1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "modules/sksg/include/SkSGImage.h"
9
10#include "include/core/SkCanvas.h"
11#include "include/core/SkImage.h"
12
13namespace sksg {
14
15Image::Image(sk_sp<SkImage> image) : fImage(std::move(image)) {}
16
17void Image::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
18 if (!fImage) {
19 return;
20 }
21
22 SkPaint paint;
23 paint.setAntiAlias(fAntiAlias);
24 paint.setFilterQuality(fQuality);
25
26 sksg::RenderNode::ScopedRenderContext local_ctx(canvas, ctx);
27 if (ctx) {
28 if (ctx->fMaskShader) {
29 // Mask shaders cannot be applied via drawImage - we need layer isolation.
30 // TODO: remove after clipShader conversion.
31 local_ctx.setIsolation(this->bounds(), canvas->getTotalMatrix(), true);
32 }
33 local_ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
34 }
35
36 canvas->drawImage(fImage, 0, 0, &paint);
37}
38
39const RenderNode* Image::onNodeAt(const SkPoint& p) const {
40 SkASSERT(this->bounds().contains(p.x(), p.y()));
41 return this;
42}
43
44SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) {
45 return fImage ? SkRect::Make(fImage->bounds()) : SkRect::MakeEmpty();
46}
47
48} // namespace sksg
49