| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | |
| 7 | namespace bs { namespace ct |
| 8 | { |
| 9 | /** @addtogroup GL |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * Abstract class that encapsulated an OpenGL context. Each platform should provide its own GLContext specialization. |
| 15 | */ |
| 16 | class GLContext |
| 17 | { |
| 18 | public: |
| 19 | GLContext() = default; |
| 20 | virtual ~GLContext() = default; |
| 21 | |
| 22 | /** Activates the rendering context (all subsequent rendering commands will be executed on it). */ |
| 23 | virtual void setCurrent(const RenderWindow& window) = 0; |
| 24 | |
| 25 | /** Deactivates the rendering context. Normally called just before setCurrent is called on another context. */ |
| 26 | virtual void endCurrent() = 0; |
| 27 | |
| 28 | /** Releases the render context, freeing all of its resources. */ |
| 29 | virtual void releaseContext() {} |
| 30 | }; |
| 31 | |
| 32 | /** @} */ |
| 33 | }} |