1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "GUI/BsCGUIWidget.h" |
7 | #include "Math/BsRect2I.h" |
8 | #include "GUI/BsDropDownAreaPlacement.h" |
9 | |
10 | namespace bs |
11 | { |
12 | /** @addtogroup GUI-Internal |
13 | * @{ |
14 | */ |
15 | |
16 | /** Contains items used for initializing one level in a drop down box hierarchy. */ |
17 | struct BS_EXPORT GUIDropDownData |
18 | { |
19 | Vector<GUIDropDownDataEntry> entries; |
20 | Vector<bool> states; |
21 | UnorderedMap<String, HString> localizedNames; |
22 | }; |
23 | |
24 | /** A set of parameters used for initializing a drop down box. */ |
25 | struct DROP_DOWN_BOX_DESC |
26 | { |
27 | SPtr<Camera> camera; /**< Camera on which to open the drop down box. */ |
28 | DropDownAreaPlacement placement; /**< Determines how is the drop down box positioned in the visible area. */ |
29 | GUIDropDownData dropDownData; /**< Data to use for initializing menu items of the drop down box. */ |
30 | HGUISkin skin; /**< Skin to use for drop down box GUI elements. */ |
31 | /** Additional bounds that control what is considered the inside or the outside of the drop down box. */ |
32 | Vector<Rect2I> additionalBounds; |
33 | }; |
34 | |
35 | /** Represents a single entry in a drop down box. */ |
36 | class BS_EXPORT GUIDropDownDataEntry |
37 | { |
38 | enum class Type |
39 | { |
40 | Separator, |
41 | Entry, |
42 | |
43 | }; |
44 | |
45 | public: |
46 | /** Creates a new separator entry. */ |
47 | static GUIDropDownDataEntry separator(); |
48 | |
49 | /** Creates a new button entry with the specified callback that is triggered when button is selected. */ |
50 | static GUIDropDownDataEntry button(const String& label, std::function<void()> callback, |
51 | const String& shortcutTag = StringUtil::BLANK); |
52 | |
53 | /** Creates a new sub-menu entry that will open the provided drop down data sub-menu when activated. */ |
54 | static GUIDropDownDataEntry (const String& label, const GUIDropDownData& data); |
55 | |
56 | /** Check is the entry a separator. */ |
57 | bool isSeparator() const { return mType == Type::Separator; } |
58 | |
59 | /** Check is the entry a sub menu. */ |
60 | bool () const { return mType == Type::SubMenu; } |
61 | |
62 | /** Returns display label of the entry (if an entry is a button or a sub-menu). */ |
63 | const String& getLabel() const { return mLabel; } |
64 | |
65 | /** Returns the shortcut key combination string that is to be displayed along the entry label. */ |
66 | const String& getShortcutTag() const { return mShortcutTag; } |
67 | |
68 | /** Returns a button callback if the entry (if an entry is a button). */ |
69 | std::function<void()> getCallback() const { return mCallback; } |
70 | |
71 | /** Returns sub-menu data that is used for creating a sub-menu (if an entry is a sub-menu). */ |
72 | const GUIDropDownData& () const { return mChildData; } |
73 | private: |
74 | GUIDropDownDataEntry() { } |
75 | |
76 | std::function<void()> mCallback; |
77 | GUIDropDownData mChildData; |
78 | String mLabel; |
79 | String mShortcutTag; |
80 | Type mType; |
81 | }; |
82 | |
83 | /** Type of drop down box types. */ |
84 | enum class GUIDropDownType |
85 | { |
86 | ListBox, |
87 | MultiListBox, |
88 | , |
89 | |
90 | }; |
91 | |
92 | /** This is a generic GUI drop down box class that can be used for: list boxes, menu bars or context menus. */ |
93 | class BS_EXPORT : public CGUIWidget |
94 | { |
95 | public: |
96 | /** |
97 | * Creates a new drop down box widget. |
98 | * |
99 | * @param[in] parent Parent scene object to attach the drop down box to. |
100 | * @param[in] desc Various parameters that control the drop down menu features and content. |
101 | * @param[in] type Specific type of drop down box to display. |
102 | */ |
103 | GUIDropDownMenu(const HSceneObject& parent, const DROP_DOWN_BOX_DESC& desc, GUIDropDownType type); |
104 | (); |
105 | |
106 | private: |
107 | /** Contains data about a single drop down box sub-menu. */ |
108 | struct |
109 | { |
110 | /** Represents a single sub-menu page. */ |
111 | struct |
112 | { |
113 | UINT32 ; |
114 | UINT32 ; |
115 | UINT32 ; |
116 | UINT32 ; |
117 | }; |
118 | |
119 | public: |
120 | /** |
121 | * Creates a new drop down box sub-menu. |
122 | * |
123 | * @param[in] owner Owner drop down box this sub menu belongs to. |
124 | * @param[in] parent Parent sub-menu. Can be null. |
125 | * @param[in] placement Determines how is the sub-menu positioned in the visible area. |
126 | * @param[in] availableBounds Available bounds (in pixels) in which the sub-menu may be opened. |
127 | * @param[in] dropDownData Data to use for initializing menu items of the sub-menu. |
128 | * @param[in] skin Skin to use for sub-menu GUI elements. |
129 | * @param[in] depthOffset How much to offset the sub-menu depth. We want deeper levels of the sub-menu |
130 | * hierarchy to be in front of lower levels, so you should increase this value for |
131 | * each level of the sub-menu hierarchy. |
132 | */ |
133 | (GUIDropDownMenu* owner, DropDownSubMenu* parent, const DropDownAreaPlacement& placement, |
134 | const Rect2I& availableBounds, const GUIDropDownData& dropDownData, GUIDropDownType type, UINT32 depthOffset); |
135 | (); |
136 | |
137 | /** Recreates all internal GUI elements for the entries of the current sub-menu page. */ |
138 | void (); |
139 | |
140 | /** Moves the sub-menu to the previous page and displays its elements, if available. */ |
141 | void (); |
142 | |
143 | /** Moves the sub-menu to the next page and displays its elements, if available. */ |
144 | void (); |
145 | |
146 | /** Moves the sub-menu to the first page and displays its elements. */ |
147 | void (); |
148 | |
149 | /** Moves the sub-menu to the last page and displays its elements. */ |
150 | void (); |
151 | |
152 | /** Calculates ranges for all the pages of the sub-menu. */ |
153 | Vector<PageInfo> () const; |
154 | |
155 | /** |
156 | * Called when the user activates an element with the specified index. |
157 | * |
158 | * @param[in] bounds Bounds of the GUI element that is used as a visual representation of this drop down |
159 | * element. |
160 | */ |
161 | void (UINT32 idx, const Rect2I& bounds); |
162 | |
163 | /** |
164 | * Called when the user selects an element with the specified index. |
165 | * |
166 | * @param[in] idx Index of the element that was selected. |
167 | */ |
168 | void (UINT32 idx); |
169 | |
170 | /** Called when the user wants to close the currently open sub-menu. */ |
171 | void (); |
172 | |
173 | /** Closes this sub-menu. */ |
174 | void (); |
175 | |
176 | /** Returns the type of the displayed drop down menu. */ |
177 | GUIDropDownType () const { return mType; } |
178 | |
179 | /** Returns actual visible bounds of the sub-menu. */ |
180 | Rect2I () const { return mVisibleBounds; } |
181 | |
182 | /** Returns the drop box object that owns this sub-menu. */ |
183 | GUIDropDownMenu* () const { return mOwner; } |
184 | |
185 | public: |
186 | GUIDropDownMenu* ; |
187 | |
188 | GUIDropDownType ; |
189 | GUIDropDownData ; |
190 | UINT32 ; |
191 | INT32 , ; |
192 | UINT32 , ; |
193 | Rect2I ; |
194 | Rect2I ; |
195 | UINT32 ; |
196 | bool ; |
197 | |
198 | GUIDropDownContent* ; |
199 | GUITexture* ; |
200 | GUIButton* ; |
201 | GUIButton* ; |
202 | GUITexture* mHandle; |
203 | |
204 | GUIPanel* ; |
205 | GUIPanel* ; |
206 | GUILayout* ; |
207 | GUIPanel* ; |
208 | |
209 | DropDownSubMenu* ; |
210 | DropDownSubMenu* ; |
211 | }; |
212 | |
213 | private: |
214 | friend class GUIDropDownContent; |
215 | |
216 | /** Called when the specified sub-menu is opened. */ |
217 | void (DropDownSubMenu* ); |
218 | |
219 | /** Called when the specified sub-menu is opened. */ |
220 | void (DropDownSubMenu* ); |
221 | |
222 | /** Called when the drop down box loses focus (and should be closed). */ |
223 | void (); |
224 | |
225 | /** @copydoc GUIWidget::onDestroyed */ |
226 | void () override; |
227 | |
228 | private: |
229 | static const UINT32 ; |
230 | |
231 | String ; |
232 | String ; |
233 | String ; |
234 | String ; |
235 | String ; |
236 | String mHandleStyle; |
237 | |
238 | DropDownSubMenu* ; |
239 | GUIDropDownHitBox* ; |
240 | GUIDropDownHitBox* ; |
241 | |
242 | // Captures mouse clicks so that we don't trigger elements outside the drop down box when we just want to close it. |
243 | // (Particular example is clicking on the button that opened the drop down box in the first place. Clicking will cause |
244 | // the drop down to lose focus and close, but if the button still processes the mouse click it will be immediately opened again) |
245 | GUIDropDownHitBox* ; |
246 | |
247 | Vector<Rect2I> ; |
248 | }; |
249 | |
250 | /** @} */ |
251 | } |