| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | * \file |
| 31 | * \brief Castle: multi-tenant repeat engine, compiler code. |
| 32 | */ |
| 33 | |
| 34 | #ifndef NFA_CASTLECOMPILE_H |
| 35 | #define NFA_CASTLECOMPILE_H |
| 36 | |
| 37 | #include "nfa_kind.h" |
| 38 | #include "ue2common.h" |
| 39 | #include "nfagraph/ng_repeat.h" |
| 40 | #include "util/bytecode_ptr.h" |
| 41 | #include "util/depth.h" |
| 42 | #include "util/flat_containers.h" |
| 43 | |
| 44 | #include <map> |
| 45 | #include <memory> |
| 46 | #include <set> |
| 47 | #include <unordered_map> |
| 48 | #include <vector> |
| 49 | |
| 50 | struct NFA; |
| 51 | |
| 52 | namespace ue2 { |
| 53 | |
| 54 | class CharReach; |
| 55 | class NGHolder; |
| 56 | class ReportManager; |
| 57 | struct CompileContext; |
| 58 | |
| 59 | /** |
| 60 | * \brief Prototype for a Castle engine: contains at least one CastleRepeat. |
| 61 | * |
| 62 | * Currently, all repeats in a Castle must have the same character |
| 63 | * reachability. |
| 64 | * |
| 65 | * A CastleProto is converted into a single NFA, with each top triggering a |
| 66 | * unique repeat. A CastleProto can contain at most CastleProto::max_occupancy |
| 67 | * elements. |
| 68 | */ |
| 69 | struct CastleProto { |
| 70 | static constexpr size_t max_occupancy = 65536; // arbitrary limit |
| 71 | CastleProto(nfa_kind k, const PureRepeat &pr); |
| 72 | const CharReach &reach() const; |
| 73 | |
| 74 | /** \brief Add a new repeat. */ |
| 75 | u32 add(const PureRepeat &pr); |
| 76 | |
| 77 | /** \brief Remove a repeat. */ |
| 78 | void erase(u32 top); |
| 79 | |
| 80 | /** |
| 81 | * \brief Merge in the given repeat, returning the top used. |
| 82 | * |
| 83 | * If the repeat already exists in this castle, we will re-use (and return) |
| 84 | * the old top. If it doesn't, it will be added and assigned a new top. |
| 85 | * Returns \ref max_occupancy if capacity would be exceeded. |
| 86 | */ |
| 87 | u32 merge(const PureRepeat &pr); |
| 88 | |
| 89 | /** \brief Mapping from unique top id to repeat. */ |
| 90 | std::map<u32, PureRepeat> repeats; |
| 91 | |
| 92 | /** \brief Mapping from report to associated tops. */ |
| 93 | std::unordered_map<ReportID, flat_set<u32>> report_map; |
| 94 | |
| 95 | /** |
| 96 | * \brief Next top id to use. Repeats may be removed without top remapping, |
| 97 | * so we track this explicitly instead of using repeats.size(). |
| 98 | */ |
| 99 | u32 next_top = 1; |
| 100 | |
| 101 | /** \brief Kind for this engine. */ |
| 102 | nfa_kind kind; |
| 103 | }; |
| 104 | |
| 105 | std::set<ReportID> all_reports(const CastleProto &proto); |
| 106 | depth findMinWidth(const CastleProto &proto); |
| 107 | depth findMaxWidth(const CastleProto &proto); |
| 108 | depth findMinWidth(const CastleProto &proto, u32 top); |
| 109 | depth findMaxWidth(const CastleProto &proto, u32 top); |
| 110 | |
| 111 | /** |
| 112 | * \brief Remap tops to be contiguous. |
| 113 | * |
| 114 | * Remap the tops in the given CastleProto so that they're contiguous in the |
| 115 | * range [0 .. N-1]. |
| 116 | */ |
| 117 | void remapCastleTops(CastleProto &proto, std::map<u32, u32> &top_map); |
| 118 | |
| 119 | /** |
| 120 | * \brief Construct an NFA from a CastleProto. |
| 121 | * |
| 122 | * NOTE: Tops must be contiguous, i.e. \ref remapCastleTops must have been run |
| 123 | * first. |
| 124 | */ |
| 125 | bytecode_ptr<NFA> |
| 126 | buildCastle(const CastleProto &proto, |
| 127 | const std::map<u32, std::vector<std::vector<CharReach>>> &triggers, |
| 128 | const CompileContext &cc, const ReportManager &rm); |
| 129 | |
| 130 | /** |
| 131 | * \brief Merge two CastleProto prototypes together, if possible. If a |
| 132 | * particular repeat from c2 is already in c1, then it will be reused rather |
| 133 | * than adding a duplicate repeat. |
| 134 | * |
| 135 | * Returns true if merge of all repeats in c2 into c1 succeeds, and fills |
| 136 | * mapping with the repeat indices. |
| 137 | */ |
| 138 | bool mergeCastle(CastleProto &c1, const CastleProto &c2, |
| 139 | std::map<u32, u32> &top_map); |
| 140 | |
| 141 | /** |
| 142 | * \brief True if the two castles are identical with respect to the reports |
| 143 | * given; i.e. the same tops lead to the same repeats, just with report1 in c1 |
| 144 | * and report2 in c2. |
| 145 | * |
| 146 | * Repeats leading to other reports are ignored. |
| 147 | */ |
| 148 | bool is_equal(const CastleProto &c1, ReportID report1, const CastleProto &c2, |
| 149 | ReportID report2); |
| 150 | |
| 151 | /** |
| 152 | * \brief True if the two castles given are identical. |
| 153 | */ |
| 154 | bool is_equal(const CastleProto &c1, const CastleProto &c2); |
| 155 | |
| 156 | /** |
| 157 | * \brief True if the given castle contains more than a single instance of any |
| 158 | * of the reports in the given set. |
| 159 | */ |
| 160 | bool requiresDedupe(const CastleProto &proto, |
| 161 | const flat_set<ReportID> &reports); |
| 162 | |
| 163 | /** |
| 164 | * \brief Build an NGHolder from a CastleProto. |
| 165 | */ |
| 166 | std::unique_ptr<NGHolder> makeHolder(const CastleProto &castle, |
| 167 | const CompileContext &cc); |
| 168 | |
| 169 | } // namespace ue2 |
| 170 | |
| 171 | #endif // NFA_CASTLECOMPILE_H |
| 172 | |