| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGLHardwareBuffer.h" |
| 4 | #include "BsGLHardwareBufferManager.h" |
| 5 | #include "Error/BsException.h" |
| 6 | #include "BsGLCommandBuffer.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | GLHardwareBuffer::GLHardwareBuffer(GLenum target, UINT32 size, GpuBufferUsage usage) |
| 11 | : HardwareBuffer(size, usage, GDF_DEFAULT), mTarget(target) |
| 12 | { |
| 13 | glGenBuffers(1, &mBufferId); |
| 14 | BS_CHECK_GL_ERROR(); |
| 15 | |
| 16 | if (!mBufferId) |
| 17 | BS_EXCEPT(InternalErrorException, "Cannot create GL buffer" ); |
| 18 | |
| 19 | glBindBuffer(target, mBufferId); |
| 20 | BS_CHECK_GL_ERROR(); |
| 21 | |
| 22 | glBufferData(target, size, nullptr, GLHardwareBufferManager::getGLUsage(usage)); |
| 23 | BS_CHECK_GL_ERROR(); |
| 24 | } |
| 25 | |
| 26 | GLHardwareBuffer::~GLHardwareBuffer() |
| 27 | { |
| 28 | if (mBufferId != 0) |
| 29 | { |
| 30 | glDeleteBuffers(1, &mBufferId); |
| 31 | BS_CHECK_GL_ERROR(); |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | void* GLHardwareBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) |
| 36 | { |
| 37 | // If no buffer ID it's assumed this type of buffer is unsupported and we silently fail (it's up to the creator |
| 38 | // if the buffer to check for support and potentially print a warning) |
| 39 | if(mBufferId == 0) |
| 40 | return nullptr; |
| 41 | |
| 42 | GLenum access = 0; |
| 43 | |
| 44 | glBindBuffer(mTarget, mBufferId); |
| 45 | BS_CHECK_GL_ERROR(); |
| 46 | |
| 47 | if ((options == GBL_WRITE_ONLY) || (options == GBL_WRITE_ONLY_NO_OVERWRITE) || (options == GBL_WRITE_ONLY_DISCARD)) |
| 48 | { |
| 49 | access = GL_MAP_WRITE_BIT; |
| 50 | |
| 51 | if (options == GBL_WRITE_ONLY_DISCARD) |
| 52 | access |= GL_MAP_INVALIDATE_BUFFER_BIT; |
| 53 | else if (options == GBL_WRITE_ONLY_NO_OVERWRITE) |
| 54 | access |= GL_MAP_UNSYNCHRONIZED_BIT; |
| 55 | } |
| 56 | else if (options == GBL_READ_ONLY) |
| 57 | access = GL_MAP_READ_BIT; |
| 58 | else |
| 59 | access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; |
| 60 | |
| 61 | void* buffer = nullptr; |
| 62 | |
| 63 | if (length > 0) |
| 64 | { |
| 65 | buffer = glMapBufferRange(mTarget, offset, length, access); |
| 66 | BS_CHECK_GL_ERROR(); |
| 67 | |
| 68 | if (buffer == nullptr) |
| 69 | BS_EXCEPT(InternalErrorException, "Cannot map OpenGL buffer." ); |
| 70 | |
| 71 | mZeroLocked = false; |
| 72 | } |
| 73 | else |
| 74 | mZeroLocked = true; |
| 75 | |
| 76 | return static_cast<void*>(static_cast<unsigned char*>(buffer)); |
| 77 | } |
| 78 | |
| 79 | void GLHardwareBuffer::unmap() |
| 80 | { |
| 81 | if(mBufferId == 0) |
| 82 | return; |
| 83 | |
| 84 | glBindBuffer(mTarget, mBufferId); |
| 85 | BS_CHECK_GL_ERROR(); |
| 86 | |
| 87 | if (!mZeroLocked) |
| 88 | { |
| 89 | if (!glUnmapBuffer(mTarget)) |
| 90 | { |
| 91 | BS_CHECK_GL_ERROR(); |
| 92 | BS_EXCEPT(InternalErrorException, "Buffer data corrupted, please reload." ); |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | void GLHardwareBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) |
| 98 | { |
| 99 | if(mBufferId == 0) |
| 100 | return; |
| 101 | |
| 102 | void* bufferData = lock(offset, length, GBL_READ_ONLY, deviceIdx, queueIdx); |
| 103 | memcpy(dest, bufferData, length); |
| 104 | unlock(); |
| 105 | } |
| 106 | |
| 107 | void GLHardwareBuffer::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags, UINT32 queueIdx) |
| 108 | { |
| 109 | if(mBufferId == 0) |
| 110 | return; |
| 111 | |
| 112 | GpuLockOptions lockOption = GBL_WRITE_ONLY; |
| 113 | if (writeFlags == BWT_DISCARD) |
| 114 | lockOption = GBL_WRITE_ONLY_DISCARD; |
| 115 | else if (writeFlags == BTW_NO_OVERWRITE) |
| 116 | lockOption = GBL_WRITE_ONLY_NO_OVERWRITE; |
| 117 | |
| 118 | void* bufferData = lock(offset, length, lockOption, 0, queueIdx); |
| 119 | memcpy(bufferData, source, length); |
| 120 | unlock(); |
| 121 | } |
| 122 | |
| 123 | void GLHardwareBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
| 124 | bool discardWholeBuffer, const SPtr<ct::CommandBuffer>& commandBuffer) |
| 125 | { |
| 126 | if(mBufferId == 0) |
| 127 | return; |
| 128 | |
| 129 | auto executeRef = [this](HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length) |
| 130 | { |
| 131 | GLHardwareBuffer& glSrcBuffer = static_cast<GLHardwareBuffer&>(srcBuffer); |
| 132 | |
| 133 | glBindBuffer(GL_COPY_READ_BUFFER, glSrcBuffer.getGLBufferId()); |
| 134 | BS_CHECK_GL_ERROR(); |
| 135 | |
| 136 | glBindBuffer(GL_COPY_WRITE_BUFFER, mBufferId); |
| 137 | BS_CHECK_GL_ERROR(); |
| 138 | |
| 139 | glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, dstOffset, length); |
| 140 | BS_CHECK_GL_ERROR(); |
| 141 | }; |
| 142 | |
| 143 | if (commandBuffer == nullptr) |
| 144 | executeRef(srcBuffer, srcOffset, dstOffset, length); |
| 145 | else |
| 146 | { |
| 147 | auto execute = [&]() { executeRef(srcBuffer, srcOffset, dstOffset, length); }; |
| 148 | |
| 149 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
| 150 | cb->queueCommand(execute); |
| 151 | } |
| 152 | |
| 153 | } |
| 154 | }} |
| 155 | |