| 1 | /* |
| 2 | * Copyright 2020 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkottieCamera_DEFINED |
| 9 | #define SkottieCamera_DEFINED |
| 10 | |
| 11 | #include "modules/skottie/src/Transform.h" |
| 12 | |
| 13 | namespace skottie { |
| 14 | namespace internal { |
| 15 | |
| 16 | class CameraAdaper final : public TransformAdapter3D { |
| 17 | public: |
| 18 | CameraAdaper(const skjson::ObjectValue& jlayer, |
| 19 | const skjson::ObjectValue& jtransform, |
| 20 | const AnimationBuilder& abuilder, |
| 21 | const SkSize& viewport_size); |
| 22 | ~CameraAdaper() override; |
| 23 | |
| 24 | // Used in the absence of an explicit camera layer. |
| 25 | static sk_sp<sksg::Transform> DefaultCameraTransform(const SkSize& viewport_size); |
| 26 | |
| 27 | SkM44 totalMatrix() const override; |
| 28 | |
| 29 | private: |
| 30 | enum class CameraType { |
| 31 | kOneNode, // implicitly facing forward (decreasing z), does not auto-orient |
| 32 | kTwoNode, // explicitly facing a POI (the anchor point), auto-orients |
| 33 | }; |
| 34 | |
| 35 | SkV3 poi(const SkV3& pos) const; |
| 36 | |
| 37 | const SkSize fViewportSize; |
| 38 | const CameraType fType; |
| 39 | |
| 40 | ScalarValue fZoom = 0; |
| 41 | |
| 42 | using INHERITED = TransformAdapter3D; |
| 43 | }; |
| 44 | |
| 45 | } // namespace internal |
| 46 | } // namespace skottie |
| 47 | |
| 48 | #endif // SkottieCamera_DEFINED |
| 49 | |