| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUITooltipManager.h" |
| 4 | #include "Scene/BsSceneObject.h" |
| 5 | #include "GUI/BsGUITooltip.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | GUITooltipManager::~GUITooltipManager() |
| 10 | { |
| 11 | hide(); |
| 12 | } |
| 13 | |
| 14 | void GUITooltipManager::show(const GUIWidget& widget, const Vector2I& position, const String& text) |
| 15 | { |
| 16 | hide(); |
| 17 | |
| 18 | mTooltipSO = SceneObject::create("Tooltip", SOF_Internal | SOF_Persistent | SOF_DontSave); |
| 19 | GameObjectHandle<GUITooltip> tooltip = mTooltipSO->addComponent<GUITooltip>(widget, position, text); |
| 20 | } |
| 21 | |
| 22 | void GUITooltipManager::hide() |
| 23 | { |
| 24 | if (mTooltipSO != nullptr) |
| 25 | { |
| 26 | mTooltipSO->destroy(); |
| 27 | mTooltipSO = nullptr; |
| 28 | } |
| 29 | } |
| 30 | } |