| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkSGNode_DEFINED | 
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| 9 | #define SkSGNode_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkRect.h" | 
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| 12 | #include "include/core/SkRefCnt.h" | 
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| 13 |  | 
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| 14 | #include <vector> | 
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| 15 |  | 
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| 16 | class SkCanvas; | 
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| 17 | class SkMatrix; | 
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| 18 |  | 
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| 19 | namespace sksg { | 
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| 20 |  | 
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| 21 | class InvalidationController; | 
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| 22 |  | 
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| 23 | /** | 
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| 24 | * Base class for all scene graph nodes. | 
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| 25 | * | 
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| 26 | * Handles ingress edge management for the DAG (i.e. node -> "parent" node mapping), | 
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| 27 | * and invalidation. | 
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| 28 | * | 
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| 29 | * Note: egress edges are only implemented/supported in container subclasses | 
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| 30 | * (e.g. Group, Effect, Draw). | 
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| 31 | */ | 
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| 32 | class Node : public SkRefCnt { | 
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| 33 | public: | 
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| 34 | // Traverse the DAG and revalidate any dependant/invalidated nodes. | 
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| 35 | // Returns the bounding box for the DAG fragment. | 
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| 36 | const SkRect& revalidate(InvalidationController*, const SkMatrix&); | 
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| 37 |  | 
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| 38 | protected: | 
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| 39 | enum InvalTraits { | 
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| 40 | // Nodes with this trait never generate direct damage -- instead, | 
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| 41 | // the damage bubbles up to ancestors. | 
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| 42 | kBubbleDamage_Trait   = 1 << 0, | 
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| 43 |  | 
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| 44 | // Nodes with this trait obscure the descendants' damage and always override it. | 
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| 45 | kOverrideDamage_Trait = 1 << 1, | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | explicit Node(uint32_t invalTraits); | 
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| 49 | ~Node() override; | 
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| 50 |  | 
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| 51 | const SkRect& bounds() const { | 
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| 52 | SkASSERT(!this->hasInval()); | 
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| 53 | return fBounds; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | // Tag this node for invalidation and optional damage. | 
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| 57 | void invalidate(bool damage = true); | 
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| 58 | bool hasInval() const { return fFlags & kInvalidated_Flag; } | 
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| 59 |  | 
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| 60 | // Dispatched on revalidation.  Subclasses are expected to recompute/cache their properties | 
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| 61 | // and return their bounding box in local coordinates. | 
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| 62 | virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0; | 
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| 63 |  | 
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| 64 | // Register/unregister |this| to receive invalidation events from a descendant. | 
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| 65 | void observeInval(const sk_sp<Node>&); | 
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| 66 | void unobserveInval(const sk_sp<Node>&); | 
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| 67 |  | 
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| 68 | private: | 
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| 69 | enum Flags { | 
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| 70 | kInvalidated_Flag   = 1 << 0, // the node or its descendants require revalidation | 
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| 71 | kDamage_Flag        = 1 << 1, // the node contributes damage during revalidation | 
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| 72 | kObserverArray_Flag = 1 << 2, // the node has more than one inval observer | 
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| 73 | kInTraversal_Flag   = 1 << 3, // the node is part of a traversal (cycle detection) | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | template <typename Func> | 
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| 77 | void forEachInvalObserver(Func&&) const; | 
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| 78 |  | 
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| 79 | class ScopedFlag; | 
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| 80 |  | 
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| 81 | union { | 
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| 82 | Node*               fInvalObserver; | 
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| 83 | std::vector<Node*>* fInvalObserverArray; | 
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| 84 | }; | 
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| 85 | SkRect                  fBounds; | 
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| 86 | const uint32_t          fInvalTraits :  2; | 
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| 87 | uint32_t                fFlags       :  4; // Internal flags. | 
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| 88 | uint32_t                fNodeFlags   :  8; // Accessible from select subclasses. | 
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| 89 | // Free bits                         : 18; | 
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| 90 |  | 
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| 91 | friend class NodePriv; | 
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| 92 | friend class RenderNode; // node flags access | 
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| 93 |  | 
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| 94 | typedef SkRefCnt INHERITED; | 
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| 95 | }; | 
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| 96 |  | 
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| 97 | // Helper for defining attribute getters/setters in subclasses. | 
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| 98 | #define SG_ATTRIBUTE(attr_name, attr_type, attr_container)             \ | 
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| 99 | const attr_type& get##attr_name() const { return attr_container; } \ | 
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| 100 | void set##attr_name(const attr_type& v) {                          \ | 
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| 101 | if (attr_container == v) return;                               \ | 
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| 102 | attr_container = v;                                            \ | 
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| 103 | this->invalidate();                                            \ | 
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| 104 | }                                                                  \ | 
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| 105 | void set##attr_name(attr_type&& v) {                               \ | 
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| 106 | if (attr_container == v) return;                               \ | 
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| 107 | attr_container = std::move(v);                                 \ | 
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| 108 | this->invalidate();                                            \ | 
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| 109 | } | 
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| 110 |  | 
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| 111 | #define SG_MAPPED_ATTRIBUTE(attr_name, attr_type, attr_container)                \ | 
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| 112 | attr_type get##attr_name() const { return attr_container.get##attr_name(); } \ | 
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| 113 | void set##attr_name(const attr_type& v) {                                    \ | 
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| 114 | if (attr_container.get##attr_name() == v) return;                        \ | 
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| 115 | attr_container.set##attr_name(v);                                        \ | 
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| 116 | this->invalidate();                                                      \ | 
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| 117 | }                                                                            \ | 
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| 118 | void set##attr_name(attr_type&& v) {                                         \ | 
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| 119 | if (attr_container.get##attr_name() == v) return;                        \ | 
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| 120 | attr_container.set##attr_name(std::move(v));                             \ | 
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| 121 | this->invalidate();                                                      \ | 
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| 122 | } | 
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| 123 |  | 
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| 124 | } // namespace sksg | 
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| 125 |  | 
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| 126 | #endif // SkSGNode_DEFINED | 
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| 127 |  | 
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