| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "RenderAPI/BsGpuParamBlockBuffer.h" |
| 7 | #include "BsGLHardwareBuffer.h" |
| 8 | |
| 9 | namespace bs { namespace ct |
| 10 | { |
| 11 | /** @addtogroup GL |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** OpenGL implementation of a GPU parameter buffer (Uniform buffer). */ |
| 16 | class GLGpuParamBlockBuffer : public GpuParamBlockBuffer |
| 17 | { |
| 18 | public: |
| 19 | GLGpuParamBlockBuffer(UINT32 size, GpuBufferUsage usage, GpuDeviceFlags deviceMask); |
| 20 | ~GLGpuParamBlockBuffer(); |
| 21 | |
| 22 | /** Returns internal OpenGL uniform buffer handle. */ |
| 23 | GLuint getGLBufferId() const { return static_cast<GLHardwareBuffer*>(mBuffer)->getGLBufferId(); } |
| 24 | protected: |
| 25 | /** @copydoc GpuParamBlockBuffer::initialize */ |
| 26 | void initialize() override ; |
| 27 | }; |
| 28 | |
| 29 | /** @} */ |
| 30 | }} |
| 31 |