData mChildData; |
| 78 | String mLabel; |
| 79 | String mShortcutTag; |
| 80 | Type mType; |
| 81 | }; |
| 82 | |
| 83 | /** Type of drop down box types. */ |
| 84 | enum class GUIDropDownType |
| 85 | { |
| 86 | ListBox, |
| 87 | MultiListBox, |
| 88 | , |
| 89 | |
| 90 | }; |
| 91 | |
| 92 | /** This is a generic GUI drop down box class that can be used for: list boxes, menu bars or context menus. */ |
| 93 | class BS_EXPORT : public CGUIWidget |
| 94 | { |
| 95 | public: |
| 96 | /** |
| 97 | * Creates a new drop down box widget. |
| 98 | * |
| 99 | * @param[in] parent Parent scene object to attach the drop down box to. |
| 100 | * @param[in] desc Various parameters that control the drop down menu features and content. |
| 101 | * @param[in] type Specific type of drop down box to display. |
| 102 | */ |
| 103 | GUIDropDownMenu(const HSceneObject& parent, const DROP_DOWN_BOX_DESC& desc, GUIDropDownType type); |
| 104 | (); |
| 105 | |
| 106 | private: |
| 107 | /** Contains data about a single drop down box sub-menu. */ |
| 108 | struct |
| 109 | { |
| 110 | /** Represents a single sub-menu page. */ |
| 111 | struct |
| 112 | { |
| 113 | UINT32 ; |
| 114 | UINT32 ; |
| 115 | UINT32 ; |
| 116 | UINT32 ; |
| 117 | }; |
| 118 | |
| 119 | public: |
| 120 | /** |
| 121 | * Creates a new drop down box sub-menu. |
| 122 | * |
| 123 | * @param[in] owner Owner drop down box this sub menu belongs to. |
| 124 | * @param[in] parent Parent sub-menu. Can be null. |
| 125 | * @param[in] placement Determines how is the sub-menu positioned in the visible area. |
| 126 | * @param[in] availableBounds Available bounds (in pixels) in which the sub-menu may be opened. |
| 127 | * @param[in] dropDownData Data to use for initializing menu items of the sub-menu. |
| 128 | * @param[in] skin Skin to use for sub-menu GUI elements. |
| 129 | * @param[in] depthOffset How much to offset the sub-menu depth. We want deeper levels of the sub-menu |
| 130 | * hierarchy to be in front of lower levels, so you should increase this value for |
| 131 | * each level of the sub-menu hierarchy. |
| 132 | */ |
| 133 | (GUIDropDownMenu* owner, DropDownSubMenu* parent, const DropDownAreaPlacement& placement, |
| 134 | const Rect2I& availableBounds, const GUIDropDownData& dropDownData, GUIDropDownType type, UINT32 depthOffset); |
| 135 | (); |
| 136 | |
| 137 | /** Recreates all internal GUI elements for the entries of the current sub-menu page. */ |
| 138 | void (); |
| 139 | |
| 140 | /** Moves the sub-menu to the previous page and displays its elements, if available. */ |
| 141 | void (); |
| 142 | |
| 143 | /** Moves the sub-menu to the next page and displays its elements, if available. */ |
| 144 | void (); |
| 145 | |
| 146 | /** Moves the sub-menu to the first page and displays its elements. */ |
| 147 | void (); |
| 148 | |
| 149 | /** Moves the sub-menu to the last page and displays its elements. */ |
| 150 | void (); |
| 151 | |
| 152 | /** Calculates ranges for all the pages of the sub-menu. */ |
| 153 | Vector<PageInfo> () const; |
| 154 | |
| 155 | /** |
| 156 | * Called when the user activates an element with the specified index. |
| 157 | * |
| 158 | * @param[in] bounds Bounds of the GUI element that is used as a visual representation of this drop down |
| 159 | * element. |
| 160 | */ |
| 161 | void (UINT32 idx, const Rect2I& bounds); |
| 162 | |
| 163 | /** |
| 164 | * Called when the user selects an element with the specified index. |
| 165 | * |
| 166 | * @param[in] idx Index of the element that was selected. |
| 167 | */ |
| 168 | void (UINT32 idx); |
| 169 | |
| 170 | /** Called when the user wants to close the currently open sub-menu. */ |
| 171 | void (); |
| 172 | |
| 173 | /** Closes this sub-menu. */ |
| 174 | void (); |
| 175 | |
| 176 | /** Returns the type of the displayed drop down menu. */ |
| 177 | GUIDropDownType () const { return mType; } |
| 178 | |
| 179 | /** Returns actual visible bounds of the sub-menu. */ |
| 180 | Rect2I () const { return mVisibleBounds; } |
| 181 | |
| 182 | /** Returns the drop box object that owns this sub-menu. */ |
| 183 | GUIDropDownMenu* () const { return mOwner; } |
| 184 | |
| 185 | public: |
| 186 | GUIDropDownMenu* ; |
| 187 | |
| 188 | GUIDropDownType ; |
| 189 | GUIDropDownData ; |
| 190 | UINT32 ; |
| 191 | INT32 , ; |
| 192 | UINT32 , ; |
| 193 | Rect2I ; |
| 194 | Rect2I ; |
| 195 | UINT32 ; |
| 196 | bool ; |
| 197 | |
| 198 | GUIDropDownContent* ; |
| 199 | GUITexture* ; |
| 200 | GUIButton* ; |
| 201 | GUIButton* ; |
| 202 | GUITexture* mHandle; |
| 203 | |
| 204 | GUIPanel* ; |
| 205 | GUIPanel* ; |
| 206 | GUILayout* ; |
| 207 | GUIPanel* ; |
| 208 | |
| 209 | DropDownSubMenu* ; |
| 210 | DropDownSubMenu* ; |
| 211 | }; |
| 212 | |
| 213 | private: |
| 214 | friend class GUIDropDownContent; |
| 215 | |
| 216 | /** Called when the specified sub-menu is opened. */ |
| 217 | void (DropDownSubMenu* ); |
| 218 | |
| 219 | /** Called when the specified sub-menu is opened. */ |
| 220 | void (DropDownSubMenu* ); |
| 221 | |
| 222 | /** Called when the drop down box loses focus (and should be closed). */ |
| 223 | void (); |
| 224 | |
| 225 | /** @copydoc GUIWidget::onDestroyed */ |
| 226 | void () override; |
| 227 | |
| 228 | private: |
| 229 | static const UINT32 ; |
| 230 | |
| 231 | String ; |
| 232 | String ; |
| 233 | String ; |
| 234 | String ; |
| 235 | String ; |
| 236 | String mHandleStyle; |
| 237 | |
| 238 | DropDownSubMenu* ; |
| 239 | GUIDropDownHitBox* ; |
| 240 | GUIDropDownHitBox* ; |
| 241 | |
| 242 | // Captures mouse clicks so that we don't trigger elements outside the drop down box when we just want to close it. |
| 243 | // (Particular example is clicking on the button that opened the drop down box in the first place. Clicking will cause |
| 244 | // the drop down to lose focus and close, but if the button still processes the mouse click it will be immediately opened again) |
| 245 | GUIDropDownHitBox* ; |
| 246 | |
| 247 | Vector<Rect2I> ; |
| 248 | }; |
| 249 | |
| 250 | /** @} */ |
| 251 | } |