| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup Image |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | typedef UINT32 RGBA; |
| 14 | typedef UINT32 ARGB; |
| 15 | typedef UINT32 ABGR; |
| 16 | typedef UINT32 BGRA; |
| 17 | |
| 18 | /** |
| 19 | * Color represented as 4 components, each being a floating point value ranging from 0 to 1. Color components are |
| 20 | * red, green, blue and alpha. |
| 21 | */ |
| 22 | class BS_UTILITY_EXPORT Color |
| 23 | { |
| 24 | public: |
| 25 | static const Color ZERO; |
| 26 | static const Color Black; |
| 27 | static const Color White; |
| 28 | static const Color Red; |
| 29 | static const Color Green; |
| 30 | static const Color Blue; |
| 31 | static const Color LightGray; |
| 32 | static const Color BansheeOrange; |
| 33 | |
| 34 | constexpr explicit Color(float red = 1.0f, float green = 1.0f, float blue = 1.0f, float alpha = 1.0f ) |
| 35 | :r(red), g(green), b(blue), a(alpha) |
| 36 | { } |
| 37 | |
| 38 | bool operator==(const Color& rhs) const; |
| 39 | bool operator!=(const Color& rhs) const; |
| 40 | |
| 41 | /** Returns the color as a 32-bit value in RGBA order. */ |
| 42 | RGBA getAsRGBA() const; |
| 43 | |
| 44 | /** Returns the color as a 32-bit value in ARGB order. */ |
| 45 | ARGB getAsARGB() const; |
| 46 | |
| 47 | /** Returns the color as a 32-bit value in BGRA order. */ |
| 48 | BGRA getAsBGRA() const; |
| 49 | |
| 50 | /** Returns the color as a 32-bit value in ABGR order. */ |
| 51 | ABGR getAsABGR() const; |
| 52 | |
| 53 | /** |
| 54 | * Convert the current color to hue, saturation and brightness values. |
| 55 | * |
| 56 | * @param[in] hue Output hue value, scaled to the [0,1] range. |
| 57 | * @param[in] saturation Output saturation level, [0,1]. |
| 58 | * @param[in] brightness Output brightness level, [0,1]. |
| 59 | */ |
| 60 | void getHSB(float* hue, float* saturation, float* brightness) const; |
| 61 | |
| 62 | /** Clamps color value to the range [0, 1]. */ |
| 63 | void saturate() |
| 64 | { |
| 65 | if (r < 0) |
| 66 | r = 0; |
| 67 | else if (r > 1) |
| 68 | r = 1; |
| 69 | |
| 70 | if (g < 0) |
| 71 | g = 0; |
| 72 | else if (g > 1) |
| 73 | g = 1; |
| 74 | |
| 75 | if (b < 0) |
| 76 | b = 0; |
| 77 | else if (b > 1) |
| 78 | b = 1; |
| 79 | |
| 80 | if (a < 0) |
| 81 | a = 0; |
| 82 | else if (a > 1) |
| 83 | a = 1; |
| 84 | } |
| 85 | |
| 86 | /** Clamps colour value to the range [0, 1]. Returned saturated color as a copy. */ |
| 87 | Color saturateCopy() const |
| 88 | { |
| 89 | Color ret = *this; |
| 90 | ret.saturate(); |
| 91 | return ret; |
| 92 | } |
| 93 | |
| 94 | float operator[] (const UINT32 i) const |
| 95 | { |
| 96 | assert(i < 4); |
| 97 | |
| 98 | return *(&r+i); |
| 99 | } |
| 100 | |
| 101 | float& operator[] (const UINT32 i) |
| 102 | { |
| 103 | assert(i < 4); |
| 104 | |
| 105 | return *(&r+i); |
| 106 | } |
| 107 | |
| 108 | /** Pointer accessor for direct copying. */ |
| 109 | float* ptr() |
| 110 | { |
| 111 | return &r; |
| 112 | } |
| 113 | |
| 114 | /** Pointer accessor for direct copying. */ |
| 115 | const float* ptr() const |
| 116 | { |
| 117 | return &r; |
| 118 | } |
| 119 | |
| 120 | Color operator+ (const Color& rhs) const |
| 121 | { |
| 122 | return Color(r + rhs.r, g + rhs.g, b + rhs.b, a + rhs.a); |
| 123 | } |
| 124 | |
| 125 | Color operator- (const Color& rhs) const |
| 126 | { |
| 127 | return Color(r - rhs.r, g - rhs.g, b - rhs.b, a - rhs.a); |
| 128 | } |
| 129 | |
| 130 | Color operator* (float rhs) const |
| 131 | { |
| 132 | return Color(rhs * r, rhs * g, rhs * b, rhs * a); |
| 133 | } |
| 134 | |
| 135 | Color operator* (const Color& rhs) const |
| 136 | { |
| 137 | return Color(rhs.r * r, rhs.g * g, rhs.b * b, rhs.a * a); |
| 138 | } |
| 139 | |
| 140 | Color operator/ (const Color& rhs) const |
| 141 | { |
| 142 | return Color(r / rhs.r, g / rhs.g, b / rhs.b, a / rhs.a); |
| 143 | } |
| 144 | |
| 145 | Color operator/ (float rhs) const |
| 146 | { |
| 147 | assert(rhs != 0.0f); |
| 148 | float invRhs = 1.0f / rhs; |
| 149 | |
| 150 | return Color(r * invRhs, g * invRhs, b * invRhs, a * invRhs); |
| 151 | } |
| 152 | |
| 153 | friend Color operator* (float lhs, const Color& rhs) |
| 154 | { |
| 155 | return Color(lhs * rhs.r, lhs * rhs.g, lhs * rhs.b, lhs * rhs.a); |
| 156 | } |
| 157 | |
| 158 | Color& operator+= (const Color& rhs) |
| 159 | { |
| 160 | r += rhs.r; |
| 161 | g += rhs.g; |
| 162 | b += rhs.b; |
| 163 | a += rhs.a; |
| 164 | |
| 165 | return *this; |
| 166 | } |
| 167 | |
| 168 | Color& operator-= (const Color& rhs) |
| 169 | { |
| 170 | r -= rhs.r; |
| 171 | g -= rhs.g; |
| 172 | b -= rhs.b; |
| 173 | a -= rhs.a; |
| 174 | |
| 175 | return *this; |
| 176 | } |
| 177 | |
| 178 | Color& operator*= (float rhs) |
| 179 | { |
| 180 | r *= rhs; |
| 181 | g *= rhs; |
| 182 | b *= rhs; |
| 183 | a *= rhs; |
| 184 | |
| 185 | return *this; |
| 186 | } |
| 187 | |
| 188 | Color& operator/= (float rhs) |
| 189 | { |
| 190 | assert(rhs != 0.0f); |
| 191 | |
| 192 | float invRhs = 1.0f / rhs; |
| 193 | |
| 194 | r *= invRhs; |
| 195 | g *= invRhs; |
| 196 | b *= invRhs; |
| 197 | a *= invRhs; |
| 198 | |
| 199 | return *this; |
| 200 | } |
| 201 | |
| 202 | /** Creates a color value from a 32-bit value that encodes a RGBA color. */ |
| 203 | static Color fromRGBA(RGBA val); |
| 204 | |
| 205 | /** Creates a color value from a 32-bit value that encodes a ARGB color. */ |
| 206 | static Color fromARGB(ARGB val); |
| 207 | |
| 208 | /** Creates a color value from a 32-bit value that encodes a BGRA color. */ |
| 209 | static Color fromBGRA(BGRA val); |
| 210 | |
| 211 | /** Creates a color value from a 32-bit value that encodes a ABGR color. */ |
| 212 | static Color fromABGR(ABGR val); |
| 213 | |
| 214 | /** |
| 215 | * Creates a color value from hue, saturation and brightness. |
| 216 | * |
| 217 | * @param[in] hue Hue value, scaled to the [0,1] range. |
| 218 | * @param[in] saturation Saturation level, [0,1]. |
| 219 | * @param[in] brightness Brightness level, [0,1]. |
| 220 | */ |
| 221 | static Color fromHSB(float hue, float saturation, float brightness); |
| 222 | |
| 223 | /** |
| 224 | * Linearly interpolates between the two colors using @p t. t should be in [0, 1] range, where t = 0 corresponds |
| 225 | * to the left color, while t = 1 corresponds to the right color. |
| 226 | */ |
| 227 | static Color lerp(float t, const Color& a, const Color& b); |
| 228 | |
| 229 | /** |
| 230 | * Linearly interpolates between the two colors using @p t. t should be in [0, 255] range, where t = 0 corresponds |
| 231 | * to the left color, while t = 1 corresponds to the right color. Operates directly on 8-bit per channel |
| 232 | * encoded color instead of on floating point values. |
| 233 | */ |
| 234 | static constexpr RGBA lerp(UINT8 t, RGBA from, RGBA to) |
| 235 | { |
| 236 | constexpr UINT32 RB_MASK = 0x00FF00FF; |
| 237 | constexpr UINT32 GA_MASK = 0xFF00FF00; |
| 238 | |
| 239 | // Lerp two channels at a time (this leaves 8 extra bits for each channel for results) |
| 240 | //// Red-blue first |
| 241 | const UINT32 rbFrom = from & RB_MASK; |
| 242 | const UINT32 rbTo = to & RB_MASK; |
| 243 | const UINT32 rb = (rbFrom + (((rbTo - rbFrom) * t) >> 8)) & RB_MASK; |
| 244 | |
| 245 | //// Then green-alpha |
| 246 | const UINT32 gaFrom = from & GA_MASK; |
| 247 | const UINT32 gaTo = to & GA_MASK; |
| 248 | const UINT32 ga = (((gaFrom >> 8) + ((((gaTo >> 8) - (gaFrom >> 8)) * t) >> 8)) << 8) & GA_MASK; |
| 249 | |
| 250 | return rb | ga; |
| 251 | } |
| 252 | |
| 253 | float r, g, b, a; |
| 254 | }; |
| 255 | |
| 256 | /** @cond SPECIALIZATIONS */ |
| 257 | BS_ALLOW_MEMCPY_SERIALIZATION(Color); |
| 258 | /** @endcond */ |
| 259 | |
| 260 | /** @} */ |
| 261 | } |
| 262 | |
| 263 | /** @cond SPECIALIZATIONS */ |
| 264 | |
| 265 | namespace std |
| 266 | { |
| 267 | /** Hash value generator for Color. */ |
| 268 | template<> |
| 269 | struct hash<bs::Color> |
| 270 | { |
| 271 | size_t operator()(const bs::Color& color) const |
| 272 | { |
| 273 | size_t hash = 0; |
| 274 | bs::bs_hash_combine(hash, color.r); |
| 275 | bs::bs_hash_combine(hash, color.g); |
| 276 | bs::bs_hash_combine(hash, color.b); |
| 277 | bs::bs_hash_combine(hash, color.a); |
| 278 | |
| 279 | return hash; |
| 280 | } |
| 281 | }; |
| 282 | } |
| 283 | |
| 284 | /** @endcond */ |
| 285 | |