| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Shufti acceleration: compile code. |
| 31 | */ |
| 32 | #include "shufticompile.h" |
| 33 | #include "ue2common.h" |
| 34 | #include "util/charreach.h" |
| 35 | #include "util/container.h" |
| 36 | #include "util/flat_containers.h" |
| 37 | |
| 38 | #include <array> |
| 39 | #include <cassert> |
| 40 | #include <cstring> |
| 41 | #include <map> |
| 42 | |
| 43 | using namespace std; |
| 44 | |
| 45 | namespace ue2 { |
| 46 | |
| 47 | /** \brief Single-byte variant. |
| 48 | * |
| 49 | * Returns -1 if unable to construct masks, otherwise returns number of bits |
| 50 | * used in the mask. |
| 51 | * |
| 52 | * Note: always able to construct masks for 8 or fewer characters. |
| 53 | */ |
| 54 | int shuftiBuildMasks(const CharReach &c, u8 *lo, u8 *hi) { |
| 55 | /* Things could be packed much more optimally, but this should be able to |
| 56 | * handle any set of characters entirely in the lower half. */ |
| 57 | |
| 58 | assert(c.count() < 256); |
| 59 | assert(!c.none()); |
| 60 | |
| 61 | map<u8, CharReach> by_hi; /* hi nibble -> set of matching lo nibbles */ |
| 62 | /* group matching characters by high nibble */ |
| 63 | for (size_t i = c.find_first(); i != CharReach::npos; i = c.find_next(i)) { |
| 64 | u8 it_hi = i >> 4; |
| 65 | u8 it_lo = i & 0xf; |
| 66 | by_hi[it_hi].set(it_lo); |
| 67 | } |
| 68 | |
| 69 | map<CharReach, CharReach> by_lo_set; |
| 70 | /* group all hi nibbles with a common set of lo nibbles together */ |
| 71 | for (map<u8, CharReach>::const_iterator it = by_hi.begin(); |
| 72 | it != by_hi.end(); ++it) { |
| 73 | by_lo_set[it->second].set(it->first); |
| 74 | } |
| 75 | |
| 76 | if (by_lo_set.size() > 8) { |
| 77 | /* too many char classes on the dance floor */ |
| 78 | assert(c.size() > 8); |
| 79 | return -1; |
| 80 | } |
| 81 | |
| 82 | u8 bit_index = 0; |
| 83 | array<u8, 16> lo_a; lo_a.fill(0); |
| 84 | array<u8, 16> hi_a; hi_a.fill(0); |
| 85 | for (map<CharReach, CharReach>::const_iterator it = by_lo_set.begin(); |
| 86 | it != by_lo_set.end(); ++it) { |
| 87 | const CharReach &lo_nibbles = it->first; |
| 88 | const CharReach &hi_nibbles = it->second; |
| 89 | |
| 90 | /* set bits in low mask */ |
| 91 | for (size_t j = lo_nibbles.find_first(); j != CharReach::npos; |
| 92 | j = lo_nibbles.find_next(j)) { |
| 93 | lo_a[j] |= (1 << bit_index); |
| 94 | } |
| 95 | |
| 96 | /* set bits in high mask */ |
| 97 | for (size_t j = hi_nibbles.find_first(); j != CharReach::npos; |
| 98 | j = hi_nibbles.find_next(j)) { |
| 99 | hi_a[j] |= (1 << bit_index); |
| 100 | } |
| 101 | |
| 102 | bit_index++; |
| 103 | } |
| 104 | |
| 105 | memcpy(lo, lo_a.data(), sizeof(m128)); |
| 106 | memcpy(hi, hi_a.data(), sizeof(m128)); |
| 107 | |
| 108 | return bit_index; |
| 109 | } |
| 110 | |
| 111 | static |
| 112 | array<u16, 4> or_array(array<u16, 4> a, const array<u16, 4> &b) { |
| 113 | a[0] |= b[0]; |
| 114 | a[1] |= b[1]; |
| 115 | a[2] |= b[2]; |
| 116 | a[3] |= b[3]; |
| 117 | |
| 118 | return a; |
| 119 | } |
| 120 | |
| 121 | |
| 122 | #define MAX_BUCKETS 8 |
| 123 | static |
| 124 | void set_buckets_from_mask(u16 nibble_mask, u32 bucket, |
| 125 | array<u8, 16> &byte_mask) { |
| 126 | assert(bucket < MAX_BUCKETS); |
| 127 | |
| 128 | u32 mask = nibble_mask; |
| 129 | while (mask) { |
| 130 | u32 n = findAndClearLSB_32(&mask); |
| 131 | byte_mask[n] &= ~(1 << bucket); |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | bool shuftiBuildDoubleMasks(const CharReach &onechar, |
| 136 | const flat_set<pair<u8, u8>> &twochar, |
| 137 | u8 *lo1, u8 *hi1, u8 *lo2, u8 *hi2) { |
| 138 | DEBUG_PRINTF("unibytes %zu dibytes %zu\n" , onechar.size(), |
| 139 | twochar.size()); |
| 140 | array<u8, 16> lo1_a; |
| 141 | array<u8, 16> lo2_a; |
| 142 | array<u8, 16> hi1_a; |
| 143 | array<u8, 16> hi2_a; |
| 144 | |
| 145 | lo1_a.fill(0xff); |
| 146 | lo2_a.fill(0xff); |
| 147 | hi1_a.fill(0xff); |
| 148 | hi2_a.fill(0xff); |
| 149 | |
| 150 | // two-byte literals |
| 151 | vector<array<u16, 4>> nibble_masks; |
| 152 | for (const auto &p : twochar) { |
| 153 | DEBUG_PRINTF("%02hhx %02hhx\n" , p.first, p.second); |
| 154 | u16 a_lo = 1U << (p.first & 0xf); |
| 155 | u16 a_hi = 1U << (p.first >> 4); |
| 156 | u16 b_lo = 1U << (p.second & 0xf); |
| 157 | u16 b_hi = 1U << (p.second >> 4); |
| 158 | nibble_masks.push_back({{a_lo, a_hi, b_lo, b_hi}}); |
| 159 | } |
| 160 | |
| 161 | // one-byte literals (second byte is a wildcard) |
| 162 | for (size_t it = onechar.find_first(); it != CharReach::npos; |
| 163 | it = onechar.find_next(it)) { |
| 164 | DEBUG_PRINTF("%02hhx\n" , (u8)it); |
| 165 | u16 a_lo = 1U << (it & 0xf); |
| 166 | u16 a_hi = 1U << (it >> 4); |
| 167 | u16 wildcard = 0xffff; |
| 168 | nibble_masks.push_back({{a_lo, a_hi, wildcard, wildcard}}); |
| 169 | } |
| 170 | |
| 171 | // try to merge strings into shared buckets |
| 172 | for (u32 i = 0; i < 4; i++) { |
| 173 | map<array<u16, 4>, array<u16, 4>> new_masks; |
| 174 | for (const auto &a : nibble_masks) { |
| 175 | auto key = a; |
| 176 | key[i] = 0; |
| 177 | if (!contains(new_masks, key)) { |
| 178 | new_masks[key] = a; |
| 179 | } else { |
| 180 | new_masks[key] = or_array(new_masks[key], a); |
| 181 | } |
| 182 | } |
| 183 | nibble_masks.clear(); |
| 184 | for (const auto &e : new_masks) { |
| 185 | nibble_masks.push_back(e.second); |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | if (nibble_masks.size() > MAX_BUCKETS) { |
| 190 | DEBUG_PRINTF("too many buckets needed (%zu)\n" , nibble_masks.size()); |
| 191 | return false; |
| 192 | } |
| 193 | |
| 194 | u32 i = 0; |
| 195 | for (const auto &a : nibble_masks) { |
| 196 | set_buckets_from_mask(a[0], i, lo1_a); |
| 197 | set_buckets_from_mask(a[1], i, hi1_a); |
| 198 | set_buckets_from_mask(a[2], i, lo2_a); |
| 199 | set_buckets_from_mask(a[3], i, hi2_a); |
| 200 | i++; |
| 201 | } |
| 202 | |
| 203 | memcpy(lo1, lo1_a.data(), sizeof(m128)); |
| 204 | memcpy(lo2, lo2_a.data(), sizeof(m128)); |
| 205 | memcpy(hi1, hi1_a.data(), sizeof(m128)); |
| 206 | memcpy(hi2, hi2_a.data(), sizeof(m128)); |
| 207 | |
| 208 | return true; |
| 209 | } |
| 210 | |
| 211 | #ifdef DUMP_SUPPORT |
| 212 | |
| 213 | CharReach shufti2cr(const u8 *lo, const u8 *hi) { |
| 214 | CharReach cr; |
| 215 | for (u32 i = 0; i < 256; i++) { |
| 216 | if (lo[(u8)i & 0xf] & hi[(u8)i >> 4]) { |
| 217 | cr.set(i); |
| 218 | } |
| 219 | } |
| 220 | return cr; |
| 221 | } |
| 222 | |
| 223 | #endif // DUMP_SUPPORT |
| 224 | |
| 225 | } // namespace ue2 |
| 226 | |