1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "Material/BsShaderManager.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Resources-Engine-Internal |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Shader include handler for the engine. It loads includes relative to the application working directory and supports |
16 | * special $ENGINE$ folder for built-in includes. |
17 | */ |
18 | class BS_EXPORT EngineShaderIncludeHandler : public IShaderIncludeHandler |
19 | { |
20 | public: |
21 | /** @copydoc IShaderIncludeHandler::findInclude */ |
22 | HShaderInclude findInclude(const String& name) const override; |
23 | |
24 | /** @copydoc IShaderIncludeHandler::addSearchPath */ |
25 | void addSearchPath(const Path& path) override { mSearchPaths.push_back(path); } |
26 | |
27 | /** Converts a shader include name or path to a path of the resource containing include data. */ |
28 | static Path toResourcePath(const String& name); |
29 | |
30 | private: |
31 | Vector<Path> mSearchPaths; |
32 | }; |
33 | |
34 | /** @} */ |
35 | } |