1 | |
2 | /* |
3 | * Copyright 2011 Google Inc. |
4 | * |
5 | * Use of this source code is governed by a BSD-style license that can be |
6 | * found in the LICENSE file. |
7 | */ |
8 | |
9 | #ifndef GrTexture_DEFINED |
10 | #define GrTexture_DEFINED |
11 | |
12 | #include "include/core/SkImage.h" |
13 | #include "include/core/SkPoint.h" |
14 | #include "include/core/SkRefCnt.h" |
15 | #include "include/gpu/GrBackendSurface.h" |
16 | #include "include/private/GrTypesPriv.h" |
17 | #include "src/gpu/GrSurface.h" |
18 | |
19 | class GrTexture : virtual public GrSurface { |
20 | public: |
21 | GrTexture* asTexture() override { return this; } |
22 | const GrTexture* asTexture() const override { return this; } |
23 | |
24 | virtual GrBackendTexture getBackendTexture() const = 0; |
25 | |
26 | /** |
27 | * This function indicates that the texture parameters (wrap mode, filtering, ...) have been |
28 | * changed externally to Skia. |
29 | */ |
30 | virtual void textureParamsModified() = 0; |
31 | |
32 | /** |
33 | * This function steals the backend texture from a uniquely owned GrTexture with no pending |
34 | * IO, passing it out to the caller. The GrTexture is deleted in the process. |
35 | * |
36 | * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this |
37 | * function will fail. |
38 | */ |
39 | static bool StealBackendTexture(sk_sp<GrTexture>, |
40 | GrBackendTexture*, |
41 | SkImage::BackendTextureReleaseProc*); |
42 | |
43 | /** See addIdleProc. */ |
44 | enum class IdleState { |
45 | kFlushed, |
46 | kFinished |
47 | }; |
48 | /** |
49 | * Installs a proc on this texture. It will be called when the texture becomes "idle". There |
50 | * are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where |
51 | * a driver typically handles CPU/GPU synchronization of resource access) there is no difference |
52 | * between the two. They both mean "all work related to the resource has been flushed to the |
53 | * backend API and the texture is not owned outside the resource cache". |
54 | * |
55 | * If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the |
56 | * work flushed to the GPU is finished. |
57 | */ |
58 | virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) { |
59 | // This is the default implementation for the managed case where the IdleState can be |
60 | // ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState. |
61 | fIdleProcs.push_back(std::move(idleProc)); |
62 | } |
63 | /** Helper version of addIdleProc that creates the ref-counted wrapper. */ |
64 | void addIdleProc(GrRefCntedCallback::Callback callback, |
65 | GrRefCntedCallback::Context context, |
66 | IdleState state) { |
67 | this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state); |
68 | } |
69 | |
70 | GrTextureType textureType() const { return fTextureType; } |
71 | bool hasRestrictedSampling() const { |
72 | return GrTextureTypeHasRestrictedSampling(this->textureType()); |
73 | } |
74 | |
75 | void markMipmapsDirty(); |
76 | void markMipmapsClean(); |
77 | GrMipmapped mipmapped() const { |
78 | return GrMipmapped(fMipmapStatus != GrMipmapStatus::kNotAllocated); |
79 | } |
80 | bool mipmapsAreDirty() const { return fMipmapStatus != GrMipmapStatus::kValid; } |
81 | GrMipmapStatus mipmapStatus() const { return fMipmapStatus; } |
82 | int maxMipmapLevel() const { return fMaxMipmapLevel; } |
83 | |
84 | static void ComputeScratchKey(const GrCaps& caps, |
85 | const GrBackendFormat& format, |
86 | SkISize dimensions, |
87 | GrRenderable, |
88 | int sampleCnt, |
89 | GrMipmapped, |
90 | GrProtected, |
91 | GrScratchKey* key); |
92 | |
93 | protected: |
94 | GrTexture(GrGpu*, const SkISize&, GrProtected, GrTextureType, GrMipmapStatus); |
95 | |
96 | virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; |
97 | |
98 | SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; |
99 | |
100 | void willRemoveLastRef() override { |
101 | // We're about to be idle in the resource cache. Do our part to trigger the idle callbacks. |
102 | fIdleProcs.reset(); |
103 | } |
104 | virtual void callIdleProcsOnBehalfOfResource() {} |
105 | void computeScratchKey(GrScratchKey*) const override; |
106 | |
107 | private: |
108 | size_t onGpuMemorySize() const override; |
109 | |
110 | GrTextureType fTextureType; |
111 | GrMipmapStatus fMipmapStatus; |
112 | int fMaxMipmapLevel; |
113 | friend class GrTextureResource; |
114 | |
115 | typedef GrSurface INHERITED; |
116 | }; |
117 | |
118 | #endif |
119 | |