| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | class HardwareBuffer; |
| 11 | |
| 12 | /** @addtogroup RenderAPI |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** |
| 17 | * Represents a GPU parameter block buffer. Parameter block buffers are bound to GPU programs which then fetch |
| 18 | * parameters from those buffers. |
| 19 | * |
| 20 | * Writing or reading from this buffer will translate directly to API calls that update the GPU. |
| 21 | * |
| 22 | * @note Sim thread only. |
| 23 | */ |
| 24 | class BS_CORE_EXPORT GpuParamBlockBuffer : public CoreObject |
| 25 | { |
| 26 | public: |
| 27 | GpuParamBlockBuffer(UINT32 size, GpuBufferUsage usage); |
| 28 | virtual ~GpuParamBlockBuffer(); |
| 29 | |
| 30 | /** |
| 31 | * Write some data to the specified offset in the buffer. |
| 32 | * |
| 33 | * @note All values are in bytes. Actual hardware buffer update is delayed until rendering. |
| 34 | */ |
| 35 | void write(UINT32 offset, const void* data, UINT32 size); |
| 36 | |
| 37 | /** |
| 38 | * Read some data from the specified offset in the buffer. |
| 39 | * |
| 40 | * @note All values are in bytes. This reads from the cached CPU buffer and not from the GPU. |
| 41 | */ |
| 42 | void read(UINT32 offset, void* data, UINT32 size); |
| 43 | |
| 44 | /** |
| 45 | * Clear specified section of the buffer to zero. |
| 46 | * |
| 47 | * @note All values are in bytes. Actual hardware buffer update is delayed until rendering. |
| 48 | */ |
| 49 | void zeroOut(UINT32 offset, UINT32 size); |
| 50 | |
| 51 | /** Returns internal cached data of the buffer. */ |
| 52 | const UINT8* getCachedData() const { return mCachedData; } |
| 53 | |
| 54 | /** Returns the size of the buffer in bytes. */ |
| 55 | UINT32 getSize() const { return mSize; } |
| 56 | |
| 57 | /** Retrieves a core implementation of a GPU param block buffer usable only from the core thread. */ |
| 58 | SPtr<ct::GpuParamBlockBuffer> getCore() const; |
| 59 | |
| 60 | /** @copydoc HardwareBufferManager::createGpuParamBlockBuffer */ |
| 61 | static SPtr<GpuParamBlockBuffer> create(UINT32 size, GpuBufferUsage usage = GBU_DYNAMIC); |
| 62 | |
| 63 | protected: |
| 64 | /** @copydoc CoreObject::createCore */ |
| 65 | SPtr<ct::CoreObject> createCore() const override; |
| 66 | |
| 67 | /** @copydoc CoreObject::syncToCore */ |
| 68 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 69 | |
| 70 | GpuBufferUsage mUsage; |
| 71 | UINT32 mSize; |
| 72 | UINT8* mCachedData; |
| 73 | }; |
| 74 | |
| 75 | /** @} */ |
| 76 | |
| 77 | namespace ct |
| 78 | { |
| 79 | /** @addtogroup RenderAPI-Internal |
| 80 | * @{ |
| 81 | */ |
| 82 | |
| 83 | /** |
| 84 | * Core thread version of a bs::GpuParamBlockBuffer. |
| 85 | * |
| 86 | * @note Core thread only. |
| 87 | */ |
| 88 | class BS_CORE_EXPORT GpuParamBlockBuffer : public CoreObject |
| 89 | { |
| 90 | public: |
| 91 | GpuParamBlockBuffer(UINT32 size, GpuBufferUsage usage, GpuDeviceFlags deviceMask); |
| 92 | virtual ~GpuParamBlockBuffer(); |
| 93 | |
| 94 | /** |
| 95 | * Writes all of the specified data to the buffer. Data size must be the same size as the buffer. |
| 96 | * |
| 97 | * @param[in] data Data to write. Must match the size of the buffer. |
| 98 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
| 99 | */ |
| 100 | void writeToGPU(const UINT8* data, UINT32 queueIdx = 0); |
| 101 | |
| 102 | /** |
| 103 | * Flushes any cached data into the actual GPU buffer. |
| 104 | * |
| 105 | * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc. |
| 106 | */ |
| 107 | void flushToGPU(UINT32 queueIdx = 0); |
| 108 | |
| 109 | /** |
| 110 | * Write some data to the specified offset in the buffer. |
| 111 | * |
| 112 | * @note All values are in bytes. Actual hardware buffer update is delayed until rendering or until |
| 113 | * flushToGPU() is called. |
| 114 | */ |
| 115 | void write(UINT32 offset, const void* data, UINT32 size); |
| 116 | |
| 117 | /** |
| 118 | * Read some data from the specified offset in the buffer. |
| 119 | * |
| 120 | * @note All values are in bytes. This reads from the cached CPU buffer and not directly from the GPU. |
| 121 | */ |
| 122 | void read(UINT32 offset, void* data, UINT32 size); |
| 123 | |
| 124 | /** |
| 125 | * Clear specified section of the buffer to zero. |
| 126 | * |
| 127 | * @note All values are in bytes. Actual hardware buffer update is delayed until rendering or until |
| 128 | * flushToGPU() is called. |
| 129 | */ |
| 130 | void zeroOut(UINT32 offset, UINT32 size); |
| 131 | |
| 132 | /** Returns the size of the buffer in bytes. */ |
| 133 | UINT32 getSize() const { return mSize; } |
| 134 | |
| 135 | /** @copydoc HardwareBufferManager::createGpuParamBlockBuffer */ |
| 136 | static SPtr<GpuParamBlockBuffer> create(UINT32 size, GpuBufferUsage usage = GBU_DYNAMIC, |
| 137 | GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 138 | |
| 139 | protected: |
| 140 | friend class HardwareBufferManager; |
| 141 | |
| 142 | /** @copydoc CoreObject::syncToCore */ |
| 143 | void syncToCore(const CoreSyncData& data) override; |
| 144 | |
| 145 | /** @copydoc CoreObject::initialize */ |
| 146 | void initialize() override; |
| 147 | |
| 148 | HardwareBuffer* mBuffer; |
| 149 | |
| 150 | GpuBufferUsage mUsage; |
| 151 | UINT32 mSize; |
| 152 | |
| 153 | UINT8* mCachedData; |
| 154 | bool mGPUBufferDirty; |
| 155 | }; |
| 156 | |
| 157 | /** @} */ |
| 158 | } |
| 159 | } |