1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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27 */
28
29/** \file
30 * \brief Atomic groups (?>...)
31 */
32
33#ifndef _COMPONENTATOMICGROUP_H_
34#define _COMPONENTATOMICGROUP_H_
35
36#include "ComponentSequence.h"
37
38namespace ue2 {
39
40// The atomic group component is a subclass of sequence that is only buildable
41// in prefilter mode, where we treat it as a standard sequence.
42class ComponentAtomicGroup : public ComponentSequence {
43 friend class DumpVisitor;
44public:
45 ComponentAtomicGroup() {}
46 ~ComponentAtomicGroup() override {}
47 ComponentAtomicGroup *clone() const override;
48 Component *accept(ComponentVisitor &v) override;
49 void accept(ConstComponentVisitor &v) const override;
50
51 void notePositions(GlushkovBuildState &bs) override;
52 void buildFollowSet(GlushkovBuildState &bs,
53 const std::vector<PositionInfo> &lastPos) override;
54};
55
56} // namespace ue2
57
58#endif
59