| 1 |  | 
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| 2 | /* | 
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| 3 | * Copyright 2011 Google Inc. | 
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| 4 | * | 
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| 5 | * Use of this source code is governed by a BSD-style license that can be | 
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| 6 | * found in the LICENSE file. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef GrTexture_DEFINED | 
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| 10 | #define GrTexture_DEFINED | 
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| 11 |  | 
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| 12 | #include "include/core/SkImage.h" | 
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| 13 | #include "include/core/SkPoint.h" | 
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| 14 | #include "include/core/SkRefCnt.h" | 
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| 15 | #include "include/gpu/GrBackendSurface.h" | 
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| 16 | #include "include/private/GrTypesPriv.h" | 
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| 17 | #include "src/gpu/GrSurface.h" | 
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| 18 |  | 
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| 19 | class GrTexture : virtual public GrSurface { | 
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| 20 | public: | 
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| 21 | GrTexture* asTexture() override { return this; } | 
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| 22 | const GrTexture* asTexture() const override { return this; } | 
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| 23 |  | 
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| 24 | virtual GrBackendTexture getBackendTexture() const = 0; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 | * This function indicates that the texture parameters (wrap mode, filtering, ...) have been | 
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| 28 | * changed externally to Skia. | 
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| 29 | */ | 
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| 30 | virtual void textureParamsModified() = 0; | 
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| 31 |  | 
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| 32 | /** | 
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| 33 | * This function steals the backend texture from a uniquely owned GrTexture with no pending | 
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| 34 | * IO, passing it out to the caller. The GrTexture is deleted in the process. | 
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| 35 | * | 
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| 36 | * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this | 
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| 37 | * function will fail. | 
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| 38 | */ | 
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| 39 | static bool StealBackendTexture(sk_sp<GrTexture>, | 
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| 40 | GrBackendTexture*, | 
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| 41 | SkImage::BackendTextureReleaseProc*); | 
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| 42 |  | 
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| 43 | /** See addIdleProc. */ | 
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| 44 | enum class IdleState { | 
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| 45 | kFlushed, | 
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| 46 | kFinished | 
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| 47 | }; | 
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| 48 | /** | 
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| 49 | * Installs a proc on this texture. It will be called when the texture becomes "idle". There | 
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| 50 | * are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where | 
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| 51 | * a driver typically handles CPU/GPU synchronization of resource access) there is no difference | 
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| 52 | * between the two. They both mean "all work related to the resource has been flushed to the | 
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| 53 | * backend API and the texture is not owned outside the resource cache". | 
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| 54 | * | 
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| 55 | * If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the | 
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| 56 | * work flushed to the GPU is finished. | 
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| 57 | */ | 
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| 58 | virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) { | 
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| 59 | // This is the default implementation for the managed case where the IdleState can be | 
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| 60 | // ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState. | 
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| 61 | fIdleProcs.push_back(std::move(idleProc)); | 
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| 62 | } | 
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| 63 | /** Helper version of addIdleProc that creates the ref-counted wrapper. */ | 
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| 64 | void addIdleProc(GrRefCntedCallback::Callback callback, | 
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| 65 | GrRefCntedCallback::Context context, | 
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| 66 | IdleState state) { | 
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| 67 | this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | GrTextureType textureType() const { return fTextureType; } | 
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| 71 | bool hasRestrictedSampling() const { | 
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| 72 | return GrTextureTypeHasRestrictedSampling(this->textureType()); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void markMipmapsDirty(); | 
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| 76 | void markMipmapsClean(); | 
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| 77 | GrMipmapped mipmapped() const { | 
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| 78 | return GrMipmapped(fMipmapStatus != GrMipmapStatus::kNotAllocated); | 
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| 79 | } | 
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| 80 | bool mipmapsAreDirty() const { return fMipmapStatus != GrMipmapStatus::kValid; } | 
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| 81 | GrMipmapStatus mipmapStatus() const { return fMipmapStatus; } | 
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| 82 | int maxMipmapLevel() const { return fMaxMipmapLevel; } | 
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| 83 |  | 
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| 84 | static void ComputeScratchKey(const GrCaps& caps, | 
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| 85 | const GrBackendFormat& format, | 
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| 86 | SkISize dimensions, | 
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| 87 | GrRenderable, | 
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| 88 | int sampleCnt, | 
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| 89 | GrMipmapped, | 
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| 90 | GrProtected, | 
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| 91 | GrScratchKey* key); | 
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| 92 |  | 
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| 93 | protected: | 
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| 94 | GrTexture(GrGpu*, const SkISize&, GrProtected, GrTextureType, GrMipmapStatus); | 
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| 95 |  | 
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| 96 | virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; | 
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| 97 |  | 
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| 98 | SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; | 
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| 99 |  | 
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| 100 | void willRemoveLastRef() override { | 
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| 101 | // We're about to be idle in the resource cache. Do our part to trigger the idle callbacks. | 
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| 102 | fIdleProcs.reset(); | 
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| 103 | } | 
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| 104 | virtual void callIdleProcsOnBehalfOfResource() {} | 
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| 105 | void computeScratchKey(GrScratchKey*) const override; | 
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| 106 |  | 
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| 107 | private: | 
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| 108 | size_t onGpuMemorySize() const override; | 
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| 109 |  | 
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| 110 | GrTextureType                 fTextureType; | 
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| 111 | GrMipmapStatus                fMipmapStatus; | 
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| 112 | int                           fMaxMipmapLevel; | 
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| 113 | friend class GrTextureResource; | 
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| 114 |  | 
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| 115 | typedef GrSurface INHERITED; | 
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| 116 | }; | 
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| 117 |  | 
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| 118 | #endif | 
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| 119 |  | 
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