1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsPrerequisites.h" |
4 | #include "BsEngineConfig.h" |
5 | #include "FileSystem/BsFileSystem.h" |
6 | #include "Utility/BsDynLib.h" |
7 | |
8 | namespace bs |
9 | { |
10 | const Path Paths::RELEASE_ASSEMBLY_PATH = "bin/Assemblies/Release/" ; |
11 | const Path Paths::DEBUG_ASSEMBLY_PATH = "bin/Assemblies/Debug/" ; |
12 | |
13 | const Path Paths::FRAMEWORK_DATA_PATH = "Data/" ; |
14 | |
15 | #if BS_INCLUDE_B3D_PATHS |
16 | const Path Paths::EDITOR_DATA_PATH = "EditorData/" ; |
17 | #endif |
18 | |
19 | const Path& Paths::getDataPath() |
20 | { |
21 | static bool initialized = false; |
22 | static Path path; |
23 | |
24 | if(!initialized) |
25 | { |
26 | if (FileSystem::exists(FRAMEWORK_DATA_PATH)) |
27 | path = FileSystem::getWorkingDirectoryPath() + FRAMEWORK_DATA_PATH; |
28 | else |
29 | #if BS_IS_BANSHEE3D |
30 | path = Path(RAW_APP_ROOT) + Path("Source/bsf" ) + FRAMEWORK_DATA_PATH; |
31 | #else |
32 | path = Path(RAW_APP_ROOT) + FRAMEWORK_DATA_PATH; |
33 | #endif |
34 | |
35 | initialized = true; |
36 | } |
37 | |
38 | return path; |
39 | } |
40 | |
41 | const Path& Paths::getBinariesPath() |
42 | { |
43 | static bool initialized = false; |
44 | static Path path; |
45 | |
46 | if(!initialized) |
47 | { |
48 | path = FileSystem::getWorkingDirectoryPath(); |
49 | |
50 | // Look for bsf library to find the right path |
51 | Path anchorFile = path; |
52 | anchorFile.setFilename("bsf." + String(DynLib::EXTENSION)); |
53 | |
54 | if (!FileSystem::exists(anchorFile)) |
55 | { |
56 | path = BINARIES_PATH; |
57 | if (!FileSystem::exists(path)) |
58 | path = "" ; // No path found, keep the default |
59 | } |
60 | |
61 | initialized = true; |
62 | } |
63 | |
64 | return path; |
65 | } |
66 | |
67 | #if BS_INCLUDE_B3D_PATHS |
68 | const Path& Paths::getEditorDataPath() |
69 | { |
70 | static bool initialized = false; |
71 | static Path path; |
72 | |
73 | if(!initialized) |
74 | { |
75 | #ifdef BS_IS_ASSET_TOOL |
76 | // Asset tool always runs relative to the 'bsf' directory |
77 | Path editorDataPath = Path("../../" ) + FRAMEWORK_DATA_PATH; |
78 | |
79 | if (FileSystem::exists(editorDataPath)) |
80 | path = FileSystem::getWorkingDirectoryPath() + editorDataPath; |
81 | #else |
82 | // Otherwise, look for the folder in the direct descendant of the working directory |
83 | if (FileSystem::exists(EDITOR_DATA_PATH)) |
84 | path = FileSystem::getWorkingDirectoryPath() + EDITOR_DATA_PATH; |
85 | #endif |
86 | // Then check the source distribution itself, in case we're running directly from the build directory |
87 | else |
88 | { |
89 | path = Path(RAW_APP_ROOT) + FRAMEWORK_DATA_PATH; |
90 | |
91 | if (!FileSystem::exists(path)) |
92 | LOGERR("Cannot find builtin assets for the editor at path '" + path.toString() + "'." ); |
93 | } |
94 | |
95 | initialized = true; |
96 | } |
97 | |
98 | return path; |
99 | } |
100 | |
101 | const Path& Paths::getGameSettingsPath() |
102 | { |
103 | static Path path = findPath(GAME_SETTINGS_NAME); |
104 | return path; |
105 | } |
106 | |
107 | const Path& Paths::getGameResourcesPath() |
108 | { |
109 | static Path path = findPath(GAME_RESOURCES_FOLDER_NAME); |
110 | return path; |
111 | } |
112 | #endif |
113 | |
114 | Path Paths::findPath(const Path& path) |
115 | { |
116 | // Note: These paths should be searched for during start-up and cached |
117 | |
118 | // First, look for the direct descendant of the working directory |
119 | Path output = path; |
120 | if (FileSystem::exists(path)) |
121 | { |
122 | output.makeAbsolute(FileSystem::getWorkingDirectoryPath()); |
123 | return output; |
124 | } |
125 | |
126 | // Then, check the build directory itself, in case we're running directly from it (during development) |
127 | output.makeAbsolute(BUILD_APP_ROOT); |
128 | if (FileSystem::exists(output)) |
129 | return output; |
130 | |
131 | // No path found, but return the initial value by default |
132 | return path; |
133 | } |
134 | } |