1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "Image/BsPixelUtil.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup GL |
11 | * @{ |
12 | */ |
13 | |
14 | /** Converts pixel formats to OpenGL formats */ |
15 | class GLPixelUtil |
16 | { |
17 | public: |
18 | /** Finds the closest pixel format that OpenGL supports. */ |
19 | static PixelFormat getClosestSupportedPF(PixelFormat format, TextureType texType, int usage); |
20 | |
21 | /** Returns matching OpenGL base pixel format type if one is found, zero otherwise. */ |
22 | static GLenum getGLOriginFormat(PixelFormat format); |
23 | |
24 | /** Returns OpenGL data type used in the provided format. */ |
25 | static GLenum getGLOriginDataType(PixelFormat format); |
26 | |
27 | /** |
28 | * Returns matching OpenGL internal pixel format type if one is found, zero otherwise. Optionally returns an SRGB |
29 | * format if @p hwGamma is specified and such format exists. |
30 | */ |
31 | static GLenum getGLInternalFormat(PixelFormat format, bool hwGamma = false); |
32 | |
33 | /** Returns an OpenGL type that should be used for creating a buffer for the specified depth/stencil format. */ |
34 | static GLenum getDepthStencilTypeFromPF(PixelFormat format); |
35 | |
36 | /** Returns an OpenGL format that should be used for creating a buffer for the specified depth/stencil format. */ |
37 | static GLenum getDepthStencilFormatFromPF(PixelFormat format); |
38 | |
39 | /** Converts engine GPU buffer format to OpenGL GPU buffer format. */ |
40 | static GLenum getBufferFormat(GpuBufferFormat format); |
41 | |
42 | }; |
43 | |
44 | /** @} */ |
45 | }} |