| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Particles/BsParticleEvolver.h" |
| 4 | #include "Private/Particles/BsParticleSet.h" |
| 5 | #include "Private/RTTI/BsParticleSystemRTTI.h" |
| 6 | #include "Particles/BsVectorField.h" |
| 7 | #include "Image/BsSpriteTexture.h" |
| 8 | #include "BsParticleSystem.h" |
| 9 | #include "Material/BsMaterial.h" |
| 10 | #include "Math/BsRay.h" |
| 11 | #include "Physics/BsPhysics.h" |
| 12 | #include "Physics/BsCollider.h" |
| 13 | #include "Math/BsLineSegment3.h" |
| 14 | #include "Material/BsShader.h" |
| 15 | #include "Scene/BsSceneObject.h" |
| 16 | #include "Scene/BsSceneManager.h" |
| 17 | |
| 18 | namespace bs |
| 19 | { |
| 20 | // Arbitrary random numbers to add variation to different random particle properties, since we use just a single |
| 21 | // seed value per particle |
| 22 | static constexpr UINT32 PARTICLE_ROW_VARIATION = 0x1e8b2f4a; |
| 23 | static constexpr UINT32 PARTICLE_ORBIT_VELOCITY = 0x24c00a5b; |
| 24 | static constexpr UINT32 PARTICLE_ORBIT_RADIAL = 0x35978d21; |
| 25 | static constexpr UINT32 PARTICLE_LINEAR_VELOCITY = 0x0a299430; |
| 26 | static constexpr UINT32 PARTICLE_FORCE = 0x1b618144; |
| 27 | static constexpr UINT32 PARTICLE_COLOR = 0x378578b2; |
| 28 | static constexpr UINT32 PARTICLE_SIZE = 0x91088409; |
| 29 | static constexpr UINT32 PARTICLE_ROTATION = 0x4680eaa4; |
| 30 | |
| 31 | /** Helper method that applies a transform to either a point or a direction. */ |
| 32 | template<bool dir> |
| 33 | Vector3 applyTransform(const Matrix4& tfrm, const Vector3& input) |
| 34 | { |
| 35 | return tfrm.multiplyAffine(input); |
| 36 | } |
| 37 | |
| 38 | template<> |
| 39 | Vector3 applyTransform<true>(const Matrix4& tfrm, const Vector3& input) |
| 40 | { |
| 41 | return tfrm.multiplyDirection(input); |
| 42 | } |
| 43 | |
| 44 | /** |
| 45 | * Evaluates a 3D vector distribution and transforms the output into the same space as the particle system. |
| 46 | * @p inWorldSpace parameter controls whether the values in the distribution are assumed to be in world or local space. |
| 47 | * |
| 48 | * @tparam dir If true the evaluated vector is assumed to be a direction, otherwise a point. |
| 49 | */ |
| 50 | template<bool dir = false> |
| 51 | Vector3 evaluateTransformed(const Vector3Distribution& distribution, const ParticleSystemState& state, float t, |
| 52 | const Random& factor, bool inWorldSpace) |
| 53 | { |
| 54 | const Vector3 output = distribution.evaluate(t, factor); |
| 55 | |
| 56 | if(state.worldSpace == inWorldSpace) |
| 57 | return output; |
| 58 | |
| 59 | if(state.worldSpace) |
| 60 | return applyTransform<dir>(state.localToWorld, output); |
| 61 | else |
| 62 | return applyTransform<dir>(state.worldToLocal, output); |
| 63 | } |
| 64 | |
| 65 | ParticleTextureAnimation::ParticleTextureAnimation(const PARTICLE_TEXTURE_ANIMATION_DESC& desc) |
| 66 | :mDesc(desc) |
| 67 | { } |
| 68 | |
| 69 | void ParticleTextureAnimation::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 70 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 71 | { |
| 72 | const UINT32 endIdx = startIdx + count; |
| 73 | ParticleSetData& particles = set.getParticles(); |
| 74 | |
| 75 | SpriteTexture* texture = nullptr; |
| 76 | const HMaterial& material = state.system->getSettings().material; |
| 77 | if (material.isLoaded(false)) |
| 78 | { |
| 79 | const HShader& shader = material->getShader(); |
| 80 | if(shader->hasTextureParam("gTexture" )) |
| 81 | { |
| 82 | const HSpriteTexture& spriteTex = material->getSpriteTexture("gTexture" ); |
| 83 | if (spriteTex.isLoaded(true)) |
| 84 | texture = spriteTex.get(); |
| 85 | } |
| 86 | |
| 87 | if(shader->hasTextureParam("gAlbedoTex" )) |
| 88 | { |
| 89 | const HSpriteTexture& spriteTex = material->getSpriteTexture("gAlbedoTex" ); |
| 90 | if (spriteTex.isLoaded(true)) |
| 91 | texture = spriteTex.get(); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | bool hasValidAnimation = texture != nullptr; |
| 96 | if(hasValidAnimation) |
| 97 | { |
| 98 | const SpriteSheetGridAnimation& gridAnim = texture->getAnimation(); |
| 99 | hasValidAnimation = gridAnim.numRows > 0 && gridAnim.numColumns > 0 && gridAnim.count > 0; |
| 100 | } |
| 101 | |
| 102 | if(!hasValidAnimation) |
| 103 | { |
| 104 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 105 | particles.frame[i] = 0.0f; |
| 106 | |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | const SpriteSheetGridAnimation& gridAnim = texture->getAnimation(); |
| 111 | |
| 112 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 113 | { |
| 114 | UINT32 frameOffset; |
| 115 | UINT32 numFrames; |
| 116 | if (mDesc.randomizeRow) |
| 117 | { |
| 118 | const UINT32 rowSeed = particles.seed[i] + PARTICLE_ROW_VARIATION; |
| 119 | const UINT32 row = Random(rowSeed).getRange(0, gridAnim.numRows); |
| 120 | |
| 121 | frameOffset = row * gridAnim.numColumns; |
| 122 | numFrames = gridAnim.numColumns; |
| 123 | } |
| 124 | else |
| 125 | { |
| 126 | frameOffset = 0; |
| 127 | numFrames = gridAnim.count; |
| 128 | } |
| 129 | |
| 130 | float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 131 | particleT = Math::repeat(mDesc.numCycles * particleT, 1.0f); |
| 132 | |
| 133 | const float frame = particleT * (numFrames - 1); |
| 134 | particles.frame[i] = frameOffset + Math::clamp(frame, 0.0f, (float)(numFrames - 1)); |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | SPtr<ParticleTextureAnimation> ParticleTextureAnimation::create(const PARTICLE_TEXTURE_ANIMATION_DESC& desc) |
| 139 | { |
| 140 | return bs_shared_ptr_new<ParticleTextureAnimation>(desc); |
| 141 | } |
| 142 | |
| 143 | SPtr<ParticleTextureAnimation> ParticleTextureAnimation::create() |
| 144 | { |
| 145 | return bs_shared_ptr_new<ParticleTextureAnimation>(); |
| 146 | } |
| 147 | |
| 148 | RTTITypeBase* ParticleTextureAnimation::getRTTIStatic() |
| 149 | { |
| 150 | return ParticleTextureAnimationRTTI::instance(); |
| 151 | } |
| 152 | |
| 153 | RTTITypeBase* ParticleTextureAnimation::getRTTI() const |
| 154 | { |
| 155 | return getRTTIStatic(); |
| 156 | } |
| 157 | |
| 158 | ParticleOrbit::ParticleOrbit(const PARTICLE_ORBIT_DESC& desc) |
| 159 | :mDesc(desc) |
| 160 | { } |
| 161 | |
| 162 | void ParticleOrbit::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 163 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 164 | { |
| 165 | const UINT32 endIdx = startIdx + count; |
| 166 | ParticleSetData& particles = set.getParticles(); |
| 167 | |
| 168 | const Vector3 center = evaluateTransformed(mDesc.center, state, state.nrmTimeEnd, random, mDesc.worldSpace); |
| 169 | const float subFrameSpacing = (spacing && count > 0) ? 1.0f / count : 1.0f; |
| 170 | |
| 171 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 172 | { |
| 173 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 174 | |
| 175 | float timeStep = state.timeStep; |
| 176 | if(spacing) |
| 177 | { |
| 178 | const UINT32 localIdx = i - startIdx; |
| 179 | const float subFrameOffset = ((float)localIdx + spacingOffset) * subFrameSpacing; |
| 180 | timeStep *= subFrameOffset; |
| 181 | } |
| 182 | |
| 183 | const UINT32 velocitySeed = particles.seed[i] + PARTICLE_ORBIT_VELOCITY; |
| 184 | Vector3 orbitVelocity = evaluateTransformed<true>(mDesc.velocity, state, particleT, Random(velocitySeed), |
| 185 | mDesc.worldSpace); |
| 186 | orbitVelocity *= Math::TWO_PI; |
| 187 | |
| 188 | |
| 189 | orbitVelocity *= timeStep; |
| 190 | |
| 191 | const Matrix3 rotation(Radian(orbitVelocity.x), Radian(orbitVelocity.y), Radian(orbitVelocity.z)); |
| 192 | |
| 193 | const Vector3 point = particles.position[i] - center; |
| 194 | const Vector3 newPoint = rotation.multiply(point); |
| 195 | |
| 196 | Vector3 velocity = newPoint - point; |
| 197 | |
| 198 | const UINT32 radialSeed = particles.seed[i] + PARTICLE_ORBIT_RADIAL; |
| 199 | const float radial = mDesc.radial.evaluate(particleT, Random(radialSeed).getUNorm()); |
| 200 | if(radial != 0.0f) |
| 201 | velocity += Vector3::normalize(point) * radial * timeStep; |
| 202 | |
| 203 | particles.position[i] += velocity; |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | SPtr<ParticleOrbit> ParticleOrbit::create(const PARTICLE_ORBIT_DESC& desc) |
| 208 | { |
| 209 | return bs_shared_ptr_new<ParticleOrbit>(desc); |
| 210 | } |
| 211 | |
| 212 | SPtr<ParticleOrbit> ParticleOrbit::create() |
| 213 | { |
| 214 | return bs_shared_ptr_new<ParticleOrbit>(); |
| 215 | } |
| 216 | |
| 217 | RTTITypeBase* ParticleOrbit::getRTTIStatic() |
| 218 | { |
| 219 | return ParticleOrbitRTTI::instance(); |
| 220 | } |
| 221 | |
| 222 | RTTITypeBase* ParticleOrbit::getRTTI() const |
| 223 | { |
| 224 | return getRTTIStatic(); |
| 225 | } |
| 226 | |
| 227 | ParticleVelocity::ParticleVelocity(const PARTICLE_VELOCITY_DESC& desc) |
| 228 | :mDesc(desc) |
| 229 | { } |
| 230 | |
| 231 | void ParticleVelocity::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 232 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 233 | { |
| 234 | const UINT32 endIdx = startIdx + count; |
| 235 | ParticleSetData& particles = set.getParticles(); |
| 236 | |
| 237 | const float subFrameSpacing = (spacing && count > 0) ? 1.0f / count : 1.0f; |
| 238 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 239 | { |
| 240 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 241 | |
| 242 | float timeStep = state.timeStep; |
| 243 | if(spacing) |
| 244 | { |
| 245 | const UINT32 localIdx = i - startIdx; |
| 246 | const float subFrameOffset = ((float)localIdx + spacingOffset) * subFrameSpacing; |
| 247 | timeStep *= subFrameOffset; |
| 248 | } |
| 249 | |
| 250 | const UINT32 velocitySeed = particles.seed[i] + PARTICLE_LINEAR_VELOCITY; |
| 251 | const Vector3 velocity = evaluateTransformed<true>(mDesc.velocity, state, particleT, Random(velocitySeed), |
| 252 | mDesc.worldSpace) * timeStep; |
| 253 | |
| 254 | particles.position[i] += velocity; |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | SPtr<ParticleVelocity> ParticleVelocity::create(const PARTICLE_VELOCITY_DESC& desc) |
| 259 | { |
| 260 | return bs_shared_ptr_new<ParticleVelocity>(desc); |
| 261 | } |
| 262 | |
| 263 | SPtr<ParticleVelocity> ParticleVelocity::create() |
| 264 | { |
| 265 | return bs_shared_ptr_new<ParticleVelocity>(); |
| 266 | } |
| 267 | |
| 268 | RTTITypeBase* ParticleVelocity::getRTTIStatic() |
| 269 | { |
| 270 | return ParticleVelocityRTTI::instance(); |
| 271 | } |
| 272 | |
| 273 | RTTITypeBase* ParticleVelocity::getRTTI() const |
| 274 | { |
| 275 | return getRTTIStatic(); |
| 276 | } |
| 277 | |
| 278 | ParticleForce::ParticleForce(const PARTICLE_FORCE_DESC& desc) |
| 279 | :mDesc(desc) |
| 280 | { } |
| 281 | |
| 282 | void ParticleForce::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 283 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 284 | { |
| 285 | const UINT32 endIdx = startIdx + count; |
| 286 | ParticleSetData& particles = set.getParticles(); |
| 287 | |
| 288 | const float subFrameSpacing = (spacing && count > 0) ? 1.0f / count : 1.0f; |
| 289 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 290 | { |
| 291 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 292 | |
| 293 | float timeStep = state.timeStep; |
| 294 | if(spacing) |
| 295 | { |
| 296 | const UINT32 localIdx = i - startIdx; |
| 297 | const float subFrameOffset = ((float)localIdx + spacingOffset) * subFrameSpacing; |
| 298 | timeStep *= subFrameOffset; |
| 299 | } |
| 300 | |
| 301 | const UINT32 forceSeed = particles.seed[i] + PARTICLE_FORCE; |
| 302 | const Vector3 force = evaluateTransformed<true>(mDesc.force, state, particleT, Random(forceSeed), |
| 303 | mDesc.worldSpace) * timeStep; |
| 304 | |
| 305 | particles.velocity[i] += force * timeStep; |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | SPtr<ParticleForce> ParticleForce::create(const PARTICLE_FORCE_DESC& desc) |
| 310 | { |
| 311 | return bs_shared_ptr_new<ParticleForce>(desc); |
| 312 | } |
| 313 | |
| 314 | SPtr<ParticleForce> ParticleForce::create() |
| 315 | { |
| 316 | return bs_shared_ptr_new<ParticleForce>(); |
| 317 | } |
| 318 | |
| 319 | RTTITypeBase* ParticleForce::getRTTIStatic() |
| 320 | { |
| 321 | return ParticleForceRTTI::instance(); |
| 322 | } |
| 323 | |
| 324 | RTTITypeBase* ParticleForce::getRTTI() const |
| 325 | { |
| 326 | return getRTTIStatic(); |
| 327 | } |
| 328 | |
| 329 | ParticleGravity::ParticleGravity(const PARTICLE_GRAVITY_DESC& desc) |
| 330 | :mDesc(desc) |
| 331 | { } |
| 332 | |
| 333 | void ParticleGravity::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 334 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 335 | { |
| 336 | Vector3 gravity = state.scene->getPhysicsScene()->getGravity() * mDesc.scale; |
| 337 | |
| 338 | if (!state.worldSpace) |
| 339 | gravity = state.worldToLocal.multiplyDirection(gravity); |
| 340 | |
| 341 | const UINT32 endIdx = startIdx + count; |
| 342 | ParticleSetData& particles = set.getParticles(); |
| 343 | |
| 344 | const float subFrameSpacing = (spacing && count > 0) ? 1.0f / count : 1.0f; |
| 345 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 346 | { |
| 347 | float timeStep = state.timeStep; |
| 348 | if(spacing) |
| 349 | { |
| 350 | const UINT32 localIdx = i - startIdx; |
| 351 | const float subFrameOffset = ((float)localIdx + spacingOffset) * subFrameSpacing; |
| 352 | timeStep *= subFrameOffset; |
| 353 | } |
| 354 | |
| 355 | particles.velocity[i] += gravity * timeStep; |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | SPtr<ParticleGravity> ParticleGravity::create(const PARTICLE_GRAVITY_DESC& desc) |
| 360 | { |
| 361 | return bs_shared_ptr_new<ParticleGravity>(desc); |
| 362 | } |
| 363 | |
| 364 | SPtr<ParticleGravity> ParticleGravity::create() |
| 365 | { |
| 366 | return bs_shared_ptr_new<ParticleGravity>(); |
| 367 | } |
| 368 | |
| 369 | RTTITypeBase* ParticleGravity::getRTTIStatic() |
| 370 | { |
| 371 | return ParticleGravityRTTI::instance(); |
| 372 | } |
| 373 | |
| 374 | RTTITypeBase* ParticleGravity::getRTTI() const |
| 375 | { |
| 376 | return getRTTIStatic(); |
| 377 | } |
| 378 | |
| 379 | ParticleColor::ParticleColor(const PARTICLE_COLOR_DESC& desc) |
| 380 | :mDesc(desc) |
| 381 | { } |
| 382 | |
| 383 | void ParticleColor::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 384 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 385 | { |
| 386 | const UINT32 endIdx = startIdx + count; |
| 387 | ParticleSetData& particles = set.getParticles(); |
| 388 | |
| 389 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 390 | { |
| 391 | const UINT32 colorSeed = particles.seed[i] + PARTICLE_COLOR; |
| 392 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 393 | |
| 394 | particles.color[i] = mDesc.color.evaluate(particleT, Random(colorSeed)); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | SPtr<ParticleColor> ParticleColor::create(const PARTICLE_COLOR_DESC& desc) |
| 399 | { |
| 400 | return bs_shared_ptr_new<ParticleColor>(desc); |
| 401 | } |
| 402 | |
| 403 | SPtr<ParticleColor> ParticleColor::create() |
| 404 | { |
| 405 | return bs_shared_ptr_new<ParticleColor>(); |
| 406 | } |
| 407 | |
| 408 | RTTITypeBase* ParticleColor::getRTTIStatic() |
| 409 | { |
| 410 | return ParticleColorRTTI::instance(); |
| 411 | } |
| 412 | |
| 413 | RTTITypeBase* ParticleColor::getRTTI() const |
| 414 | { |
| 415 | return getRTTIStatic(); |
| 416 | } |
| 417 | |
| 418 | ParticleSize::ParticleSize(const PARTICLE_SIZE_DESC& desc) |
| 419 | :mDesc(desc) |
| 420 | { } |
| 421 | |
| 422 | void ParticleSize::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 423 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 424 | { |
| 425 | const UINT32 endIdx = startIdx + count; |
| 426 | ParticleSetData& particles = set.getParticles(); |
| 427 | |
| 428 | if(!mDesc.use3DSize) |
| 429 | { |
| 430 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 431 | { |
| 432 | const UINT32 sizeSeed = particles.seed[i] + PARTICLE_SIZE; |
| 433 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 434 | |
| 435 | const float size = mDesc.size.evaluate(particleT, Random(sizeSeed)); |
| 436 | particles.size[i] = Vector3(size, size, size); |
| 437 | } |
| 438 | } |
| 439 | else |
| 440 | { |
| 441 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 442 | { |
| 443 | const UINT32 sizeSeed = particles.seed[i] + PARTICLE_SIZE; |
| 444 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 445 | |
| 446 | particles.size[i] = mDesc.size3D.evaluate(particleT, Random(sizeSeed)); |
| 447 | } |
| 448 | } |
| 449 | } |
| 450 | |
| 451 | SPtr<ParticleSize> ParticleSize::create(const PARTICLE_SIZE_DESC& desc) |
| 452 | { |
| 453 | return bs_shared_ptr_new<ParticleSize>(desc); |
| 454 | } |
| 455 | |
| 456 | SPtr<ParticleSize> ParticleSize::create() |
| 457 | { |
| 458 | return bs_shared_ptr_new<ParticleSize>(); |
| 459 | } |
| 460 | |
| 461 | RTTITypeBase* ParticleSize::getRTTIStatic() |
| 462 | { |
| 463 | return ParticleSizeRTTI::instance(); |
| 464 | } |
| 465 | |
| 466 | RTTITypeBase* ParticleSize::getRTTI() const |
| 467 | { |
| 468 | return getRTTIStatic(); |
| 469 | } |
| 470 | |
| 471 | ParticleRotation::ParticleRotation(const PARTICLE_ROTATION_DESC& desc) |
| 472 | :mDesc(desc) |
| 473 | { } |
| 474 | |
| 475 | void ParticleRotation::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 476 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 477 | { |
| 478 | const UINT32 endIdx = startIdx + count; |
| 479 | ParticleSetData& particles = set.getParticles(); |
| 480 | |
| 481 | if(!mDesc.use3DRotation) |
| 482 | { |
| 483 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 484 | { |
| 485 | const UINT32 rotationSeed = particles.seed[i] + PARTICLE_ROTATION; |
| 486 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 487 | |
| 488 | const float rotation = mDesc.rotation.evaluate(particleT, Random(rotationSeed)); |
| 489 | particles.rotation[i] = Vector3(rotation, 0.0f, 0.0f); |
| 490 | } |
| 491 | } |
| 492 | else |
| 493 | { |
| 494 | for (UINT32 i = startIdx; i < endIdx; i++) |
| 495 | { |
| 496 | const UINT32 rotationSeed = particles.seed[i] + PARTICLE_ROTATION; |
| 497 | const float particleT = (particles.initialLifetime[i] - particles.lifetime[i]) / particles.initialLifetime[i]; |
| 498 | |
| 499 | particles.rotation[i] = mDesc.rotation3D.evaluate(particleT, Random(rotationSeed)); |
| 500 | } |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | SPtr<ParticleRotation> ParticleRotation::create(const PARTICLE_ROTATION_DESC& desc) |
| 505 | { |
| 506 | return bs_shared_ptr_new<ParticleRotation>(desc); |
| 507 | } |
| 508 | |
| 509 | SPtr<ParticleRotation> ParticleRotation::create() |
| 510 | { |
| 511 | return bs_shared_ptr_new<ParticleRotation>(); |
| 512 | } |
| 513 | |
| 514 | RTTITypeBase* ParticleRotation::getRTTIStatic() |
| 515 | { |
| 516 | return ParticleRotationRTTI::instance(); |
| 517 | } |
| 518 | |
| 519 | RTTITypeBase* ParticleRotation::getRTTI() const |
| 520 | { |
| 521 | return getRTTIStatic(); |
| 522 | } |
| 523 | |
| 524 | /** Information about a particle collision. */ |
| 525 | struct ParticleHitInfo |
| 526 | { |
| 527 | Vector3 position; |
| 528 | Vector3 normal; |
| 529 | UINT32 idx; |
| 530 | }; |
| 531 | |
| 532 | /** Calculates the new position and velocity after a particle was detected to be colliding. */ |
| 533 | void calcCollisionResponse(Vector3& position, Vector3& velocity, const ParticleHitInfo& hitInfo, |
| 534 | const PARTICLE_COLLISIONS_DESC& desc) |
| 535 | { |
| 536 | Vector3 diff = position - hitInfo.position; |
| 537 | |
| 538 | // Reflect & dampen |
| 539 | const float dampenFactor = 1.0f - desc.dampening; |
| 540 | |
| 541 | Vector3 reflectedPos = diff.reflect(hitInfo.normal) * dampenFactor; |
| 542 | Vector3 reflectedVel = velocity.reflect(hitInfo.normal) * dampenFactor; |
| 543 | |
| 544 | // Bounce |
| 545 | const float restitutionFactor = 1.0f - desc.restitution; |
| 546 | |
| 547 | reflectedPos -= hitInfo.normal * reflectedPos.dot(hitInfo.normal) * restitutionFactor; |
| 548 | reflectedVel -= hitInfo.normal * reflectedVel.dot(hitInfo.normal) * restitutionFactor; |
| 549 | |
| 550 | position = hitInfo.position + reflectedPos; |
| 551 | velocity = reflectedVel; |
| 552 | } |
| 553 | |
| 554 | UINT32 groupRaycast(const PhysicsScene& physicsScene, LineSegment3* segments, ParticleHitInfo* hits, UINT32 numRays, |
| 555 | UINT64 layer) |
| 556 | { |
| 557 | if(numRays == 0) |
| 558 | return 0; |
| 559 | |
| 560 | // Calculate bounds of all rays |
| 561 | AABox groupBounds = AABox::INF_BOX; |
| 562 | for(UINT32 i = 0; i < numRays; i++) |
| 563 | { |
| 564 | groupBounds.merge(segments[i].start); |
| 565 | groupBounds.merge(segments[i].end); |
| 566 | } |
| 567 | |
| 568 | Vector<Collider*> hitColliders = physicsScene._boxOverlap(groupBounds, Quaternion::IDENTITY, layer); |
| 569 | if(hitColliders.empty()) |
| 570 | return 0; |
| 571 | |
| 572 | UINT32 numHits = 0; |
| 573 | for(UINT32 i = 0; i < numRays; i++) |
| 574 | { |
| 575 | float nearestHit = std::numeric_limits<float>::max(); |
| 576 | ParticleHitInfo hitInfo; |
| 577 | hitInfo.idx = i; |
| 578 | |
| 579 | Vector3 diff = segments[i].end - segments[i].start; |
| 580 | const float length = diff.length(); |
| 581 | |
| 582 | if(Math::approxEquals(length, 0.0f)) |
| 583 | continue; |
| 584 | |
| 585 | Ray ray; |
| 586 | ray.setOrigin(segments[i].start); |
| 587 | ray.setDirection(diff / length); |
| 588 | |
| 589 | for(auto& collider : hitColliders) |
| 590 | { |
| 591 | PhysicsQueryHit queryHit; |
| 592 | if(collider->rayCast(ray, queryHit, length)) |
| 593 | { |
| 594 | if(queryHit.distance < nearestHit) |
| 595 | { |
| 596 | nearestHit = queryHit.distance; |
| 597 | |
| 598 | hitInfo.position = queryHit.point; |
| 599 | hitInfo.normal = queryHit.normal; |
| 600 | } |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | if(nearestHit != std::numeric_limits<float>::max()) |
| 605 | hits[numHits++] = hitInfo; |
| 606 | } |
| 607 | |
| 608 | return numHits; |
| 609 | } |
| 610 | |
| 611 | ParticleCollisions::ParticleCollisions(const PARTICLE_COLLISIONS_DESC& desc) |
| 612 | :mDesc(desc) |
| 613 | { |
| 614 | mDesc.restitution = std::max(mDesc.restitution, 0.0f); |
| 615 | mDesc.dampening = Math::clamp01(mDesc.dampening); |
| 616 | mDesc.lifetimeLoss = Math::clamp01(mDesc.lifetimeLoss); |
| 617 | mDesc.radius = std::max(mDesc.radius, 0.0f); |
| 618 | } |
| 619 | |
| 620 | void ParticleCollisions::evolve(Random& random, const ParticleSystemState& state, ParticleSet& set, |
| 621 | UINT32 startIdx, UINT32 count, bool spacing, float spacingOffset) const |
| 622 | { |
| 623 | const UINT32 endIdx = startIdx + count; |
| 624 | ParticleSetData& particles = set.getParticles(); |
| 625 | |
| 626 | if(mDesc.mode == ParticleCollisionMode::Plane) |
| 627 | { |
| 628 | UINT32 numPlanes[2] = { 0, 0 }; |
| 629 | Plane* planes[2]; |
| 630 | |
| 631 | // Extract planes from scene objects |
| 632 | Plane* objPlanes = nullptr; |
| 633 | |
| 634 | if(!mCollisionPlaneObjects.empty()) |
| 635 | { |
| 636 | objPlanes = bs_stack_alloc<Plane>((UINT32)mCollisionPlaneObjects.size()); |
| 637 | for (auto& entry : mCollisionPlaneObjects) |
| 638 | { |
| 639 | if(entry.isDestroyed()) |
| 640 | continue; |
| 641 | |
| 642 | const Transform& tfrm = entry->getTransform(); |
| 643 | Plane plane = Plane(tfrm.getForward(), tfrm.getPosition()); |
| 644 | |
| 645 | if(!state.worldSpace) |
| 646 | plane = state.worldToLocal.multiplyAffine(plane); |
| 647 | |
| 648 | objPlanes[numPlanes[0]++] = plane; |
| 649 | } |
| 650 | } |
| 651 | |
| 652 | planes[0] = objPlanes; |
| 653 | |
| 654 | // If particles are in world space, we can just use collision planes as is |
| 655 | Plane* localPlanes = nullptr; |
| 656 | if (state.worldSpace) |
| 657 | planes[1] = (Plane*)mCollisionPlanes.data(); |
| 658 | else |
| 659 | { |
| 660 | const Matrix4& worldToLocal = state.worldToLocal; |
| 661 | localPlanes = bs_stack_alloc<Plane>((UINT32)mCollisionPlanes.size()); |
| 662 | |
| 663 | for (UINT32 i = 0; i < (UINT32)mCollisionPlanes.size(); i++) |
| 664 | localPlanes[i] = worldToLocal.multiplyAffine(mCollisionPlanes[i]); |
| 665 | |
| 666 | planes[1] = localPlanes; |
| 667 | } |
| 668 | |
| 669 | numPlanes[1] = (UINT32)mCollisionPlanes.size(); |
| 670 | |
| 671 | for(UINT32 i = startIdx; i < endIdx; i++) |
| 672 | { |
| 673 | Vector3& position = particles.position[i]; |
| 674 | Vector3& velocity = particles.velocity[i]; |
| 675 | |
| 676 | for(UINT32 j = 0; j < bs_size(planes); j++) |
| 677 | { |
| 678 | for (UINT32 k = 0; k < numPlanes[j]; k++) |
| 679 | { |
| 680 | const Plane& plane = planes[j][k]; |
| 681 | |
| 682 | const float dist = plane.getDistance(position); |
| 683 | if (dist > mDesc.radius) |
| 684 | continue; |
| 685 | |
| 686 | const float distToTravelAlongNormal = plane.normal.dot(velocity); |
| 687 | |
| 688 | // Ignore movement parallel to the plane |
| 689 | if (Math::approxEquals(distToTravelAlongNormal, 0.0f)) |
| 690 | continue; |
| 691 | |
| 692 | const float distFromBoundary = mDesc.radius - dist; |
| 693 | const float rayT = distFromBoundary / distToTravelAlongNormal; |
| 694 | |
| 695 | ParticleHitInfo hitInfo; |
| 696 | hitInfo.normal = plane.normal; |
| 697 | hitInfo.position = position + velocity * rayT; |
| 698 | hitInfo.idx = i; |
| 699 | |
| 700 | calcCollisionResponse(position, velocity, hitInfo, mDesc); |
| 701 | particles.lifetime[i] -= mDesc.lifetimeLoss * particles.initialLifetime[i]; |
| 702 | |
| 703 | break; |
| 704 | } |
| 705 | } |
| 706 | } |
| 707 | |
| 708 | if(objPlanes) |
| 709 | bs_stack_free(objPlanes); |
| 710 | |
| 711 | if(localPlanes) |
| 712 | bs_stack_free(localPlanes); |
| 713 | } |
| 714 | else |
| 715 | { |
| 716 | const UINT32 rayStart = startIdx; |
| 717 | const UINT32 rayEnd = endIdx; |
| 718 | const UINT32 numRays = rayEnd - rayStart; |
| 719 | |
| 720 | const auto segments = bs_stack_alloc<LineSegment3>(numRays); |
| 721 | const auto hits = bs_stack_alloc<ParticleHitInfo>(numRays); |
| 722 | |
| 723 | for(UINT32 i = 0; i < numRays; i++) |
| 724 | { |
| 725 | const Vector3& prevPosition = particles.prevPosition[rayStart + i]; |
| 726 | const Vector3& position = particles.position[rayStart + i]; |
| 727 | |
| 728 | segments[i] = LineSegment3(prevPosition, position); |
| 729 | } |
| 730 | |
| 731 | if(!state.worldSpace) |
| 732 | { |
| 733 | for (UINT32 i = 0; i < numRays; i++) |
| 734 | { |
| 735 | segments[i].start = state.localToWorld.multiplyAffine(segments[i].start); |
| 736 | segments[i].end = state.localToWorld.multiplyAffine(segments[i].end); |
| 737 | } |
| 738 | } |
| 739 | |
| 740 | const PhysicsScene& physicsScene = *state.scene->getPhysicsScene(); |
| 741 | const UINT32 numHits = groupRaycast(physicsScene, segments, hits, numRays, mDesc.layer); |
| 742 | |
| 743 | if(!state.worldSpace) |
| 744 | { |
| 745 | for (UINT32 i = 0; i < numHits; i++) |
| 746 | { |
| 747 | hits[i].position = state.worldToLocal.multiplyAffine(hits[i].position); |
| 748 | hits[i].normal = state.worldToLocal.multiplyDirection(hits[i].normal); |
| 749 | } |
| 750 | } |
| 751 | |
| 752 | for(UINT32 i = 0; i < numHits; i++) |
| 753 | { |
| 754 | ParticleHitInfo& hitInfo = hits[i]; |
| 755 | const UINT32 particleIdx = rayStart + hitInfo.idx; |
| 756 | |
| 757 | Vector3& position = particles.position[particleIdx]; |
| 758 | Vector3& velocity = particles.velocity[particleIdx]; |
| 759 | |
| 760 | calcCollisionResponse(position, velocity, hitInfo, mDesc); |
| 761 | |
| 762 | particles.lifetime[particleIdx] -= mDesc.lifetimeLoss * particles.initialLifetime[particleIdx]; |
| 763 | } |
| 764 | |
| 765 | bs_stack_free(hits); |
| 766 | bs_stack_free(segments); |
| 767 | } |
| 768 | } |
| 769 | |
| 770 | SPtr<ParticleCollisions> ParticleCollisions::create(const PARTICLE_COLLISIONS_DESC& desc) |
| 771 | { |
| 772 | return bs_shared_ptr_new<ParticleCollisions>(desc); |
| 773 | } |
| 774 | |
| 775 | SPtr<ParticleCollisions> ParticleCollisions::create() |
| 776 | { |
| 777 | return bs_shared_ptr_new<ParticleCollisions>(); |
| 778 | } |
| 779 | |
| 780 | RTTITypeBase* ParticleCollisions::getRTTIStatic() |
| 781 | { |
| 782 | return ParticleCollisionsRTTI::instance(); |
| 783 | } |
| 784 | |
| 785 | RTTITypeBase* ParticleCollisions::getRTTI() const |
| 786 | { |
| 787 | return getRTTIStatic(); |
| 788 | } |
| 789 | } |
| 790 | |