| 1 | /* | 
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| 2 | * Copyright 2020 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkottieCamera_DEFINED | 
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| 9 | #define SkottieCamera_DEFINED | 
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| 10 |  | 
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| 11 | #include "modules/skottie/src/Transform.h" | 
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| 12 |  | 
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| 13 | namespace skottie { | 
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| 14 | namespace internal { | 
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| 15 |  | 
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| 16 | class CameraAdaper final : public TransformAdapter3D { | 
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| 17 | public: | 
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| 18 | CameraAdaper(const skjson::ObjectValue& jlayer, | 
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| 19 | const skjson::ObjectValue& jtransform, | 
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| 20 | const AnimationBuilder& abuilder, | 
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| 21 | const SkSize& viewport_size); | 
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| 22 | ~CameraAdaper() override; | 
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| 23 |  | 
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| 24 | // Used in the absence of an explicit camera layer. | 
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| 25 | static sk_sp<sksg::Transform> DefaultCameraTransform(const SkSize& viewport_size); | 
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| 26 |  | 
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| 27 | SkM44 totalMatrix() const override; | 
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| 28 |  | 
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| 29 | private: | 
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| 30 | enum class CameraType { | 
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| 31 | kOneNode, // implicitly facing forward (decreasing z), does not auto-orient | 
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| 32 | kTwoNode, // explicitly facing a POI (the anchor point), auto-orients | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | SkV3 poi(const SkV3& pos) const; | 
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| 36 |  | 
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| 37 | const SkSize     fViewportSize; | 
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| 38 | const CameraType fType; | 
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| 39 |  | 
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| 40 | ScalarValue fZoom = 0; | 
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| 41 |  | 
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| 42 | using INHERITED = TransformAdapter3D; | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | } // namespace internal | 
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| 46 | } // namespace skottie | 
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| 47 |  | 
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| 48 | #endif // SkottieCamera_DEFINED | 
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| 49 |  | 
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