| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief API for handling bounded repeats. |
| 31 | * |
| 32 | * This file provides an internal API for handling bounded repeats of character |
| 33 | * classes. It is used by the Large Bounded Repeat (LBR) engine and by the |
| 34 | * bounded repeat handling in the LimEx NFA engine as well. |
| 35 | * |
| 36 | * The state required by these functions is split into two regions: |
| 37 | * |
| 38 | * 1. Control block. This is a small structure (size varies with repeat mode) |
| 39 | * that may be copied around or compressed into stream state. |
| 40 | * 2. Repeat state. This is a larger structure that can be quite big for large |
| 41 | * repeats, often containing a multibit ring or large vector of indices. |
| 42 | * This generally lives in stream state and is not copied. |
| 43 | */ |
| 44 | |
| 45 | #ifndef REPEAT_H |
| 46 | #define REPEAT_H |
| 47 | |
| 48 | #include "ue2common.h" |
| 49 | #include "repeat_internal.h" |
| 50 | #include "util/bitutils.h" |
| 51 | |
| 52 | #ifdef __cplusplus |
| 53 | extern "C" |
| 54 | { |
| 55 | #endif |
| 56 | |
| 57 | /** Returns the offset of the most recent 'top' offset set in the repeat. */ |
| 58 | static really_inline |
| 59 | u64a repeatLastTop(const struct RepeatInfo *info, |
| 60 | const union RepeatControl *ctrl, const void *state); |
| 61 | |
| 62 | /** Returns the offset of the next match after 'offset', or zero if no further |
| 63 | * matches are possible. */ |
| 64 | static really_inline |
| 65 | u64a repeatNextMatch(const struct RepeatInfo *info, |
| 66 | const union RepeatControl *ctrl, const void *state, |
| 67 | u64a offset); |
| 68 | |
| 69 | /** Stores a new top in the repeat. If is_alive is false, the repeat will be |
| 70 | * initialised first and this top will become the first (and only) one. */ |
| 71 | static really_inline |
| 72 | void repeatStore(const struct RepeatInfo *info, union RepeatControl *ctrl, |
| 73 | void *state, u64a offset, char is_alive); |
| 74 | |
| 75 | /** Return type for repeatHasMatch. */ |
| 76 | enum RepeatMatch { |
| 77 | REPEAT_NOMATCH, /**< This offset is not a valid match. */ |
| 78 | REPEAT_MATCH, /**< This offset is a valid match. */ |
| 79 | REPEAT_STALE /**< This offset is not a valid match and no greater |
| 80 | offset will be (unless another top is stored). */ |
| 81 | }; |
| 82 | |
| 83 | /** Query whether the repeat has a match at the given offset. Returns |
| 84 | * ::REPEAT_STALE if it does not have a match at that offset _and_ |
| 85 | * no further matches are possible. */ |
| 86 | static really_inline |
| 87 | enum RepeatMatch repeatHasMatch(const struct RepeatInfo *info, |
| 88 | const union RepeatControl *ctrl, |
| 89 | const void *state, u64a offset); |
| 90 | |
| 91 | /** \brief Serialize a packed version of the repeat control block into stream |
| 92 | * state. */ |
| 93 | void repeatPack(char *dest, const struct RepeatInfo *info, |
| 94 | const union RepeatControl *ctrl, u64a offset); |
| 95 | |
| 96 | /** \brief Deserialize a packed version of the repeat control block. */ |
| 97 | void repeatUnpack(const char *src, const struct RepeatInfo *info, u64a offset, |
| 98 | union RepeatControl *ctrl); |
| 99 | |
| 100 | //// |
| 101 | //// IMPLEMENTATION. |
| 102 | //// |
| 103 | |
| 104 | u64a repeatLastTopRing(const struct RepeatInfo *info, |
| 105 | const union RepeatControl *ctrl); |
| 106 | |
| 107 | u64a repeatLastTopRange(const union RepeatControl *ctrl, |
| 108 | const void *state); |
| 109 | |
| 110 | u64a repeatLastTopBitmap(const union RepeatControl *ctrl); |
| 111 | |
| 112 | u64a repeatLastTopTrailer(const struct RepeatInfo *info, |
| 113 | const union RepeatControl *ctrl); |
| 114 | |
| 115 | u64a repeatLastTopSparseOptimalP(const struct RepeatInfo *info, |
| 116 | const union RepeatControl *ctrl, |
| 117 | const void *state); |
| 118 | |
| 119 | static really_inline |
| 120 | u64a repeatLastTop(const struct RepeatInfo *info, |
| 121 | const union RepeatControl *ctrl, const void *state) { |
| 122 | assert(info && ctrl && state); |
| 123 | |
| 124 | switch ((enum RepeatType)info->type) { |
| 125 | case REPEAT_RING: |
| 126 | return repeatLastTopRing(info, ctrl); |
| 127 | case REPEAT_FIRST: |
| 128 | case REPEAT_LAST: |
| 129 | return ctrl->offset.offset; |
| 130 | case REPEAT_RANGE: |
| 131 | return repeatLastTopRange(ctrl, state); |
| 132 | case REPEAT_BITMAP: |
| 133 | return repeatLastTopBitmap(ctrl); |
| 134 | case REPEAT_SPARSE_OPTIMAL_P: |
| 135 | return repeatLastTopSparseOptimalP(info, ctrl, state); |
| 136 | case REPEAT_TRAILER: |
| 137 | return repeatLastTopTrailer(info, ctrl); |
| 138 | case REPEAT_ALWAYS: |
| 139 | return 0; |
| 140 | } |
| 141 | |
| 142 | DEBUG_PRINTF("bad repeat type %u\n" , info->type); |
| 143 | assert(0); |
| 144 | return 0; |
| 145 | } |
| 146 | |
| 147 | // Used for both FIRST and LAST models. |
| 148 | static really_inline |
| 149 | u64a repeatNextMatchOffset(const struct RepeatInfo *info, |
| 150 | const union RepeatControl *ctrl, u64a offset) { |
| 151 | u64a first = ctrl->offset.offset + info->repeatMin; |
| 152 | if (offset < first) { |
| 153 | return first; |
| 154 | } |
| 155 | |
| 156 | if (info->repeatMax == REPEAT_INF || |
| 157 | offset < ctrl->offset.offset + info->repeatMax) { |
| 158 | return offset + 1; |
| 159 | } |
| 160 | |
| 161 | return 0; // No more matches. |
| 162 | } |
| 163 | |
| 164 | u64a repeatNextMatchRing(const struct RepeatInfo *info, |
| 165 | const union RepeatControl *ctrl, |
| 166 | const void *state, u64a offset); |
| 167 | |
| 168 | u64a repeatNextMatchRange(const struct RepeatInfo *info, |
| 169 | const union RepeatControl *ctrl, |
| 170 | const void *state, u64a offset); |
| 171 | |
| 172 | u64a repeatNextMatchBitmap(const struct RepeatInfo *info, |
| 173 | const union RepeatControl *ctrl, u64a offset); |
| 174 | |
| 175 | u64a repeatNextMatchSparseOptimalP(const struct RepeatInfo *info, |
| 176 | const union RepeatControl *ctrl, |
| 177 | const void *state, u64a offset); |
| 178 | |
| 179 | u64a repeatNextMatchTrailer(const struct RepeatInfo *info, |
| 180 | const union RepeatControl *ctrl, u64a offset); |
| 181 | |
| 182 | static really_inline |
| 183 | u64a repeatNextMatch(const struct RepeatInfo *info, |
| 184 | const union RepeatControl *ctrl, const void *state, |
| 185 | u64a offset) { |
| 186 | assert(info && ctrl && state); |
| 187 | assert(ISALIGNED(info)); |
| 188 | assert(ISALIGNED(ctrl)); |
| 189 | |
| 190 | switch ((enum RepeatType)info->type) { |
| 191 | case REPEAT_RING: |
| 192 | return repeatNextMatchRing(info, ctrl, state, offset); |
| 193 | case REPEAT_FIRST: |
| 194 | // fall through |
| 195 | case REPEAT_LAST: |
| 196 | return repeatNextMatchOffset(info, ctrl, offset); |
| 197 | case REPEAT_RANGE: |
| 198 | return repeatNextMatchRange(info, ctrl, state, offset); |
| 199 | case REPEAT_BITMAP: |
| 200 | return repeatNextMatchBitmap(info, ctrl, offset); |
| 201 | case REPEAT_SPARSE_OPTIMAL_P: |
| 202 | return repeatNextMatchSparseOptimalP(info, ctrl, state, offset); |
| 203 | case REPEAT_TRAILER: |
| 204 | return repeatNextMatchTrailer(info, ctrl, offset); |
| 205 | case REPEAT_ALWAYS: |
| 206 | return offset + 1; |
| 207 | } |
| 208 | |
| 209 | DEBUG_PRINTF("bad repeat type %u\n" , info->type); |
| 210 | assert(0); |
| 211 | return 0; |
| 212 | } |
| 213 | |
| 214 | static really_inline |
| 215 | void repeatStoreFirst(union RepeatControl *ctrl, u64a offset, |
| 216 | char is_alive) { |
| 217 | if (is_alive) { |
| 218 | return; |
| 219 | } |
| 220 | ctrl->offset.offset = offset; |
| 221 | } |
| 222 | |
| 223 | static really_inline |
| 224 | void repeatStoreLast(union RepeatControl *ctrl, u64a offset, |
| 225 | UNUSED char is_alive) { |
| 226 | assert(!is_alive || offset >= ctrl->offset.offset); |
| 227 | ctrl->offset.offset = offset; |
| 228 | } |
| 229 | |
| 230 | void repeatStoreRing(const struct RepeatInfo *info, |
| 231 | union RepeatControl *ctrl, void *state, u64a offset, |
| 232 | char is_alive); |
| 233 | |
| 234 | void repeatStoreRange(const struct RepeatInfo *info, |
| 235 | union RepeatControl *ctrl, void *state, u64a offset, |
| 236 | char is_alive); |
| 237 | |
| 238 | void repeatStoreBitmap(const struct RepeatInfo *info, |
| 239 | union RepeatControl *ctrl, u64a offset, |
| 240 | char is_alive); |
| 241 | |
| 242 | void repeatStoreSparseOptimalP(const struct RepeatInfo *info, |
| 243 | union RepeatControl *ctrl, void *state, |
| 244 | u64a offset, char is_alive); |
| 245 | |
| 246 | void repeatStoreTrailer(const struct RepeatInfo *info, |
| 247 | union RepeatControl *ctrl, u64a offset, |
| 248 | char is_alive); |
| 249 | |
| 250 | static really_inline |
| 251 | void repeatStore(const struct RepeatInfo *info, union RepeatControl *ctrl, |
| 252 | void *state, u64a offset, char is_alive) { |
| 253 | assert(info && ctrl && state); |
| 254 | assert(ISALIGNED(info)); |
| 255 | assert(ISALIGNED(ctrl)); |
| 256 | |
| 257 | assert(info->repeatMin <= info->repeatMax); |
| 258 | assert(info->repeatMax <= REPEAT_INF); |
| 259 | |
| 260 | switch ((enum RepeatType)info->type) { |
| 261 | case REPEAT_RING: |
| 262 | repeatStoreRing(info, ctrl, state, offset, is_alive); |
| 263 | break; |
| 264 | case REPEAT_FIRST: |
| 265 | repeatStoreFirst(ctrl, offset, is_alive); |
| 266 | break; |
| 267 | case REPEAT_LAST: |
| 268 | repeatStoreLast(ctrl, offset, is_alive); |
| 269 | break; |
| 270 | case REPEAT_RANGE: |
| 271 | repeatStoreRange(info, ctrl, state, offset, is_alive); |
| 272 | break; |
| 273 | case REPEAT_BITMAP: |
| 274 | repeatStoreBitmap(info, ctrl, offset, is_alive); |
| 275 | break; |
| 276 | case REPEAT_SPARSE_OPTIMAL_P: |
| 277 | repeatStoreSparseOptimalP(info, ctrl, state, offset, is_alive); |
| 278 | break; |
| 279 | case REPEAT_TRAILER: |
| 280 | repeatStoreTrailer(info, ctrl, offset, is_alive); |
| 281 | break; |
| 282 | case REPEAT_ALWAYS: |
| 283 | /* nothing to do - no state */ |
| 284 | break; |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | static really_inline |
| 289 | enum RepeatMatch repeatHasMatchFirst(const struct RepeatInfo *info, |
| 290 | const union RepeatControl *ctrl, |
| 291 | u64a offset) { |
| 292 | if (offset < ctrl->offset.offset + info->repeatMin) { |
| 293 | return REPEAT_NOMATCH; |
| 294 | } |
| 295 | |
| 296 | // FIRST models are {N,} repeats, i.e. they always have inf max depth. |
| 297 | assert(info->repeatMax == REPEAT_INF); |
| 298 | return REPEAT_MATCH; |
| 299 | } |
| 300 | |
| 301 | static really_inline |
| 302 | enum RepeatMatch repeatHasMatchLast(const struct RepeatInfo *info, |
| 303 | const union RepeatControl *ctrl, |
| 304 | u64a offset) { |
| 305 | if (offset < ctrl->offset.offset + info->repeatMin) { |
| 306 | return REPEAT_NOMATCH; |
| 307 | } |
| 308 | assert(info->repeatMax < REPEAT_INF); |
| 309 | if (offset <= ctrl->offset.offset + info->repeatMax) { |
| 310 | return REPEAT_MATCH; |
| 311 | } |
| 312 | return REPEAT_STALE; |
| 313 | } |
| 314 | |
| 315 | enum RepeatMatch repeatHasMatchRing(const struct RepeatInfo *info, |
| 316 | const union RepeatControl *ctrl, |
| 317 | const void *state, u64a offset); |
| 318 | |
| 319 | enum RepeatMatch repeatHasMatchRange(const struct RepeatInfo *info, |
| 320 | const union RepeatControl *ctrl, |
| 321 | const void *state, u64a offset); |
| 322 | |
| 323 | enum RepeatMatch repeatHasMatchSparseOptimalP(const struct RepeatInfo *info, |
| 324 | const union RepeatControl *ctrl, |
| 325 | const void *state, u64a offset); |
| 326 | |
| 327 | enum RepeatMatch repeatHasMatchBitmap(const struct RepeatInfo *info, |
| 328 | const union RepeatControl *ctrl, |
| 329 | u64a offset); |
| 330 | |
| 331 | enum RepeatMatch repeatHasMatchTrailer(const struct RepeatInfo *info, |
| 332 | const union RepeatControl *ctrl, |
| 333 | u64a offset); |
| 334 | |
| 335 | static really_inline |
| 336 | enum RepeatMatch repeatHasMatch(const struct RepeatInfo *info, |
| 337 | const union RepeatControl *ctrl, |
| 338 | const void *state, u64a offset) { |
| 339 | assert(info && ctrl && state); |
| 340 | assert(ISALIGNED(info)); |
| 341 | assert(ISALIGNED(ctrl)); |
| 342 | |
| 343 | switch ((enum RepeatType)info->type) { |
| 344 | case REPEAT_RING: |
| 345 | return repeatHasMatchRing(info, ctrl, state, offset); |
| 346 | case REPEAT_FIRST: |
| 347 | return repeatHasMatchFirst(info, ctrl, offset); |
| 348 | case REPEAT_LAST: |
| 349 | return repeatHasMatchLast(info, ctrl, offset); |
| 350 | case REPEAT_RANGE: |
| 351 | return repeatHasMatchRange(info, ctrl, state, offset); |
| 352 | case REPEAT_BITMAP: |
| 353 | return repeatHasMatchBitmap(info, ctrl, offset); |
| 354 | case REPEAT_SPARSE_OPTIMAL_P: |
| 355 | return repeatHasMatchSparseOptimalP(info, ctrl, state, offset); |
| 356 | case REPEAT_TRAILER: |
| 357 | return repeatHasMatchTrailer(info, ctrl, offset); |
| 358 | case REPEAT_ALWAYS: |
| 359 | return REPEAT_MATCH; |
| 360 | } |
| 361 | |
| 362 | assert(0); |
| 363 | return REPEAT_NOMATCH; |
| 364 | } |
| 365 | |
| 366 | #ifdef __cplusplus |
| 367 | } |
| 368 | #endif |
| 369 | |
| 370 | #endif // REPEAT_H |
| 371 | |