| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** A four dimensional vector. */ |
| 15 | class BS_UTILITY_EXPORT Vector4 |
| 16 | { |
| 17 | public: |
| 18 | float x, y, z, w; |
| 19 | |
| 20 | public: |
| 21 | Vector4() = default; |
| 22 | |
| 23 | constexpr Vector4(BS_ZERO) |
| 24 | :x(0.0f), y(0.0f), z(0.0f), w(0.0f) |
| 25 | { } |
| 26 | |
| 27 | constexpr Vector4(float x, float y, float z, float w) |
| 28 | :x(x), y(y), z(z), w(w) |
| 29 | { } |
| 30 | |
| 31 | constexpr explicit Vector4(const Vector3& vec, float w = 0.0f) |
| 32 | :x(vec.x), y(vec.y), z(vec.z), w(w) |
| 33 | { } |
| 34 | |
| 35 | /** Exchange the contents of this vector with another. */ |
| 36 | void swap(Vector4& other) |
| 37 | { |
| 38 | std::swap(x, other.x); |
| 39 | std::swap(y, other.y); |
| 40 | std::swap(z, other.z); |
| 41 | std::swap(w, other.w); |
| 42 | } |
| 43 | |
| 44 | float operator[] (UINT32 i) const |
| 45 | { |
| 46 | assert (i < 4); |
| 47 | |
| 48 | return *(&x+i); |
| 49 | } |
| 50 | |
| 51 | float& operator[] (UINT32 i) |
| 52 | { |
| 53 | assert(i < 4); |
| 54 | |
| 55 | return *(&x+i); |
| 56 | } |
| 57 | |
| 58 | /** Pointer accessor for direct copying. */ |
| 59 | float* ptr() |
| 60 | { |
| 61 | return &x; |
| 62 | } |
| 63 | |
| 64 | /** Pointer accessor for direct copying. */ |
| 65 | const float* ptr() const |
| 66 | { |
| 67 | return &x; |
| 68 | } |
| 69 | |
| 70 | Vector4& operator= (float rhs) |
| 71 | { |
| 72 | x = rhs; |
| 73 | y = rhs; |
| 74 | z = rhs; |
| 75 | w = rhs; |
| 76 | |
| 77 | return *this; |
| 78 | } |
| 79 | |
| 80 | bool operator== (const Vector4& rhs) const |
| 81 | { |
| 82 | return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w); |
| 83 | } |
| 84 | |
| 85 | bool operator!= (const Vector4& rhs) const |
| 86 | { |
| 87 | return (x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w); |
| 88 | } |
| 89 | |
| 90 | Vector4& operator= (const Vector3& rhs) |
| 91 | { |
| 92 | x = rhs.x; |
| 93 | y = rhs.y; |
| 94 | z = rhs.z; |
| 95 | w = 1.0f; |
| 96 | |
| 97 | return *this; |
| 98 | } |
| 99 | |
| 100 | Vector4 operator+ (const Vector4& rhs) const |
| 101 | { |
| 102 | return Vector4(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w); |
| 103 | } |
| 104 | |
| 105 | Vector4 operator- (const Vector4& rhs) const |
| 106 | { |
| 107 | return Vector4(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w); |
| 108 | } |
| 109 | |
| 110 | Vector4 operator* (float rhs) const |
| 111 | { |
| 112 | return Vector4(x * rhs, y * rhs, z * rhs, w * rhs); |
| 113 | } |
| 114 | |
| 115 | Vector4 operator* (const Vector4& rhs) const |
| 116 | { |
| 117 | return Vector4(rhs.x * x, rhs.y * y, rhs.z * z, rhs.w * w); |
| 118 | } |
| 119 | |
| 120 | Vector4 operator/ (float rhs) const |
| 121 | { |
| 122 | assert(rhs != 0.0f); |
| 123 | |
| 124 | float inv = 1.0f / rhs; |
| 125 | return Vector4(x * inv, y * inv, z * inv, w * inv); |
| 126 | } |
| 127 | |
| 128 | Vector4 operator/ (const Vector4& rhs) const |
| 129 | { |
| 130 | return Vector4(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); |
| 131 | } |
| 132 | |
| 133 | const Vector4& operator+ () const |
| 134 | { |
| 135 | return *this; |
| 136 | } |
| 137 | |
| 138 | Vector4 operator- () const |
| 139 | { |
| 140 | return Vector4(-x, -y, -z, -w); |
| 141 | } |
| 142 | |
| 143 | friend Vector4 operator* (float lhs, const Vector4& rhs) |
| 144 | { |
| 145 | return Vector4(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); |
| 146 | } |
| 147 | |
| 148 | friend Vector4 operator/ (float lhs, const Vector4& rhs) |
| 149 | { |
| 150 | return Vector4(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w); |
| 151 | } |
| 152 | |
| 153 | friend Vector4 operator+ (const Vector4& lhs, float rhs) |
| 154 | { |
| 155 | return Vector4(lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs); |
| 156 | } |
| 157 | |
| 158 | friend Vector4 operator+ (float lhs, const Vector4& rhs) |
| 159 | { |
| 160 | return Vector4(lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); |
| 161 | } |
| 162 | |
| 163 | friend Vector4 operator- (const Vector4& lhs, float rhs) |
| 164 | { |
| 165 | return Vector4(lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs); |
| 166 | } |
| 167 | |
| 168 | friend Vector4 operator- (float lhs, Vector4& rhs) |
| 169 | { |
| 170 | return Vector4(lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); |
| 171 | } |
| 172 | |
| 173 | Vector4& operator+= (const Vector4& rhs) |
| 174 | { |
| 175 | x += rhs.x; |
| 176 | y += rhs.y; |
| 177 | z += rhs.z; |
| 178 | w += rhs.w; |
| 179 | |
| 180 | return *this; |
| 181 | } |
| 182 | |
| 183 | Vector4& operator-= (const Vector4& rhs) |
| 184 | { |
| 185 | x -= rhs.x; |
| 186 | y -= rhs.y; |
| 187 | z -= rhs.z; |
| 188 | w -= rhs.w; |
| 189 | |
| 190 | return *this; |
| 191 | } |
| 192 | |
| 193 | Vector4& operator*= (float rhs) |
| 194 | { |
| 195 | x *= rhs; |
| 196 | y *= rhs; |
| 197 | z *= rhs; |
| 198 | w *= rhs; |
| 199 | |
| 200 | return *this; |
| 201 | } |
| 202 | |
| 203 | Vector4& operator+= (float rhs) |
| 204 | { |
| 205 | x += rhs; |
| 206 | y += rhs; |
| 207 | z += rhs; |
| 208 | w += rhs; |
| 209 | |
| 210 | return *this; |
| 211 | } |
| 212 | |
| 213 | Vector4& operator-= (float rhs) |
| 214 | { |
| 215 | x -= rhs; |
| 216 | y -= rhs; |
| 217 | z -= rhs; |
| 218 | w -= rhs; |
| 219 | |
| 220 | return *this; |
| 221 | } |
| 222 | |
| 223 | Vector4& operator*= (Vector4& rhs) |
| 224 | { |
| 225 | x *= rhs.x; |
| 226 | y *= rhs.y; |
| 227 | z *= rhs.z; |
| 228 | w *= rhs.w; |
| 229 | |
| 230 | return *this; |
| 231 | } |
| 232 | |
| 233 | Vector4& operator/= (float rhs) |
| 234 | { |
| 235 | assert(rhs != 0.0f); |
| 236 | |
| 237 | float inv = 1.0f / rhs; |
| 238 | |
| 239 | x *= inv; |
| 240 | y *= inv; |
| 241 | z *= inv; |
| 242 | w *= inv; |
| 243 | |
| 244 | return *this; |
| 245 | } |
| 246 | |
| 247 | Vector4& operator/= (const Vector4& rhs) |
| 248 | { |
| 249 | x /= rhs.x; |
| 250 | y /= rhs.y; |
| 251 | z /= rhs.z; |
| 252 | w /= rhs.w; |
| 253 | |
| 254 | return *this; |
| 255 | } |
| 256 | |
| 257 | /** Calculates the dot (scalar) product of this vector with another. */ |
| 258 | float dot(const Vector4& vec) const |
| 259 | { |
| 260 | return x * vec.x + y * vec.y + z * vec.z + w * vec.w; |
| 261 | } |
| 262 | |
| 263 | /** Checks are any of the vector components NaN. */ |
| 264 | inline bool isNaN() const; |
| 265 | |
| 266 | static const Vector4 ZERO; |
| 267 | }; |
| 268 | |
| 269 | /** @} */ |
| 270 | |
| 271 | /** @cond SPECIALIZATIONS */ |
| 272 | BS_ALLOW_MEMCPY_SERIALIZATION(Vector4); |
| 273 | /** @endcond */ |
| 274 | } |
| 275 | |
| 276 | |