1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "modules/sksg/include/SkSGGroup.h" |
9 | |
10 | #include "include/core/SkCanvas.h" |
11 | |
12 | #include <algorithm> |
13 | |
14 | namespace sksg { |
15 | |
16 | Group::Group() = default; |
17 | |
18 | Group::Group(std::vector<sk_sp<RenderNode>> children) |
19 | : fChildren(std::move(children)) { |
20 | for (const auto& child : fChildren) { |
21 | this->observeInval(child); |
22 | } |
23 | } |
24 | |
25 | Group::~Group() { |
26 | for (const auto& child : fChildren) { |
27 | this->unobserveInval(child); |
28 | } |
29 | } |
30 | |
31 | void Group::clear() { |
32 | for (const auto& child : fChildren) { |
33 | this->unobserveInval(child); |
34 | } |
35 | fChildren.clear(); |
36 | } |
37 | |
38 | void Group::addChild(sk_sp<RenderNode> node) { |
39 | // should we allow duplicates? |
40 | for (const auto& child : fChildren) { |
41 | if (child == node) { |
42 | return; |
43 | } |
44 | } |
45 | |
46 | this->observeInval(node); |
47 | fChildren.push_back(std::move(node)); |
48 | |
49 | this->invalidate(); |
50 | } |
51 | |
52 | void Group::removeChild(const sk_sp<RenderNode>& node) { |
53 | SkDEBUGCODE(const auto origSize = fChildren.size()); |
54 | fChildren.erase(std::remove(fChildren.begin(), fChildren.end(), node), fChildren.end()); |
55 | SkASSERT(fChildren.size() == origSize - 1); |
56 | |
57 | this->unobserveInval(node); |
58 | this->invalidate(); |
59 | } |
60 | |
61 | void Group::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
62 | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), |
63 | canvas->getTotalMatrix(), |
64 | fRequiresIsolation); |
65 | |
66 | for (const auto& child : fChildren) { |
67 | child->render(canvas, local_ctx); |
68 | } |
69 | } |
70 | |
71 | const RenderNode* Group::onNodeAt(const SkPoint& p) const { |
72 | for (auto it = fChildren.crbegin(); it != fChildren.crend(); ++it) { |
73 | if (const auto* node = (*it)->nodeAt(p)) { |
74 | return node; |
75 | } |
76 | } |
77 | |
78 | return nullptr; |
79 | } |
80 | |
81 | SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
82 | SkASSERT(this->hasInval()); |
83 | |
84 | SkRect bounds = SkRect::MakeEmpty(); |
85 | fRequiresIsolation = false; |
86 | |
87 | for (size_t i = 0; i < fChildren.size(); ++i) { |
88 | const auto child_bounds = fChildren[i]->revalidate(ic, ctm); |
89 | |
90 | // If any of the child nodes overlap, group effects require layer isolation. |
91 | if (!fRequiresIsolation && i > 0 && child_bounds.intersects(bounds)) { |
92 | #if 1 |
93 | // Testing conservatively against the union of prev bounds is cheap and good enough. |
94 | fRequiresIsolation = true; |
95 | #else |
96 | // Testing exhaustively doesn't seem to increase the layer elision rate in practice. |
97 | for (size_t j = 0; j < i; ++ j) { |
98 | if (child_bounds.intersects(fChildren[i]->bounds())) { |
99 | fRequiresIsolation = true; |
100 | break; |
101 | } |
102 | } |
103 | #endif |
104 | } |
105 | |
106 | bounds.join(child_bounds); |
107 | } |
108 | |
109 | return bounds; |
110 | } |
111 | |
112 | } // namespace sksg |
113 | |