1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef SLOT_MANAGER_INTERNAL_H |
30 | #define SLOT_MANAGER_INTERNAL_H |
31 | |
32 | #include "nfagraph/ng.h" |
33 | #include "nfagraph/ng_is_equal.h" |
34 | #include "util/charreach.h" |
35 | #include "ue2common.h" |
36 | |
37 | #include <memory> |
38 | #include <unordered_map> |
39 | #include <unordered_set> |
40 | #include <vector> |
41 | |
42 | namespace ue2 { |
43 | |
44 | struct InitialResetEntry { |
45 | InitialResetEntry(std::shared_ptr<const NGHolder> sent_in, |
46 | std::shared_ptr<const NGHolder> body_in, |
47 | const std::unordered_map<NFAVertex, u32> &body_regions_in, |
48 | u32 sent_region_in, u32 first_bad_region_in) |
49 | : sent(sent_in), body(body_in), body_regions(body_regions_in), |
50 | sent_region(sent_region_in), first_bad_region(first_bad_region_in) {} |
51 | |
52 | std::shared_ptr<const NGHolder> sent; |
53 | std::shared_ptr<const NGHolder> body; |
54 | std::unordered_map<NFAVertex, u32> body_regions; |
55 | u32 sent_region; |
56 | u32 first_bad_region; /* ~0U if it must cover the whole g */ |
57 | }; |
58 | |
59 | struct InitialResetInfo { |
60 | explicit InitialResetInfo(u32 slot_in) : slot(slot_in) {} |
61 | |
62 | std::vector<InitialResetEntry> entries; |
63 | u32 slot; |
64 | }; |
65 | |
66 | struct SlotCacheEntry { |
67 | // We store our own copy of the prefix so we control its lifetime. A |
68 | // pointer is used so that this entry can be placed in STL containers, as |
69 | // NGHolder is not copy-constructible. |
70 | SlotCacheEntry(const NGHolder &prefix_in, const CharReach &escapes_in, |
71 | u32 parent_in, bool is_reset_in, u32 slot_in); |
72 | |
73 | std::unique_ptr<const NGHolder> prefix; |
74 | CharReach escapes; |
75 | u32 parent_slot; |
76 | bool is_reset; |
77 | u32 slot; |
78 | }; |
79 | |
80 | struct SlotEntryHasher { |
81 | size_t operator()(const SlotCacheEntry &e) const; |
82 | }; |
83 | |
84 | struct SlotEntryEqual { |
85 | bool operator()(const SlotCacheEntry &a, const SlotCacheEntry &b) const; |
86 | }; |
87 | |
88 | struct SlotCache { |
89 | typedef std::unordered_set<SlotCacheEntry, SlotEntryHasher, |
90 | SlotEntryEqual> CacheStore; |
91 | |
92 | void insert(const NGHolder &prefix, const CharReach &escapes, |
93 | u32 parent_slot, bool is_reset, u32 slot); |
94 | |
95 | const SlotCacheEntry *find(const NGHolder &prefix, const CharReach &escapes, |
96 | u32 parent_slot, bool is_reset); |
97 | |
98 | CacheStore store; |
99 | |
100 | std::unordered_set<std::shared_ptr<const NGHolder>, NGHolderHasher, |
101 | NGHolderEqual> initial_prefixes; |
102 | std::vector<InitialResetInfo> initial_resets; |
103 | }; |
104 | |
105 | } // namespace ue2 |
106 | |
107 | #endif |
108 | |