| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Math/BsRect2I.h" |
| 7 | #include "Math/BsVector3.h" |
| 8 | #include "Math/BsQuaternion.h" |
| 9 | #include "Math/BsMatrix4.h" |
| 10 | #include "Utility/BsEvent.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | class GUINavGroup; |
| 15 | |
| 16 | /** @addtogroup GUI |
| 17 | * @{ |
| 18 | */ |
| 19 | |
| 20 | /** |
| 21 | * A top level container for all types of GUI elements. Every GUI element, layout or area must be assigned to a widget |
| 22 | * in order to be rendered. |
| 23 | * |
| 24 | * Widgets are the only GUI objects that may be arbitrarily transformed, allowing you to create 3D interfaces. |
| 25 | */ |
| 26 | class BS_EXPORT GUIWidget |
| 27 | { |
| 28 | public: |
| 29 | virtual ~GUIWidget(); |
| 30 | |
| 31 | /** Sets the skin used for all GUI elements in the widget. This will update the look of all current elements. */ |
| 32 | void setSkin(const HGUISkin& skin); |
| 33 | |
| 34 | /** Returns the currently active GUI skin. */ |
| 35 | const GUISkin& getSkin() const; |
| 36 | |
| 37 | /** Returns the currently active GUI skin resource. */ |
| 38 | const HGUISkin& getSkinResource() const { return mSkin; } |
| 39 | |
| 40 | /** Returns the root GUI panel for the widget. */ |
| 41 | GUIPanel* getPanel() const { return mPanel; } |
| 42 | |
| 43 | /** |
| 44 | * Returns the depth to render the widget at. If two widgets overlap the widget with the lower depth will be |
| 45 | * rendered in front. |
| 46 | */ |
| 47 | UINT8 getDepth() const { return mDepth; } |
| 48 | |
| 49 | /** |
| 50 | * Changes the depth to render the widget at. If two widgets overlap the widget with the lower depth will be |
| 51 | * rendered in front. |
| 52 | */ |
| 53 | void setDepth(UINT8 depth); |
| 54 | |
| 55 | /** |
| 56 | * Checks are the specified coordinates within widget bounds. Coordinates should be relative to the parent window. |
| 57 | */ |
| 58 | bool inBounds(const Vector2I& position) const; |
| 59 | |
| 60 | /** Returns bounds of the widget, relative to the parent window. */ |
| 61 | const Rect2I& getBounds() const { return mBounds; } |
| 62 | |
| 63 | /** |
| 64 | * Return true if widget or any of its elements are dirty. |
| 65 | * |
| 66 | * @param[in] cleanIfDirty If true, all dirty elements will be updated and widget will be marked as clean. |
| 67 | * @return True if dirty, false if not. If "cleanIfDirty" is true, the returned state is the |
| 68 | * one before cleaning. |
| 69 | */ |
| 70 | bool isDirty(bool cleanIfDirty); |
| 71 | |
| 72 | /** Returns the viewport that this widget will be rendered on. */ |
| 73 | Viewport* getTarget() const; |
| 74 | |
| 75 | /** Returns the camera this widget is being rendered to. */ |
| 76 | SPtr<Camera> getCamera() const { return mCamera; } |
| 77 | |
| 78 | /** Changes to which camera does the widget output its contents. */ |
| 79 | void setCamera(const SPtr<Camera>& camera); |
| 80 | |
| 81 | /** Returns a list of all elements parented to this widget. */ |
| 82 | const Vector<GUIElement*>& getElements() const { return mElements; } |
| 83 | |
| 84 | /** Returns the world transform that all GUI elements beloning to this widget will be transformed by. */ |
| 85 | const Matrix4 getWorldTfrm() const { return mTransform; } |
| 86 | |
| 87 | /** Checks whether the widget should be rendered or not. */ |
| 88 | bool getIsActive() const { return mIsActive; } |
| 89 | |
| 90 | /** Sets whether the widget should be rendered or not. */ |
| 91 | void setIsActive(bool active); |
| 92 | |
| 93 | /** Creates a new GUI widget that will be rendered on the provided camera. */ |
| 94 | static SPtr<GUIWidget> create(const SPtr<Camera>& camera); |
| 95 | |
| 96 | /** Creates a new GUI widget that will be rendered on the provided camera. */ |
| 97 | static SPtr<GUIWidget> create(const HCamera& camera); |
| 98 | |
| 99 | /** Triggered when the widget's viewport size changes. */ |
| 100 | Event<void()> onOwnerTargetResized; |
| 101 | |
| 102 | /** Triggered when the parent window gained or lost focus. */ |
| 103 | Event<void()> onOwnerWindowFocusChanged; |
| 104 | |
| 105 | public: // ***** INTERNAL ****** |
| 106 | /** @name Internal |
| 107 | * @{ |
| 108 | */ |
| 109 | |
| 110 | /** Registers a new element as a child of the widget. */ |
| 111 | void _registerElement(GUIElementBase* elem); |
| 112 | |
| 113 | /** |
| 114 | * Unregisters an element from the widget. Usually called when the element is destroyed, or reparented to another |
| 115 | * widget. |
| 116 | */ |
| 117 | void _unregisterElement(GUIElementBase* elem); |
| 118 | |
| 119 | /** |
| 120 | * Returns the default navigation group assigned to all elements of this widget that don't have an explicit nav- |
| 121 | * group. See GUIElement::setNavGroup(). |
| 122 | */ |
| 123 | SPtr<GUINavGroup> _getDefaultNavGroup() const { return mDefaultNavGroup; } |
| 124 | |
| 125 | /** |
| 126 | * Marks the widget mesh dirty requiring a mesh rebuild. Provided element is the one that requested the mesh update. |
| 127 | */ |
| 128 | void _markMeshDirty(GUIElementBase* elem); |
| 129 | |
| 130 | /** |
| 131 | * Marks the elements content as dirty, meaning its internal mesh will need to be rebuilt (this implies the entire |
| 132 | * widget mesh will be rebuilt as well). |
| 133 | */ |
| 134 | void _markContentDirty(GUIElementBase* elem); |
| 135 | |
| 136 | /** Updates the layout of all child elements, repositioning and resizing them as needed. */ |
| 137 | void _updateLayout(); |
| 138 | |
| 139 | /** Updates the layout of the provided element, and queues content updates. */ |
| 140 | void _updateLayout(GUIElementBase* elem); |
| 141 | |
| 142 | /** |
| 143 | * Updates internal transform values from the specified scene object, in case that scene object's transform changed |
| 144 | * since the last call. |
| 145 | * |
| 146 | * @note Assumes the same scene object will be provided every time. |
| 147 | */ |
| 148 | void _updateTransform(const HSceneObject& parent); |
| 149 | |
| 150 | /** |
| 151 | * Checks if the render target of the destination camera changed, and updates the widget with new information if |
| 152 | * it has. Should be called every frame. |
| 153 | */ |
| 154 | void _updateRT(); |
| 155 | |
| 156 | /** Destroys the GUI widget and all child GUI elements. This is called automatically when GUIWidget is deleted. */ |
| 157 | void _destroy(); |
| 158 | |
| 159 | /** @} */ |
| 160 | |
| 161 | protected: |
| 162 | friend class SceneObject; |
| 163 | friend class GUIElementBase; |
| 164 | friend class GUIManager; |
| 165 | friend class CGUIWidget; |
| 166 | |
| 167 | /** Constructs a new GUI widget that will be rendered on the provided camera. */ |
| 168 | GUIWidget(const SPtr<Camera>& camera); |
| 169 | |
| 170 | /** Constructs a new GUI widget that will be rendered on the provided camera. */ |
| 171 | GUIWidget(const HCamera& camera); |
| 172 | |
| 173 | /** Common code for constructors. */ |
| 174 | void construct(const SPtr<Camera>& camera); |
| 175 | |
| 176 | /** Called when the parent window gained or lost focus. */ |
| 177 | virtual void ownerWindowFocusChanged(); |
| 178 | private: |
| 179 | /** Calculates widget bounds using the bounds of all child elements. */ |
| 180 | void updateBounds() const; |
| 181 | |
| 182 | /** Updates the size of the primary GUI panel based on the viewport. */ |
| 183 | void updateRootPanel(); |
| 184 | |
| 185 | SPtr<Camera> mCamera; |
| 186 | Vector<GUIElement*> mElements; |
| 187 | GUIPanel* mPanel; |
| 188 | UINT8 mDepth; |
| 189 | bool mIsActive; |
| 190 | SPtr<GUINavGroup> mDefaultNavGroup; |
| 191 | |
| 192 | Vector3 mPosition; |
| 193 | Quaternion mRotation; |
| 194 | Vector3 mScale; |
| 195 | Matrix4 mTransform; |
| 196 | |
| 197 | Set<GUIElement*> mDirtyContents; |
| 198 | Set<GUIElement*> mDirtyContentsTemp; |
| 199 | |
| 200 | mutable UINT64 mCachedRTId; |
| 201 | mutable bool mWidgetIsDirty; |
| 202 | mutable Rect2I mBounds; |
| 203 | |
| 204 | HGUISkin mSkin; |
| 205 | }; |
| 206 | |
| 207 | /** @} */ |
| 208 | } |