1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | |
7 | namespace bs { namespace ct |
8 | { |
9 | /** @addtogroup GL |
10 | * @{ |
11 | */ |
12 | |
13 | /** |
14 | * Abstract class that encapsulated an OpenGL context. Each platform should provide its own GLContext specialization. |
15 | */ |
16 | class GLContext |
17 | { |
18 | public: |
19 | GLContext() = default; |
20 | virtual ~GLContext() = default; |
21 | |
22 | /** Activates the rendering context (all subsequent rendering commands will be executed on it). */ |
23 | virtual void setCurrent(const RenderWindow& window) = 0; |
24 | |
25 | /** Deactivates the rendering context. Normally called just before setCurrent is called on another context. */ |
26 | virtual void endCurrent() = 0; |
27 | |
28 | /** Releases the render context, freeing all of its resources. */ |
29 | virtual void releaseContext() {} |
30 | }; |
31 | |
32 | /** @} */ |
33 | }} |