1 | /* |
2 | * Copyright 2020 Google LLC |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrUniformDataManager_DEFINED |
9 | #define GrUniformDataManager_DEFINED |
10 | |
11 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
12 | |
13 | #include "include/private/GrTypesPriv.h" |
14 | #include "include/private/SkTArray.h" |
15 | #include "src/core/SkAutoMalloc.h" |
16 | |
17 | /** |
18 | * Subclass of GrGLSLProgramDataManager used to store uniforms for a program in a CPU buffer that |
19 | * can be uploaded to a UBO. This currently assumes uniform layouts that are compatible with |
20 | * Vulkan, Dawn, and D3D12. It could be used more broadly if this aspect was made configurable. |
21 | */ |
22 | class GrUniformDataManager : public GrGLSLProgramDataManager { |
23 | public: |
24 | GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize); |
25 | |
26 | void set1i(UniformHandle, int32_t) const override; |
27 | void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
28 | void set1f(UniformHandle, float v0) const override; |
29 | void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
30 | void set2i(UniformHandle, int32_t, int32_t) const override; |
31 | void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
32 | void set2f(UniformHandle, float, float) const override; |
33 | void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
34 | void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; |
35 | void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
36 | void set3f(UniformHandle, float, float, float) const override; |
37 | void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
38 | void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; |
39 | void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
40 | void set4f(UniformHandle, float, float, float, float) const override; |
41 | void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
42 | // matrices are column-major, the first two upload a single matrix, the latter two upload |
43 | // arrayCount matrices into a uniform array. |
44 | void setMatrix2f(UniformHandle, const float matrix[]) const override; |
45 | void setMatrix3f(UniformHandle, const float matrix[]) const override; |
46 | void setMatrix4f(UniformHandle, const float matrix[]) const override; |
47 | void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
48 | void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
49 | void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
50 | |
51 | // for nvpr only |
52 | void setPathFragmentInputTransform(VaryingHandle u, int components, |
53 | const SkMatrix& matrix) const override { |
54 | SK_ABORT("Only supported in NVPR, which is only available in GL" ); |
55 | } |
56 | |
57 | // For the uniform data to be dirty so that we will reupload on the next use. |
58 | void markDirty() { fUniformsDirty = true; } |
59 | |
60 | protected: |
61 | struct Uniform { |
62 | uint32_t fOffset; |
63 | SkDEBUGCODE( |
64 | GrSLType fType; |
65 | int fArrayCount; |
66 | ); |
67 | }; |
68 | |
69 | template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
70 | const float matrices[]) const; |
71 | |
72 | void* getBufferPtrAndMarkDirty(const Uniform& uni) const; |
73 | |
74 | uint32_t fUniformSize; |
75 | |
76 | SkTArray<Uniform, true> fUniforms; |
77 | |
78 | mutable SkAutoMalloc fUniformData; |
79 | mutable bool fUniformsDirty; |
80 | }; |
81 | |
82 | #endif |
83 | |