| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUIContextMenu.h" |
| 4 | #include "GUI/BsGUIDropDownBoxManager.h" |
| 5 | #include "GUI/BsGUIManager.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | GUIContextMenu::~GUIContextMenu() |
| 10 | { |
| 11 | close(); |
| 12 | } |
| 13 | |
| 14 | void GUIContextMenu::open(const Vector2I& position, GUIWidget& widget) |
| 15 | { |
| 16 | DROP_DOWN_BOX_DESC desc; |
| 17 | desc.camera = widget.getCamera(); |
| 18 | desc.skin = widget.getSkinResource(); |
| 19 | desc.placement = DropDownAreaPlacement::aroundPosition(position); |
| 20 | desc.dropDownData = getDropDownData(); |
| 21 | |
| 22 | GameObjectHandle<GUIDropDownMenu> dropDownBox = GUIDropDownBoxManager::instance().openDropDownBox( |
| 23 | desc, GUIDropDownType::ContextMenu, std::bind(&GUIContextMenu::onMenuClosed, this)); |
| 24 | |
| 25 | mContextMenuOpen = true; |
| 26 | } |
| 27 | |
| 28 | void GUIContextMenu::close() |
| 29 | { |
| 30 | if(mContextMenuOpen) |
| 31 | { |
| 32 | GUIDropDownBoxManager::instance().closeDropDownBox(); |
| 33 | mContextMenuOpen = false; |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | void GUIContextMenu::onMenuClosed() |
| 38 | { |
| 39 | mContextMenuOpen = false; |
| 40 | } |
| 41 | } |