| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | * \file |
| 31 | * \brief SOM Slot Manager. |
| 32 | */ |
| 33 | |
| 34 | #ifndef SLOT_MANAGER_H |
| 35 | #define SLOT_MANAGER_H |
| 36 | |
| 37 | #include "ue2common.h" |
| 38 | #include "nfagraph/ng_holder.h" |
| 39 | #include "util/bytecode_ptr.h" |
| 40 | #include "util/noncopyable.h" |
| 41 | |
| 42 | #include <deque> |
| 43 | #include <memory> |
| 44 | #include <unordered_map> |
| 45 | |
| 46 | struct NFA; |
| 47 | |
| 48 | namespace ue2 { |
| 49 | |
| 50 | class CharReach; |
| 51 | class NGHolder; |
| 52 | struct Grey; |
| 53 | struct SlotCache; |
| 54 | |
| 55 | /** \brief SOM slot manager. Used to hand out SOM slots and track their |
| 56 | * relationships during SOM construction. Also stores reverse NFAs used for |
| 57 | * SOM. */ |
| 58 | class SomSlotManager : noncopyable { |
| 59 | public: |
| 60 | explicit SomSlotManager(u8 precision); |
| 61 | ~SomSlotManager(); |
| 62 | |
| 63 | /** \brief Sentinel value used to specify that a slot has no parent. */ |
| 64 | static constexpr u32 NO_PARENT = ~0; |
| 65 | |
| 66 | u32 getSomSlot(const NGHolder &prefix, const CharReach &escapes, |
| 67 | bool is_reset, u32 parent_slot); |
| 68 | |
| 69 | /** prefix must be acting as a resetting sentinel and should be a dag (if |
| 70 | * not how are we establish som?) */ |
| 71 | u32 getInitialResetSomSlot(const NGHolder &prefix, const NGHolder &g, |
| 72 | const std::unordered_map<NFAVertex, u32> ®ion_map, |
| 73 | u32 last_sent_region, |
| 74 | bool *prefix_already_implemented); |
| 75 | |
| 76 | u32 getPrivateSomSlot(void); |
| 77 | |
| 78 | void rollbackSomTo(u32 num); |
| 79 | |
| 80 | u32 numSomSlots() const; |
| 81 | |
| 82 | const std::deque<bytecode_ptr<NFA>> &getRevNfas() const { |
| 83 | return rev_nfas; |
| 84 | } |
| 85 | |
| 86 | u32 addRevNfa(bytecode_ptr<NFA> nfa, u32 maxWidth); |
| 87 | |
| 88 | u32 somHistoryRequired() const { return historyRequired; } |
| 89 | |
| 90 | u32 somPrecision() const { return precision; } |
| 91 | |
| 92 | void somPrecision(u32 p) { |
| 93 | precision = p; |
| 94 | } |
| 95 | |
| 96 | private: |
| 97 | u32 nextSomSlot; |
| 98 | std::unique_ptr<SlotCache> cache; |
| 99 | |
| 100 | /** \brief Reverse NFAs used for SOM support. */ |
| 101 | std::deque<bytecode_ptr<NFA>> rev_nfas; |
| 102 | |
| 103 | /** \brief In streaming mode, the amount of history we've committed to |
| 104 | * using for SOM rev NFAs. */ |
| 105 | u32 historyRequired; |
| 106 | |
| 107 | /** \brief Number of bytes of SOM precision requested by the user, zero if |
| 108 | * not in SOM mode. */ |
| 109 | u32 precision; |
| 110 | |
| 111 | #ifdef DUMP_SUPPORT |
| 112 | friend void dumpSomSlotManager(const SomSlotManager &ssm, const Grey &grey); |
| 113 | #endif |
| 114 | }; |
| 115 | |
| 116 | } // namespace ue2 |
| 117 | |
| 118 | #endif |
| 119 | |