| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkShadowTessellator_DEFINED |
| 9 | #define SkShadowTessellator_DEFINED |
| 10 | |
| 11 | #include "include/core/SkColor.h" |
| 12 | #include "include/core/SkPoint.h" |
| 13 | #include "include/core/SkRefCnt.h" |
| 14 | #include <functional> // std::function |
| 15 | |
| 16 | class SkMatrix; |
| 17 | class SkPath; |
| 18 | struct SkPoint3; |
| 19 | class SkVertices; |
| 20 | |
| 21 | namespace SkShadowTessellator { |
| 22 | |
| 23 | typedef std::function<SkScalar(SkScalar, SkScalar)> HeightFunc; |
| 24 | |
| 25 | /** |
| 26 | * This function generates an ambient shadow mesh for a path by walking the path, outsetting by |
| 27 | * the radius, and setting inner and outer colors to umbraColor and penumbraColor, respectively. |
| 28 | * If transparent is true, then the center of the ambient shadow will be filled in. |
| 29 | */ |
| 30 | sk_sp<SkVertices> MakeAmbient(const SkPath& path, const SkMatrix& ctm, |
| 31 | const SkPoint3& zPlane, bool transparent); |
| 32 | |
| 33 | /** |
| 34 | * This function generates a spot shadow mesh for a path by walking the transformed path, |
| 35 | * further transforming by the scale and translation, and outsetting and insetting by a radius. |
| 36 | * The center will be clipped against the original path unless transparent is true. |
| 37 | */ |
| 38 | sk_sp<SkVertices> MakeSpot(const SkPath& path, const SkMatrix& ctm, const SkPoint3& zPlane, |
| 39 | const SkPoint3& lightPos, SkScalar lightRadius, bool transparent); |
| 40 | |
| 41 | |
| 42 | } // namespace SkShadowTessellator |
| 43 | |
| 44 | #endif |
| 45 | |