1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "RenderAPI/BsOcclusionQuery.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup GL |
11 | * @{ |
12 | */ |
13 | |
14 | /** OpenGL implementation of an occlusion query. */ |
15 | class GLOcclusionQuery : public OcclusionQuery |
16 | { |
17 | public: |
18 | GLOcclusionQuery(bool binary, UINT32 deviceIdx); |
19 | ~GLOcclusionQuery(); |
20 | |
21 | /** @copydoc OcclusionQuery::begin */ |
22 | void begin(const SPtr<CommandBuffer>& cb = nullptr) override; |
23 | |
24 | /** @copydoc OcclusionQuery::end */ |
25 | void end(const SPtr<CommandBuffer>& cb = nullptr) override; |
26 | |
27 | /** @copydoc OcclusionQuery::isReady */ |
28 | bool isReady() const override; |
29 | |
30 | /** @copydoc OcclusionQuery::getNumSamples */ |
31 | UINT32 getNumSamples() override; |
32 | |
33 | private: |
34 | friend class QueryManager; |
35 | |
36 | /** Processes query results and saves them for later use. To be called when query has completed. */ |
37 | void finalize(); |
38 | |
39 | private: |
40 | GLuint mQueryObj = 0; |
41 | bool mFinalized = false; |
42 | bool mEndIssued = false; |
43 | |
44 | UINT32 mNumSamples = 0; |
45 | }; |
46 | |
47 | /** @} */ |
48 | }} |