| 1 | |
| 2 | /* |
| 3 | * Copyright 2011 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | #ifndef GrTexture_DEFINED |
| 10 | #define GrTexture_DEFINED |
| 11 | |
| 12 | #include "include/core/SkImage.h" |
| 13 | #include "include/core/SkPoint.h" |
| 14 | #include "include/core/SkRefCnt.h" |
| 15 | #include "include/gpu/GrBackendSurface.h" |
| 16 | #include "include/private/GrTypesPriv.h" |
| 17 | #include "src/gpu/GrSurface.h" |
| 18 | |
| 19 | class GrTexture : virtual public GrSurface { |
| 20 | public: |
| 21 | GrTexture* asTexture() override { return this; } |
| 22 | const GrTexture* asTexture() const override { return this; } |
| 23 | |
| 24 | virtual GrBackendTexture getBackendTexture() const = 0; |
| 25 | |
| 26 | /** |
| 27 | * This function indicates that the texture parameters (wrap mode, filtering, ...) have been |
| 28 | * changed externally to Skia. |
| 29 | */ |
| 30 | virtual void textureParamsModified() = 0; |
| 31 | |
| 32 | /** |
| 33 | * This function steals the backend texture from a uniquely owned GrTexture with no pending |
| 34 | * IO, passing it out to the caller. The GrTexture is deleted in the process. |
| 35 | * |
| 36 | * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this |
| 37 | * function will fail. |
| 38 | */ |
| 39 | static bool StealBackendTexture(sk_sp<GrTexture>, |
| 40 | GrBackendTexture*, |
| 41 | SkImage::BackendTextureReleaseProc*); |
| 42 | |
| 43 | /** See addIdleProc. */ |
| 44 | enum class IdleState { |
| 45 | kFlushed, |
| 46 | kFinished |
| 47 | }; |
| 48 | /** |
| 49 | * Installs a proc on this texture. It will be called when the texture becomes "idle". There |
| 50 | * are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where |
| 51 | * a driver typically handles CPU/GPU synchronization of resource access) there is no difference |
| 52 | * between the two. They both mean "all work related to the resource has been flushed to the |
| 53 | * backend API and the texture is not owned outside the resource cache". |
| 54 | * |
| 55 | * If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the |
| 56 | * work flushed to the GPU is finished. |
| 57 | */ |
| 58 | virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) { |
| 59 | // This is the default implementation for the managed case where the IdleState can be |
| 60 | // ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState. |
| 61 | fIdleProcs.push_back(std::move(idleProc)); |
| 62 | } |
| 63 | /** Helper version of addIdleProc that creates the ref-counted wrapper. */ |
| 64 | void addIdleProc(GrRefCntedCallback::Callback callback, |
| 65 | GrRefCntedCallback::Context context, |
| 66 | IdleState state) { |
| 67 | this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state); |
| 68 | } |
| 69 | |
| 70 | GrTextureType textureType() const { return fTextureType; } |
| 71 | bool hasRestrictedSampling() const { |
| 72 | return GrTextureTypeHasRestrictedSampling(this->textureType()); |
| 73 | } |
| 74 | |
| 75 | void markMipmapsDirty(); |
| 76 | void markMipmapsClean(); |
| 77 | GrMipmapped mipmapped() const { |
| 78 | return GrMipmapped(fMipmapStatus != GrMipmapStatus::kNotAllocated); |
| 79 | } |
| 80 | bool mipmapsAreDirty() const { return fMipmapStatus != GrMipmapStatus::kValid; } |
| 81 | GrMipmapStatus mipmapStatus() const { return fMipmapStatus; } |
| 82 | int maxMipmapLevel() const { return fMaxMipmapLevel; } |
| 83 | |
| 84 | static void ComputeScratchKey(const GrCaps& caps, |
| 85 | const GrBackendFormat& format, |
| 86 | SkISize dimensions, |
| 87 | GrRenderable, |
| 88 | int sampleCnt, |
| 89 | GrMipmapped, |
| 90 | GrProtected, |
| 91 | GrScratchKey* key); |
| 92 | |
| 93 | protected: |
| 94 | GrTexture(GrGpu*, const SkISize&, GrProtected, GrTextureType, GrMipmapStatus); |
| 95 | |
| 96 | virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; |
| 97 | |
| 98 | SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; |
| 99 | |
| 100 | void willRemoveLastRef() override { |
| 101 | // We're about to be idle in the resource cache. Do our part to trigger the idle callbacks. |
| 102 | fIdleProcs.reset(); |
| 103 | } |
| 104 | virtual void callIdleProcsOnBehalfOfResource() {} |
| 105 | void computeScratchKey(GrScratchKey*) const override; |
| 106 | |
| 107 | private: |
| 108 | size_t onGpuMemorySize() const override; |
| 109 | |
| 110 | GrTextureType fTextureType; |
| 111 | GrMipmapStatus fMipmapStatus; |
| 112 | int fMaxMipmapLevel; |
| 113 | friend class GrTextureResource; |
| 114 | |
| 115 | typedef GrSurface INHERITED; |
| 116 | }; |
| 117 | |
| 118 | #endif |
| 119 | |