1 | /* |
2 | * Copyright 2019 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrContextThreadSafeProxy_DEFINED |
9 | #define GrContextThreadSafeProxy_DEFINED |
10 | |
11 | #include "include/core/SkImageInfo.h" |
12 | #include "include/core/SkRefCnt.h" |
13 | #include "include/gpu/GrContextOptions.h" |
14 | #include "include/gpu/GrTypes.h" |
15 | |
16 | #include <atomic> |
17 | |
18 | class GrBackendFormat; |
19 | class GrCaps; |
20 | class GrContextThreadSafeProxyPriv; |
21 | class GrTextBlobCache; |
22 | class SkSurfaceCharacterization; |
23 | class SkSurfaceProps; |
24 | |
25 | /** |
26 | * Can be used to perform actions related to the generating GrContext in a thread safe manner. The |
27 | * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. |
28 | */ |
29 | class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> { |
30 | public: |
31 | ~GrContextThreadSafeProxy(); |
32 | |
33 | /** |
34 | * Create a surface characterization for a DDL that will be replayed into the GrContext |
35 | * that created this proxy. On failure the resulting characterization will be invalid (i.e., |
36 | * "!c.isValid()"). |
37 | * |
38 | * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the |
39 | * DDL created with this characterization is replayed. |
40 | * Note: the contract here is that the DDL will be created as |
41 | * if it had a full 'cacheMaxResourceBytes' to use. If replayed |
42 | * into a GrContext that already has locked GPU memory, the |
43 | * replay can exceed the budget. To rephrase, all resource |
44 | * allocation decisions are made at record time and at playback |
45 | * time the budget limits will be ignored. |
46 | * @param ii The image info specifying properties of the SkSurface that |
47 | * the DDL created with this characterization will be replayed |
48 | * into. |
49 | * Note: Ganesh doesn't make use of the SkImageInfo's alphaType |
50 | * @param backendFormat Information about the format of the GPU surface that will |
51 | * back the SkSurface upon replay |
52 | * @param sampleCount The sample count of the SkSurface that the DDL created with |
53 | * this characterization will be replayed into |
54 | * @param origin The origin of the SkSurface that the DDL created with this |
55 | * characterization will be replayed into |
56 | * @param surfaceProps The surface properties of the SkSurface that the DDL created |
57 | * with this characterization will be replayed into |
58 | * @param isMipMapped Will the surface the DDL will be replayed into have space |
59 | * allocated for mipmaps? |
60 | * @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL |
61 | * FBO 0. This flag is only valid if using an GL backend. |
62 | * @param isTextureable Will the surface be able to act as a texture? |
63 | * @param isProtected Will the (Vulkan) surface be DRM protected? |
64 | */ |
65 | SkSurfaceCharacterization createCharacterization( |
66 | size_t cacheMaxResourceBytes, |
67 | const SkImageInfo& ii, |
68 | const GrBackendFormat& backendFormat, |
69 | int sampleCount, |
70 | GrSurfaceOrigin origin, |
71 | const SkSurfaceProps& surfaceProps, |
72 | bool isMipMapped, |
73 | bool willUseGLFBO0 = false, |
74 | bool isTextureable = true, |
75 | GrProtected isProtected = GrProtected::kNo); |
76 | |
77 | /* |
78 | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
79 | * It is guaranteed that this backend format will be the one used by the following |
80 | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. |
81 | * |
82 | * The caller should check that the returned format is valid. |
83 | */ |
84 | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const; |
85 | |
86 | bool isValid() const { return nullptr != fCaps; } |
87 | |
88 | bool operator==(const GrContextThreadSafeProxy& that) const { |
89 | // Each GrContext should only ever have a single thread-safe proxy. |
90 | SkASSERT((this == &that) == (this->fContextID == that.fContextID)); |
91 | return this == &that; |
92 | } |
93 | |
94 | bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } |
95 | |
96 | // Provides access to functions that aren't part of the public API. |
97 | GrContextThreadSafeProxyPriv priv(); |
98 | const GrContextThreadSafeProxyPriv priv() const; // NOLINT(readability-const-return-type) |
99 | |
100 | private: |
101 | friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods |
102 | |
103 | // DDL TODO: need to add unit tests for backend & maybe options |
104 | GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&); |
105 | |
106 | void abandonContext(); |
107 | bool abandoned() const; |
108 | |
109 | // TODO: This should be part of the constructor but right now we have a chicken-and-egg problem |
110 | // with GrContext where we get the caps by creating a GPU which requires a context (see the |
111 | // `init` method on GrContext_Base). |
112 | void init(sk_sp<const GrCaps>); |
113 | |
114 | const GrBackendApi fBackend; |
115 | const GrContextOptions fOptions; |
116 | const uint32_t fContextID; |
117 | sk_sp<const GrCaps> fCaps; |
118 | std::unique_ptr<GrTextBlobCache> fTextBlobCache; |
119 | std::atomic<bool> fAbandoned{false}; |
120 | }; |
121 | |
122 | #endif |
123 | |