1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGLSLFragmentShaderBuilder_DEFINED |
9 | #define GrGLSLFragmentShaderBuilder_DEFINED |
10 | |
11 | #include "src/gpu/GrBlend.h" |
12 | #include "src/gpu/GrProcessor.h" |
13 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
14 | #include "src/gpu/glsl/GrGLSLShaderBuilder.h" |
15 | |
16 | class GrRenderTarget; |
17 | class GrGLSLVarying; |
18 | |
19 | /* |
20 | * This class is used by fragment processors to build their fragment code. |
21 | */ |
22 | class GrGLSLFPFragmentBuilder : virtual public GrGLSLShaderBuilder { |
23 | public: |
24 | /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */ |
25 | GrGLSLFPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) { |
26 | // Suppress unused warning error |
27 | (void) fDummyPadding; |
28 | } |
29 | |
30 | /** |
31 | * Returns the variable name that holds the array of sample offsets from pixel center to each |
32 | * sample location. Before this is called, a processor must have advertised that it will use |
33 | * CustomFeatures::kSampleLocations. |
34 | */ |
35 | virtual const char* sampleOffsets() = 0; |
36 | |
37 | enum class ScopeFlags { |
38 | // Every fragment will always execute this code, and will do it exactly once. |
39 | kTopLevel = 0, |
40 | // Either all fragments in a given primitive, or none, will execute this code. |
41 | kInsidePerPrimitiveBranch = (1 << 0), |
42 | // Any given fragment may or may not execute this code. |
43 | kInsidePerPixelBranch = (1 << 1), |
44 | // This code will be executed more than once. |
45 | kInsideLoop = (1 << 2) |
46 | }; |
47 | |
48 | /** |
49 | * Subtracts multisample coverage by AND-ing the sample mask with the provided "mask". |
50 | * Sample N corresponds to bit "1 << N". |
51 | * |
52 | * If the given scope is "kTopLevel" and the sample mask has not yet been modified, this method |
53 | * assigns the sample mask in place rather than pre-initializing it to ~0 then AND-ing it. |
54 | * |
55 | * Requires MSAA and GLSL support for sample variables. |
56 | */ |
57 | virtual void maskOffMultisampleCoverage(const char* mask, ScopeFlags) = 0; |
58 | |
59 | /** |
60 | * Turns off coverage at each sample where the implicit function fn > 0. |
61 | * |
62 | * The provided "fn" value represents the implicit function at pixel center. We then approximate |
63 | * the implicit at each sample by riding the gradient, "grad", linearly from pixel center to |
64 | * each sample location. |
65 | * |
66 | * If "grad" is null, we approximate the gradient using HW derivatives. |
67 | * |
68 | * Requires MSAA and GLSL support for sample variables. Also requires HW derivatives if not |
69 | * providing a gradient. |
70 | */ |
71 | virtual void applyFnToMultisampleMask(const char* fn, const char* grad, ScopeFlags) = 0; |
72 | |
73 | SkString writeProcessorFunction(GrGLSLFragmentProcessor*, GrGLSLFragmentProcessor::EmitArgs&); |
74 | |
75 | virtual void forceHighPrecision() = 0; |
76 | |
77 | private: |
78 | /** |
79 | * These are called before/after calling emitCode on a child proc to update mangling. |
80 | */ |
81 | virtual void onBeforeChildProcEmitCode() = 0; |
82 | virtual void onAfterChildProcEmitCode() = 0; |
83 | |
84 | virtual const SkString& getMangleString() const = 0; |
85 | |
86 | // WARNING: LIke GrRenderTargetProxy, changes to this can cause issues in ASAN. This is caused |
87 | // by GrGLSLProgramBuilder's GrTBlockLists requiring 16 byte alignment, but since |
88 | // GrGLSLFragmentShaderBuilder has a virtual diamond hierarchy, ASAN requires all this pointers |
89 | // to start aligned, even though clang is already correctly offsetting the individual fields |
90 | // that require the larger alignment. In the current world, this extra padding is sufficient to |
91 | // correctly initialize GrGLSLXPFragmentBuilder second. |
92 | char fDummyPadding[4] = {}; |
93 | }; |
94 | |
95 | GR_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags); |
96 | |
97 | /* |
98 | * This class is used by Xfer processors to build their fragment code. |
99 | */ |
100 | class GrGLSLXPFragmentBuilder : virtual public GrGLSLShaderBuilder { |
101 | public: |
102 | /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */ |
103 | GrGLSLXPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {} |
104 | |
105 | virtual bool hasCustomColorOutput() const = 0; |
106 | virtual bool hasSecondaryOutput() const = 0; |
107 | |
108 | /** Returns the variable name that holds the color of the destination pixel. This may be nullptr |
109 | * if no effect advertised that it will read the destination. */ |
110 | virtual const char* dstColor() = 0; |
111 | |
112 | /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with |
113 | this shader. It is only legal to call this method with an advanced blend equation, and only |
114 | if these equations are supported. */ |
115 | virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0; |
116 | }; |
117 | |
118 | /* |
119 | * This class implements the various fragment builder interfaces. |
120 | */ |
121 | class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder { |
122 | public: |
123 | /** Returns a nonzero key for a surface's origin. This should only be called if a processor will |
124 | use the fragment position and/or sample locations. */ |
125 | static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin); |
126 | |
127 | GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); |
128 | |
129 | // GrGLSLFPFragmentBuilder interface. |
130 | const char* sampleOffsets() override; |
131 | void maskOffMultisampleCoverage(const char* mask, ScopeFlags) override; |
132 | void applyFnToMultisampleMask(const char* fn, const char* grad, ScopeFlags) override; |
133 | void forceHighPrecision() override { fForceHighPrecision = true; } |
134 | |
135 | // GrGLSLXPFragmentBuilder interface. |
136 | bool hasCustomColorOutput() const override { return SkToBool(fCustomColorOutput); } |
137 | bool hasSecondaryOutput() const override { return fHasSecondaryOutput; } |
138 | const char* dstColor() override; |
139 | void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override; |
140 | |
141 | private: |
142 | using CustomFeatures = GrProcessor::CustomFeatures; |
143 | |
144 | // GrGLSLFPFragmentBuilder private interface. |
145 | void onBeforeChildProcEmitCode() override; |
146 | void onAfterChildProcEmitCode() override; |
147 | const SkString& getMangleString() const override { return fMangleString; } |
148 | |
149 | // Private public interface, used by GrGLProgramBuilder to build a fragment shader |
150 | void enableCustomOutput(); |
151 | void enableSecondaryOutput(); |
152 | const char* getPrimaryColorOutputName() const; |
153 | const char* getSecondaryColorOutputName() const; |
154 | bool primaryColorOutputIsInOut() const; |
155 | |
156 | #ifdef SK_DEBUG |
157 | // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below |
158 | // state to track this. The reset call is called per processor emitted. |
159 | bool fHasReadDstColorThisStage_DebugOnly = false; |
160 | CustomFeatures fUsedProcessorFeaturesThisStage_DebugOnly = CustomFeatures::kNone; |
161 | CustomFeatures fUsedProcessorFeaturesAllStages_DebugOnly = CustomFeatures::kNone; |
162 | |
163 | void debugOnly_resetPerStageVerification() { |
164 | fHasReadDstColorThisStage_DebugOnly = false; |
165 | fUsedProcessorFeaturesThisStage_DebugOnly = CustomFeatures::kNone; |
166 | } |
167 | #endif |
168 | |
169 | static const char* DeclaredColorOutputName() { return "sk_FragColor" ; } |
170 | static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut" ; } |
171 | |
172 | GrSurfaceOrigin getSurfaceOrigin() const; |
173 | |
174 | void onFinalize() override; |
175 | |
176 | static const char* kDstColorName; |
177 | |
178 | /* |
179 | * State that tracks which child proc in the proc tree is currently emitting code. This is |
180 | * used to update the fMangleString, which is used to mangle the names of uniforms and functions |
181 | * emitted by the proc. fSubstageIndices is a stack: its count indicates how many levels deep |
182 | * we are in the tree, and its second-to-last value is the index of the child proc at that |
183 | * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that |
184 | * means we're currently emitting code for the base proc's 3rd child's 1st child's 2nd child. |
185 | */ |
186 | SkTArray<int> fSubstageIndices; |
187 | |
188 | /* |
189 | * The mangle string is used to mangle the names of uniforms/functions emitted by the child |
190 | * procs so no duplicate uniforms/functions appear in the generated shader program. The mangle |
191 | * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0], |
192 | * then the manglestring will be "_c3_c1_c2", and any uniform/function emitted by that proc will |
193 | * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's |
194 | * 1st child's 2nd child". |
195 | */ |
196 | SkString fMangleString; |
197 | |
198 | GrShaderVar* fCustomColorOutput = nullptr; |
199 | |
200 | bool fSetupFragPosition = false; |
201 | bool fHasSecondaryOutput = false; |
202 | bool fHasModifiedSampleMask = false; |
203 | bool fForceHighPrecision = false; |
204 | |
205 | friend class GrGLSLProgramBuilder; |
206 | friend class GrGLProgramBuilder; |
207 | }; |
208 | |
209 | #endif |
210 | |