| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkDrawShadowInfo_DEFINED | 
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| 9 | #define SkDrawShadowInfo_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkColor.h" | 
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| 12 | #include "include/core/SkPoint.h" | 
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| 13 | #include "include/core/SkPoint3.h" | 
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| 14 |  | 
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| 15 | class SkMatrix; | 
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| 16 | class SkPath; | 
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| 17 | struct SkRect; | 
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| 18 |  | 
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| 19 | struct SkDrawShadowRec { | 
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| 20 | SkPoint3    fZPlaneParams; | 
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| 21 | SkPoint3    fLightPos; | 
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| 22 | SkScalar    fLightRadius; | 
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| 23 | SkColor     fAmbientColor; | 
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| 24 | SkColor     fSpotColor; | 
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| 25 | uint32_t    fFlags; | 
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| 26 | }; | 
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| 27 |  | 
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| 28 | namespace SkDrawShadowMetrics { | 
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| 29 |  | 
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| 30 | static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; | 
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| 31 | static constexpr auto kAmbientGeomFactor = 64.0f; | 
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| 32 | // Assuming that we have a light height of 600 for the spot shadow, | 
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| 33 | // the spot values will reach their maximum at a height of approximately 292.3077. | 
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| 34 | // We'll round up to 300 to keep it simple. | 
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| 35 | static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; | 
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| 36 |  | 
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| 37 | static inline float divide_and_pin(float numer, float denom, float min, float max) { | 
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| 38 | float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); | 
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| 39 | // ensure that SkTPin handled non-finites correctly | 
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| 40 | SkASSERT(result >= min && result <= max); | 
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| 41 | return result; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | inline SkScalar AmbientBlurRadius(SkScalar height) { | 
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| 45 | return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | inline SkScalar AmbientRecipAlpha(SkScalar height) { | 
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| 49 | return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { | 
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| 53 | return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, | 
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| 57 | SkScalar lightRadius, | 
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| 58 | SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { | 
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| 59 | SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | 
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| 60 | *blurRadius = lightRadius*zRatio; | 
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| 61 | *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); | 
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| 62 | *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | // Create the transformation to apply to a path to get its base shadow outline, given the light | 
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| 66 | // parameters and the path's 3D transformation (given by ctm and zPlaneParams). | 
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| 67 | // Also computes the blur radius to apply the transformed outline. | 
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| 68 | bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, | 
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| 69 | const SkMatrix& ctm, const SkPoint3& zPlaneParams, | 
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| 70 | const SkRect& pathBounds, SkMatrix* shadowTransform, SkScalar* radius); | 
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| 71 |  | 
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| 72 | // get bounds prior to the ctm being applied | 
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| 73 | void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); | 
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| 74 |  | 
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| 75 | }  // namespace SkDrawShadowMetrics | 
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| 76 |  | 
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| 77 | #endif | 
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| 78 |  | 
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