| 1 | /* | 
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| 2 | * Copyright 2020 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "modules/skottie/src/Camera.h" | 
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| 9 |  | 
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| 10 | #include "modules/skottie/src/SkottieJson.h" | 
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| 11 | #include "modules/skottie/src/SkottiePriv.h" | 
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| 12 | #include "modules/sksg/include/SkSGTransform.h" | 
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| 13 |  | 
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| 14 | namespace skottie { | 
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| 15 | namespace internal { | 
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| 16 |  | 
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| 17 | namespace  { | 
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| 18 |  | 
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| 19 | SkM44 ComputeCameraMatrix(const SkV3& position, | 
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| 20 | const SkV3& poi, | 
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| 21 | const SkV3& rotation, | 
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| 22 | const SkSize& viewport_size, | 
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| 23 | float zoom) { | 
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| 24 |  | 
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| 25 | // Initial camera vector. | 
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| 26 | const auto cam_t = SkM44::Rotate({0, 0, 1}, SkDegreesToRadians(-rotation.z)) | 
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| 27 | * SkM44::Rotate({0, 1, 0}, SkDegreesToRadians( rotation.y)) | 
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| 28 | * SkM44::Rotate({1, 0, 0}, SkDegreesToRadians( rotation.x)) | 
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| 29 | * Sk3LookAt({ position.x, position.y, -position.z }, | 
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| 30 | {      poi.x,      poi.y,       poi.z }, | 
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| 31 | {          0,          1,           0 }) | 
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| 32 | * SkM44::Scale(1, 1, -1); | 
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| 33 |  | 
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| 34 | // View parameters: | 
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| 35 | // | 
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| 36 | //   * size     -> composition size (TODO: AE seems to base it on width only?) | 
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| 37 | //   * distance -> "zoom" camera attribute | 
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| 38 | // | 
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| 39 | const auto view_size     = std::max(viewport_size.width(), viewport_size.height()), | 
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| 40 | view_distance = zoom, | 
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| 41 | view_angle    = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); | 
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| 42 |  | 
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| 43 | const auto persp_t = SkM44::Scale(view_size * 0.5f, view_size * 0.5f, 1) | 
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| 44 | * Sk3Perspective(0, view_distance, 2 * view_angle); | 
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| 45 |  | 
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| 46 | return SkM44::Translate(viewport_size.width()  * 0.5f, | 
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| 47 | viewport_size.height() * 0.5f, | 
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| 48 | 0) | 
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| 49 | * persp_t * cam_t; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | } // namespace | 
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| 53 |  | 
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| 54 | CameraAdaper::CameraAdaper(const skjson::ObjectValue& jlayer, | 
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| 55 | const skjson::ObjectValue& jtransform, | 
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| 56 | const AnimationBuilder& abuilder, | 
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| 57 | const SkSize& viewport_size) | 
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| 58 | : INHERITED(jtransform, abuilder) | 
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| 59 | , fViewportSize(viewport_size) | 
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| 60 | // The presence of an anchor point property ('a') differentiates | 
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| 61 | // one-node vs. two-node cameras. | 
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| 62 | , fType(jtransform[ "a"].is<skjson::NullValue>() ? CameraType::kOneNode | 
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| 63 | : CameraType::kTwoNode) { | 
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| 64 | // 'pe' (perspective?) corresponds to AE's "zoom" camera property. | 
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| 65 | this->bind(abuilder, jlayer[ "pe"], fZoom); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | CameraAdaper::~CameraAdaper() = default; | 
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| 69 |  | 
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| 70 | SkM44 CameraAdaper::totalMatrix() const { | 
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| 71 | // Camera parameters: | 
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| 72 | // | 
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| 73 | //   * location          -> position attribute | 
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| 74 | //   * point of interest -> anchor point attribute (two-node camera only) | 
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| 75 | //   * orientation       -> rotation attribute | 
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| 76 | // | 
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| 77 | const auto position = this->position(); | 
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| 78 |  | 
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| 79 | return ComputeCameraMatrix(position, | 
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| 80 | this->poi(position), | 
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| 81 | this->rotation(), | 
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| 82 | fViewportSize, | 
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| 83 | fZoom); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | SkV3 CameraAdaper::poi(const SkV3& pos) const { | 
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| 87 | // AE supports two camera types: | 
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| 88 | // | 
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| 89 | //   - one-node camera: does not auto-orient, and starts off perpendicular | 
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| 90 | //     to the z = 0 plane, facing "forward" (decreasing z). | 
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| 91 | // | 
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| 92 | //   - two-node camera: has a point of interest (encoded as the anchor point), | 
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| 93 | //     and auto-orients to point in its direction. | 
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| 94 |  | 
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| 95 | if (fType == CameraType::kOneNode) { | 
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| 96 | return { pos.x, pos.y, -pos.z - 1}; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | const auto ap = this->anchor_point(); | 
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| 100 |  | 
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| 101 | return { ap.x, ap.y, -ap.z }; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) { | 
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| 105 | const auto center = SkVector::Make(viewport_size.width()  * 0.5f, | 
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| 106 | viewport_size.height() * 0.5f); | 
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| 107 |  | 
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| 108 | static constexpr float kDefaultAEZoom = 879.13f; | 
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| 109 |  | 
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| 110 | const SkV3 pos = { center.fX, center.fY, -kDefaultAEZoom }, | 
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| 111 | poi = {     pos.x,     pos.y,      -pos.z - 1 }, | 
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| 112 | rot = {         0,         0,               0 }; | 
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| 113 |  | 
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| 114 | return sksg::Matrix<SkM44>::Make( | 
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| 115 | ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom)); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | sk_sp<sksg::Transform> AnimationBuilder::attachCamera(const skjson::ObjectValue& jlayer, | 
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| 119 | const skjson::ObjectValue& jtransform, | 
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| 120 | sk_sp<sksg::Transform> parent, | 
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| 121 | const SkSize& viewport_size) const { | 
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| 122 | auto adapter = sk_make_sp<CameraAdaper>(jlayer, jtransform, *this, viewport_size); | 
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| 123 |  | 
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| 124 | if (adapter->isStatic()) { | 
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| 125 | adapter->seek(0); | 
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| 126 | } else { | 
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| 127 | fCurrentAnimatorScope->push_back(adapter); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | return sksg::Transform::MakeConcat(adapter->node(), std::move(parent)); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | } // namespace internal | 
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| 134 | } // namespace skottie | 
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| 135 |  | 
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