| 1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include <memory> |
| 6 | |
| 7 | #include "flutter/assets/directory_asset_bundle.h" |
| 8 | #include "flutter/flow/layers/container_layer.h" |
| 9 | #include "flutter/flow/layers/layer.h" |
| 10 | #include "flutter/flow/layers/physical_shape_layer.h" |
| 11 | #include "flutter/flow/layers/picture_layer.h" |
| 12 | #include "flutter/fml/command_line.h" |
| 13 | #include "flutter/fml/file.h" |
| 14 | #include "flutter/fml/log_settings.h" |
| 15 | #include "flutter/fml/unique_fd.h" |
| 16 | #include "flutter/shell/common/persistent_cache.h" |
| 17 | #include "flutter/shell/common/serialization_callbacks.h" |
| 18 | #include "flutter/shell/common/shell_test.h" |
| 19 | #include "flutter/shell/common/switches.h" |
| 20 | #include "flutter/shell/version/version.h" |
| 21 | #include "flutter/testing/testing.h" |
| 22 | #include "include/core/SkPicture.h" |
| 23 | #include "include/core/SkPictureRecorder.h" |
| 24 | #include "include/core/SkSerialProcs.h" |
| 25 | |
| 26 | namespace flutter { |
| 27 | namespace testing { |
| 28 | |
| 29 | #if defined(OS_FUCHSIA) |
| 30 | |
| 31 | static void WaitForIO(Shell* shell) { |
| 32 | std::promise<bool> io_task_finished; |
| 33 | shell->GetTaskRunners().GetIOTaskRunner()->PostTask( |
| 34 | [&io_task_finished]() { io_task_finished.set_value(true); }); |
| 35 | io_task_finished.get_future().wait(); |
| 36 | } |
| 37 | |
| 38 | class SkpWarmupTest : public ShellTest { |
| 39 | public: |
| 40 | SkpWarmupTest() {} |
| 41 | |
| 42 | void TestWarmup(const SkISize& draw_size, const LayerTreeBuilder& builder) { |
| 43 | // Create a temp dir to store the persistent cache |
| 44 | fml::ScopedTemporaryDirectory dir; |
| 45 | PersistentCache::SetCacheDirectoryPath(dir.path()); |
| 46 | PersistentCache::ResetCacheForProcess(); |
| 47 | |
| 48 | auto settings = CreateSettingsForFixture(); |
| 49 | settings.cache_sksl = true; |
| 50 | settings.dump_skp_on_shader_compilation = true; |
| 51 | |
| 52 | fml::AutoResetWaitableEvent firstFrameLatch; |
| 53 | settings.frame_rasterized_callback = |
| 54 | [&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); }; |
| 55 | |
| 56 | auto config = RunConfiguration::InferFromSettings(settings); |
| 57 | config.SetEntrypoint("emptyMain" ); |
| 58 | std::unique_ptr<Shell> shell = CreateShell(settings); |
| 59 | PlatformViewNotifyCreated(shell.get()); |
| 60 | RunEngine(shell.get(), std::move(config)); |
| 61 | |
| 62 | // Initially, we should have no SkSL cache |
| 63 | auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs(); |
| 64 | ASSERT_EQ(cache.size(), 0u); |
| 65 | |
| 66 | PumpOneFrame(shell.get(), draw_size.width(), draw_size.height(), builder); |
| 67 | firstFrameLatch.Wait(); |
| 68 | WaitForIO(shell.get()); |
| 69 | |
| 70 | // Count the number of shaders this builder generated. We use this as a |
| 71 | // proxy for whether new shaders were generated, since skia will dump an skp |
| 72 | // any time a new shader is compiled. |
| 73 | int skp_count = 0; |
| 74 | fml::FileVisitor skp_count_visitor = [&skp_count]( |
| 75 | const fml::UniqueFD& directory, |
| 76 | const std::string& filename) { |
| 77 | if (filename.size() >= 4 && |
| 78 | filename.substr(filename.size() - 4, 4) == ".skp" ) { |
| 79 | skp_count += 1; |
| 80 | } |
| 81 | return true; |
| 82 | }; |
| 83 | fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 84 | int first_skp_count = skp_count; |
| 85 | skp_count = 0; |
| 86 | ASSERT_GT(first_skp_count, 0); |
| 87 | |
| 88 | // Deserialize all skps into memory |
| 89 | std::vector<sk_sp<SkPicture>> pictures; |
| 90 | fml::FileVisitor skp_deserialize_visitor = |
| 91 | [&pictures](const fml::UniqueFD& directory, |
| 92 | const std::string& filename) { |
| 93 | if (filename.size() >= 4 && |
| 94 | filename.substr(filename.size() - 4, 4) == ".skp" ) { |
| 95 | auto fd = fml::OpenFileReadOnly(directory, filename.c_str()); |
| 96 | if (fd.get() < 0) { |
| 97 | FML_LOG(ERROR) << "Failed to open " << filename; |
| 98 | return true; |
| 99 | } |
| 100 | // Deserialize |
| 101 | sk_sp<SkData> data = SkData::MakeFromFD(fd.get()); |
| 102 | std::unique_ptr<SkMemoryStream> stream = SkMemoryStream::Make(data); |
| 103 | |
| 104 | SkDeserialProcs procs = {0}; |
| 105 | procs.fImageProc = DeserializeImageWithoutData; |
| 106 | sk_sp<SkPicture> picture = |
| 107 | SkPicture::MakeFromStream(stream.get(), &procs); |
| 108 | pictures.push_back(std::move(picture)); |
| 109 | fd.reset(); |
| 110 | } |
| 111 | return true; |
| 112 | }; |
| 113 | fml::VisitFilesRecursively(dir.fd(), skp_deserialize_visitor); |
| 114 | ASSERT_GT(pictures.size(), 0ul); |
| 115 | |
| 116 | // Reinitialize shell with clean cache and verify that drawing again dumps |
| 117 | // the same number of shaders |
| 118 | fml::RemoveFilesInDirectory(dir.fd()); |
| 119 | PersistentCache::ResetCacheForProcess(); |
| 120 | DestroyShell(std::move(shell)); |
| 121 | auto config2 = RunConfiguration::InferFromSettings(settings); |
| 122 | config2.SetEntrypoint("emptyMain" ); |
| 123 | shell = CreateShell(settings); |
| 124 | PlatformViewNotifyCreated(shell.get()); |
| 125 | RunEngine(shell.get(), std::move(config2)); |
| 126 | firstFrameLatch.Reset(); |
| 127 | PumpOneFrame(shell.get(), draw_size.width(), draw_size.height(), builder); |
| 128 | firstFrameLatch.Wait(); |
| 129 | WaitForIO(shell.get()); |
| 130 | |
| 131 | // Verify same number of shaders dumped |
| 132 | fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 133 | int second_skp_count = skp_count; |
| 134 | skp_count = 0; |
| 135 | ASSERT_EQ(second_skp_count, first_skp_count); |
| 136 | |
| 137 | // Reinitialize shell and draw deserialized skps to warm up shaders |
| 138 | fml::RemoveFilesInDirectory(dir.fd()); |
| 139 | PersistentCache::ResetCacheForProcess(); |
| 140 | DestroyShell(std::move(shell)); |
| 141 | auto config3 = RunConfiguration::InferFromSettings(settings); |
| 142 | config3.SetEntrypoint("emptyMain" ); |
| 143 | shell = CreateShell(settings); |
| 144 | PlatformViewNotifyCreated(shell.get()); |
| 145 | RunEngine(shell.get(), std::move(config3)); |
| 146 | firstFrameLatch.Reset(); |
| 147 | |
| 148 | for (auto& picture : pictures) { |
| 149 | fml::RefPtr<SkiaUnrefQueue> queue = fml::MakeRefCounted<SkiaUnrefQueue>( |
| 150 | this->GetCurrentTaskRunner(), fml::TimeDelta::FromSeconds(0)); |
| 151 | LayerTreeBuilder picture_builder = |
| 152 | [picture, queue](std::shared_ptr<ContainerLayer> root) { |
| 153 | auto picture_layer = std::make_shared<PictureLayer>( |
| 154 | SkPoint::Make(0, 0), SkiaGPUObject<SkPicture>(picture, queue), |
| 155 | /* is_complex */ false, |
| 156 | /* will_change */ false); |
| 157 | root->Add(picture_layer); |
| 158 | }; |
| 159 | PumpOneFrame(shell.get(), picture->cullRect().width(), |
| 160 | picture->cullRect().height(), picture_builder); |
| 161 | } |
| 162 | firstFrameLatch.Wait(); |
| 163 | WaitForIO(shell.get()); |
| 164 | |
| 165 | // Verify same number of shaders dumped |
| 166 | fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 167 | int third_skp_count = skp_count; |
| 168 | skp_count = 0; |
| 169 | ASSERT_EQ(third_skp_count, first_skp_count); |
| 170 | |
| 171 | // Remove files generated |
| 172 | fml::RemoveFilesInDirectory(dir.fd()); |
| 173 | |
| 174 | // Draw orignal material again |
| 175 | firstFrameLatch.Reset(); |
| 176 | PumpOneFrame(shell.get(), draw_size.width(), draw_size.height(), builder); |
| 177 | |
| 178 | firstFrameLatch.Wait(); |
| 179 | WaitForIO(shell.get()); |
| 180 | |
| 181 | // Verify no new shaders dumped |
| 182 | fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 183 | int fourth_skp_count = skp_count; |
| 184 | skp_count = 0; |
| 185 | ASSERT_EQ(fourth_skp_count, 0); |
| 186 | |
| 187 | // Clean Up |
| 188 | fml::RemoveFilesInDirectory(dir.fd()); |
| 189 | } |
| 190 | }; |
| 191 | |
| 192 | TEST_F(SkpWarmupTest, Basic) { |
| 193 | SkISize draw_size = SkISize::Make(100, 100); |
| 194 | // Draw something to trigger shader compilations. |
| 195 | LayerTreeBuilder builder = |
| 196 | [&draw_size](std::shared_ptr<ContainerLayer> root) { |
| 197 | SkPath path; |
| 198 | path.addCircle(draw_size.width() / 2, draw_size.height() / 2, 20); |
| 199 | auto physical_shape_layer = std::make_shared<PhysicalShapeLayer>( |
| 200 | SK_ColorRED, SK_ColorBLUE, 1.0f, path, Clip::antiAlias); |
| 201 | root->Add(physical_shape_layer); |
| 202 | }; |
| 203 | TestWarmup(draw_size, builder); |
| 204 | } |
| 205 | |
| 206 | TEST_F(SkpWarmupTest, Image) { |
| 207 | SkISize draw_size = SkISize::Make(100, 100); |
| 208 | // We reuse this builder to draw the same content sever times in this test |
| 209 | LayerTreeBuilder builder = [&draw_size, |
| 210 | this](std::shared_ptr<ContainerLayer> root) { |
| 211 | SkPictureRecorder recorder; |
| 212 | auto canvas = |
| 213 | recorder.beginRecording(draw_size.width(), draw_size.height()); |
| 214 | |
| 215 | // include an image so we can test that the warmup works even with image |
| 216 | // data excluded from the skp |
| 217 | auto image_size = |
| 218 | SkISize::Make(draw_size.width() / 2, draw_size.height() / 2); |
| 219 | auto color_space = SkColorSpace::MakeSRGB(); |
| 220 | auto info = |
| 221 | SkImageInfo::Make(image_size, SkColorType::kRGBA_8888_SkColorType, |
| 222 | SkAlphaType::kPremul_SkAlphaType, color_space); |
| 223 | sk_sp<SkData> image_data = |
| 224 | SkData::MakeUninitialized(image_size.width() * image_size.height() * 4); |
| 225 | memset(image_data->writable_data(), 0x0f, image_data->size()); |
| 226 | sk_sp<SkImage> image = |
| 227 | SkImage::MakeRasterData(info, image_data, image_size.width() * 4); |
| 228 | |
| 229 | canvas->drawImage(image, image_size.width(), image_size.height()); |
| 230 | |
| 231 | auto picture = recorder.finishRecordingAsPicture(); |
| 232 | |
| 233 | fml::RefPtr<SkiaUnrefQueue> queue = fml::MakeRefCounted<SkiaUnrefQueue>( |
| 234 | this->GetCurrentTaskRunner(), fml::TimeDelta::FromSeconds(0)); |
| 235 | auto picture_layer = std::make_shared<PictureLayer>( |
| 236 | SkPoint::Make(0, 0), SkiaGPUObject<SkPicture>(picture, queue), |
| 237 | /* is_complex */ false, |
| 238 | /* will_change */ false); |
| 239 | root->Add(picture_layer); |
| 240 | }; |
| 241 | |
| 242 | TestWarmup(draw_size, builder); |
| 243 | } |
| 244 | |
| 245 | #endif |
| 246 | |
| 247 | } // namespace testing |
| 248 | } // namespace flutter |
| 249 | |