| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/sksg/include/SkSGGroup.h" |
| 9 | |
| 10 | #include "include/core/SkCanvas.h" |
| 11 | |
| 12 | #include <algorithm> |
| 13 | |
| 14 | namespace sksg { |
| 15 | |
| 16 | Group::Group() = default; |
| 17 | |
| 18 | Group::Group(std::vector<sk_sp<RenderNode>> children) |
| 19 | : fChildren(std::move(children)) { |
| 20 | for (const auto& child : fChildren) { |
| 21 | this->observeInval(child); |
| 22 | } |
| 23 | } |
| 24 | |
| 25 | Group::~Group() { |
| 26 | for (const auto& child : fChildren) { |
| 27 | this->unobserveInval(child); |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | void Group::clear() { |
| 32 | for (const auto& child : fChildren) { |
| 33 | this->unobserveInval(child); |
| 34 | } |
| 35 | fChildren.clear(); |
| 36 | } |
| 37 | |
| 38 | void Group::addChild(sk_sp<RenderNode> node) { |
| 39 | // should we allow duplicates? |
| 40 | for (const auto& child : fChildren) { |
| 41 | if (child == node) { |
| 42 | return; |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | this->observeInval(node); |
| 47 | fChildren.push_back(std::move(node)); |
| 48 | |
| 49 | this->invalidate(); |
| 50 | } |
| 51 | |
| 52 | void Group::removeChild(const sk_sp<RenderNode>& node) { |
| 53 | SkDEBUGCODE(const auto origSize = fChildren.size()); |
| 54 | fChildren.erase(std::remove(fChildren.begin(), fChildren.end(), node), fChildren.end()); |
| 55 | SkASSERT(fChildren.size() == origSize - 1); |
| 56 | |
| 57 | this->unobserveInval(node); |
| 58 | this->invalidate(); |
| 59 | } |
| 60 | |
| 61 | void Group::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| 62 | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), |
| 63 | canvas->getTotalMatrix(), |
| 64 | fRequiresIsolation); |
| 65 | |
| 66 | for (const auto& child : fChildren) { |
| 67 | child->render(canvas, local_ctx); |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | const RenderNode* Group::onNodeAt(const SkPoint& p) const { |
| 72 | for (auto it = fChildren.crbegin(); it != fChildren.crend(); ++it) { |
| 73 | if (const auto* node = (*it)->nodeAt(p)) { |
| 74 | return node; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | return nullptr; |
| 79 | } |
| 80 | |
| 81 | SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
| 82 | SkASSERT(this->hasInval()); |
| 83 | |
| 84 | SkRect bounds = SkRect::MakeEmpty(); |
| 85 | fRequiresIsolation = false; |
| 86 | |
| 87 | for (size_t i = 0; i < fChildren.size(); ++i) { |
| 88 | const auto child_bounds = fChildren[i]->revalidate(ic, ctm); |
| 89 | |
| 90 | // If any of the child nodes overlap, group effects require layer isolation. |
| 91 | if (!fRequiresIsolation && i > 0 && child_bounds.intersects(bounds)) { |
| 92 | #if 1 |
| 93 | // Testing conservatively against the union of prev bounds is cheap and good enough. |
| 94 | fRequiresIsolation = true; |
| 95 | #else |
| 96 | // Testing exhaustively doesn't seem to increase the layer elision rate in practice. |
| 97 | for (size_t j = 0; j < i; ++ j) { |
| 98 | if (child_bounds.intersects(fChildren[i]->bounds())) { |
| 99 | fRequiresIsolation = true; |
| 100 | break; |
| 101 | } |
| 102 | } |
| 103 | #endif |
| 104 | } |
| 105 | |
| 106 | bounds.join(child_bounds); |
| 107 | } |
| 108 | |
| 109 | return bounds; |
| 110 | } |
| 111 | |
| 112 | } // namespace sksg |
| 113 | |