1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Image/BsColor.h" |
4 | #include "Math/BsMath.h" |
5 | |
6 | namespace bs |
7 | { |
8 | const Color Color::ZERO = Color(0.0f, 0.0f, 0.0f, 0.0f); |
9 | const Color Color::Black = Color(0.0f, 0.0f, 0.0f); |
10 | const Color Color::White = Color(1.0f, 1.0f, 1.0f); |
11 | const Color Color::Red = Color(1.0f, 0.0f, 0.0f); |
12 | const Color Color::Green = Color(0.0f, 1.0f, 0.0f); |
13 | const Color Color::Blue = Color(0.0f, 0.0f, 1.0f); |
14 | const Color Color::LightGray = Color(200.0f / 255.0f, 200.0f / 255.0f, 200.0f / 255.0f); |
15 | const Color Color::BansheeOrange = Color(1.0f, (168.0f/255.0f), 0.0f); |
16 | |
17 | Color Color::fromRGBA(RGBA val) |
18 | { |
19 | Color output; |
20 | const UINT32 val32 = val; |
21 | |
22 | output.a = ((val32 >> 24) & 0xFF) / 255.0f; |
23 | output.b = ((val32 >> 16) & 0xFF) / 255.0f; |
24 | output.g = ((val32 >> 8) & 0xFF) / 255.0f; |
25 | output.r = (val32 & 0xFF) / 255.0f; |
26 | |
27 | return output; |
28 | } |
29 | |
30 | Color Color::fromABGR(UINT32 val) |
31 | { |
32 | Color output; |
33 | const UINT32 val32 = val; |
34 | |
35 | output.r = ((val32 >> 24) & 0xFF) / 255.0f; |
36 | output.g = ((val32 >> 16) & 0xFF) / 255.0f; |
37 | output.b = ((val32 >> 8) & 0xFF) / 255.0f; |
38 | output.a = (val32 & 0xFF) / 255.0f; |
39 | |
40 | return output; |
41 | } |
42 | |
43 | Color Color::fromARGB(ARGB val) |
44 | { |
45 | Color output; |
46 | const UINT32 val32 = val; |
47 | |
48 | output.b = ((val32 >> 24) & 0xFF) / 255.0f; |
49 | output.g = ((val32 >> 16) & 0xFF) / 255.0f; |
50 | output.r = ((val32 >> 8) & 0xFF) / 255.0f; |
51 | output.a = (val32 & 0xFF) / 255.0f; |
52 | |
53 | return output; |
54 | } |
55 | |
56 | Color Color::fromBGRA(BGRA val) |
57 | { |
58 | Color output; |
59 | const UINT32 val32 = val; |
60 | |
61 | output.a = ((val32 >> 24) & 0xFF) / 255.0f; |
62 | output.r = ((val32 >> 16) & 0xFF) / 255.0f; |
63 | output.g = ((val32 >> 8) & 0xFF) / 255.0f; |
64 | output.b = (val32 & 0xFF) / 255.0f; |
65 | |
66 | return output; |
67 | } |
68 | |
69 | Color Color::fromHSB(float hue, float saturation, float brightness) |
70 | { |
71 | Color output; |
72 | |
73 | // wrap hue |
74 | if (hue > 1.0f) |
75 | hue -= (int)hue; |
76 | else if (hue < 0.0f) |
77 | hue += (int)hue + 1; |
78 | |
79 | // clamp saturation / brightness |
80 | saturation = std::min(saturation, (float)1.0); |
81 | saturation = std::max(saturation, (float)0.0); |
82 | brightness = std::min(brightness, (float)1.0); |
83 | brightness = std::max(brightness, (float)0.0); |
84 | |
85 | if (brightness == 0.0f) |
86 | { |
87 | // early exit, this has to be black |
88 | output.r = output.g = output.b = 0.0f; |
89 | return output; |
90 | } |
91 | |
92 | if (saturation == 0.0f) |
93 | { |
94 | // early exit, this has to be grey |
95 | |
96 | output.r = output.g = output.b = brightness; |
97 | return output; |
98 | } |
99 | |
100 | float hueDomain = hue * 6.0f; |
101 | if (hueDomain >= 6.0f) |
102 | { |
103 | // wrap around, and allow mathematical errors |
104 | hueDomain = 0.0f; |
105 | } |
106 | |
107 | const auto domain = (unsigned short)hueDomain; |
108 | const float f1 = brightness * (1 - saturation); |
109 | const float f2 = brightness * (1 - saturation * (hueDomain - domain)); |
110 | const float f3 = brightness * (1 - saturation * (1 - (hueDomain - domain))); |
111 | |
112 | switch (domain) |
113 | { |
114 | case 0: |
115 | // red domain; green ascends |
116 | output.r = brightness; |
117 | output.g = f3; |
118 | output.b = f1; |
119 | break; |
120 | case 1: |
121 | // yellow domain; red descends |
122 | output.r = f2; |
123 | output.g = brightness; |
124 | output.b = f1; |
125 | break; |
126 | case 2: |
127 | // green domain; blue ascends |
128 | output.r = f1; |
129 | output.g = brightness; |
130 | output.b = f3; |
131 | break; |
132 | case 3: |
133 | // cyan domain; green descends |
134 | output.r = f1; |
135 | output.g = f2; |
136 | output.b = brightness; |
137 | break; |
138 | case 4: |
139 | // blue domain; red ascends |
140 | output.r = f3; |
141 | output.g = f1; |
142 | output.b = brightness; |
143 | break; |
144 | case 5: |
145 | // magenta domain; blue descends |
146 | output.r = brightness; |
147 | output.g = f1; |
148 | output.b = f2; |
149 | break; |
150 | } |
151 | |
152 | return output; |
153 | } |
154 | |
155 | ABGR Color::getAsABGR() const |
156 | { |
157 | UINT8 val8; |
158 | UINT32 val32 = 0; |
159 | |
160 | // Convert to 32bit pattern |
161 | // (RGBA = 8888) |
162 | |
163 | // Red |
164 | val8 = static_cast<UINT8>(r * 255); |
165 | val32 = val8 << 24; |
166 | |
167 | // Green |
168 | val8 = static_cast<UINT8>(g * 255); |
169 | val32 += val8 << 16; |
170 | |
171 | // Blue |
172 | val8 = static_cast<UINT8>(b * 255); |
173 | val32 += val8 << 8; |
174 | |
175 | // Alpha |
176 | val8 = static_cast<UINT8>(a * 255); |
177 | val32 += val8; |
178 | |
179 | return val32; |
180 | } |
181 | |
182 | BGRA Color::getAsBGRA() const |
183 | { |
184 | UINT8 val8; |
185 | UINT32 val32 = 0; |
186 | |
187 | // Convert to 32bit pattern |
188 | // (ARGB = 8888) |
189 | |
190 | // Alpha |
191 | val8 = static_cast<UINT8>(a * 255); |
192 | val32 = val8 << 24; |
193 | |
194 | // Red |
195 | val8 = static_cast<UINT8>(r * 255); |
196 | val32 += val8 << 16; |
197 | |
198 | // Green |
199 | val8 = static_cast<UINT8>(g * 255); |
200 | val32 += val8 << 8; |
201 | |
202 | // Blue |
203 | val8 = static_cast<UINT8>(b * 255); |
204 | val32 += val8; |
205 | |
206 | return val32; |
207 | } |
208 | |
209 | ARGB Color::getAsARGB() const |
210 | { |
211 | UINT8 val8; |
212 | UINT32 val32 = 0; |
213 | |
214 | // Convert to 32bit pattern |
215 | // (ARGB = 8888) |
216 | |
217 | // Blue |
218 | val8 = static_cast<UINT8>(b * 255); |
219 | val32 = val8 << 24; |
220 | |
221 | // Green |
222 | val8 = static_cast<UINT8>(g * 255); |
223 | val32 += val8 << 16; |
224 | |
225 | // Red |
226 | val8 = static_cast<UINT8>(r * 255); |
227 | val32 += val8 << 8; |
228 | |
229 | // Alpha |
230 | val8 = static_cast<UINT8>(a * 255); |
231 | val32 += val8; |
232 | |
233 | |
234 | return val32; |
235 | } |
236 | |
237 | RGBA Color::getAsRGBA() const |
238 | { |
239 | UINT8 val8; |
240 | UINT32 val32 = 0; |
241 | |
242 | // Convert to 32bit pattern |
243 | // (ABRG = 8888) |
244 | |
245 | // Alpha |
246 | val8 = static_cast<UINT8>(a * 255); |
247 | val32 = val8 << 24; |
248 | |
249 | // Blue |
250 | val8 = static_cast<UINT8>(b * 255); |
251 | val32 += val8 << 16; |
252 | |
253 | // Green |
254 | val8 = static_cast<UINT8>(g * 255); |
255 | val32 += val8 << 8; |
256 | |
257 | // Red |
258 | val8 = static_cast<UINT8>(r * 255); |
259 | val32 += val8; |
260 | |
261 | |
262 | return val32; |
263 | } |
264 | |
265 | bool Color::operator==(const Color& rhs) const |
266 | { |
267 | return (r == rhs.r && |
268 | g == rhs.g && |
269 | b == rhs.b && |
270 | a == rhs.a); |
271 | } |
272 | |
273 | bool Color::operator!=(const Color& rhs) const |
274 | { |
275 | return !(*this == rhs); |
276 | } |
277 | |
278 | void Color::getHSB(float* hue, float* saturation, float* brightness) const |
279 | { |
280 | float vMin = std::min(r, std::min(g, b)); |
281 | float vMax = std::max(r, std::max(g, b)); |
282 | float delta = vMax - vMin; |
283 | |
284 | *brightness = vMax; |
285 | |
286 | if (Math::approxEquals(delta, 0.0f, 1e-6f)) |
287 | { |
288 | // grey |
289 | *hue = 0; |
290 | *saturation = 0; |
291 | } |
292 | else |
293 | { |
294 | // a colour |
295 | *saturation = delta / vMax; |
296 | |
297 | float deltaR = (((vMax - r) / 6.0f) + (delta / 2.0f)) / delta; |
298 | float deltaG = (((vMax - g) / 6.0f) + (delta / 2.0f)) / delta; |
299 | float deltaB = (((vMax - b) / 6.0f) + (delta / 2.0f)) / delta; |
300 | |
301 | if (Math::approxEquals(r, vMax)) |
302 | *hue = deltaB - deltaG; |
303 | else if (Math::approxEquals(g, vMax)) |
304 | *hue = 0.3333333f + deltaR - deltaB; |
305 | else if (Math::approxEquals(b, vMax)) |
306 | *hue = 0.6666667f + deltaG - deltaR; |
307 | |
308 | if (*hue < 0.0f) |
309 | *hue += 1.0f; |
310 | if (*hue > 1.0f) |
311 | *hue -= 1.0f; |
312 | } |
313 | } |
314 | |
315 | Color Color::lerp(float t, const Color& a, const Color& b) |
316 | { |
317 | t = Math::clamp01(t); |
318 | return Color(a.r + (b.r - a.r) * t, |
319 | a.g + (b.g - a.g) * t, |
320 | a.b + (b.b - a.b) * t, |
321 | a.a + (b.a - a.a) * t); |
322 | } |
323 | } |
324 | |
325 | |