| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #include "MatrixStack.hpp" | 
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| 16 |  | 
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| 17 | #include "Common/Math.hpp" | 
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| 18 |  | 
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| 19 | namespace sw | 
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| 20 | { | 
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| 21 | MatrixStack::MatrixStack(int size) | 
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| 22 | { | 
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| 23 | stack = new Matrix[size]; | 
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| 24 | stack[0] = 1; | 
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| 25 |  | 
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| 26 | top = 0; | 
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| 27 | this->size = size; | 
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| 28 | } | 
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| 29 |  | 
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| 30 | MatrixStack::~MatrixStack() | 
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| 31 | { | 
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| 32 | delete[] stack; | 
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| 33 | stack = 0; | 
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| 34 | } | 
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| 35 |  | 
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| 36 | void MatrixStack::identity() | 
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| 37 | { | 
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| 38 | stack[top] = 1; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | void MatrixStack::load(const Matrix &M) | 
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| 42 | { | 
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| 43 | stack[top] = M; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void MatrixStack::load(const float *M) | 
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| 47 | { | 
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| 48 | stack[top] = Matrix(M[0], M[4], M[8],  M[12], | 
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| 49 | M[1], M[5], M[9],  M[13], | 
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| 50 | M[2], M[6], M[10], M[14], | 
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| 51 | M[3], M[7], M[11], M[15]); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void MatrixStack::load(const double *M) | 
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| 55 | { | 
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| 56 | stack[top] = Matrix((float)M[0], (float)M[4], (float)M[8],  (float)M[12], | 
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| 57 | (float)M[1], (float)M[5], (float)M[9],  (float)M[13], | 
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| 58 | (float)M[2], (float)M[6], (float)M[10], (float)M[14], | 
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| 59 | (float)M[3], (float)M[7], (float)M[11], (float)M[15]); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void MatrixStack::translate(float x, float y, float z) | 
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| 63 | { | 
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| 64 | stack[top] *= Matrix::translate(x, y, z); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void MatrixStack::translate(double x, double y, double z) | 
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| 68 | { | 
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| 69 | translate((float)x, (float)y, (float)z); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void MatrixStack::rotate(float angle, float x, float y, float z) | 
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| 73 | { | 
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| 74 | float n = 1.0f / sqrt(x*x + y*y + z*z); | 
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| 75 |  | 
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| 76 | x *= n; | 
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| 77 | y *= n; | 
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| 78 | z *= n; | 
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| 79 |  | 
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| 80 | float theta = angle * 0.0174532925f;   // In radians | 
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| 81 | float c = cos(theta); | 
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| 82 | float _c = 1 - c; | 
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| 83 | float s = sin(theta); | 
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| 84 |  | 
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| 85 | // Rodrigues' rotation formula | 
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| 86 | sw::Matrix rotate(c+x*x*_c,   x*y*_c-z*s, x*z*_c+y*s, | 
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| 87 | x*y*_c+z*s, c+y*y*_c,   y*z*_c-x*s, | 
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| 88 | x*z*_c-y*s, y*z*_c+x*s, c+z*z*_c); | 
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| 89 |  | 
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| 90 | stack[top] *= rotate; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void MatrixStack::rotate(double angle, double x, double y, double z) | 
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| 94 | { | 
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| 95 | rotate((float)angle, (float)x, (float)y, (float)z); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void MatrixStack::scale(float x, float y, float z) | 
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| 99 | { | 
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| 100 | stack[top] *= Matrix::scale(x, y, z); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | void MatrixStack::scale(double x, double y, double z) | 
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| 104 | { | 
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| 105 | scale((float)x, (float)y, (float)z); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void MatrixStack::multiply(const float *M) | 
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| 109 | { | 
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| 110 | stack[top] *= Matrix(M[0], M[4], M[8],  M[12], | 
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| 111 | M[1], M[5], M[9],  M[13], | 
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| 112 | M[2], M[6], M[10], M[14], | 
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| 113 | M[3], M[7], M[11], M[15]); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void MatrixStack::multiply(const double *M) | 
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| 117 | { | 
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| 118 | stack[top] *= Matrix((float)M[0], (float)M[4], (float)M[8],  (float)M[12], | 
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| 119 | (float)M[1], (float)M[5], (float)M[9],  (float)M[13], | 
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| 120 | (float)M[2], (float)M[6], (float)M[10], (float)M[14], | 
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| 121 | (float)M[3], (float)M[7], (float)M[11], (float)M[15]); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) | 
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| 125 | { | 
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| 126 | float l = (float)left; | 
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| 127 | float r = (float)right; | 
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| 128 | float b = (float)bottom; | 
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| 129 | float t = (float)top; | 
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| 130 | float n = (float)zNear; | 
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| 131 | float f = (float)zFar; | 
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| 132 |  | 
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| 133 | float A = (r + l) / (r - l); | 
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| 134 | float B = (t + b) / (t - b); | 
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| 135 | float C = -(f + n) / (f - n); | 
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| 136 | float D = -2 * f * n / (f - n); | 
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| 137 |  | 
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| 138 | Matrix frustum(2 * n / (r - l), 0,               A,  0, | 
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| 139 | 0,               2 * n / (t - b), B,  0, | 
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| 140 | 0,               0,               C,  D, | 
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| 141 | 0,               0,               -1, 0); | 
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| 142 |  | 
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| 143 | stack[this->top] *= frustum; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) | 
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| 147 | { | 
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| 148 | float l = (float)left; | 
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| 149 | float r = (float)right; | 
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| 150 | float b = (float)bottom; | 
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| 151 | float t = (float)top; | 
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| 152 | float n = (float)zNear; | 
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| 153 | float f = (float)zFar; | 
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| 154 |  | 
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| 155 | float tx = -(r + l) / (r - l); | 
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| 156 | float ty = -(t + b) / (t - b); | 
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| 157 | float tz = -(f + n) / (f - n); | 
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| 158 |  | 
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| 159 | Matrix ortho(2 / (r - l), 0,           0,            tx, | 
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| 160 | 0,           2 / (t - b), 0,            ty, | 
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| 161 | 0,           0,           -2 / (f - n), tz, | 
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| 162 | 0,           0,           0,            1); | 
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| 163 |  | 
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| 164 | stack[this->top] *= ortho; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | bool MatrixStack::push() | 
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| 168 | { | 
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| 169 | if(top >= size - 1) return false; | 
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| 170 |  | 
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| 171 | stack[top + 1] = stack[top]; | 
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| 172 | top++; | 
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| 173 |  | 
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| 174 | return true; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | bool MatrixStack::pop() | 
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| 178 | { | 
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| 179 | if(top <= 0) return false; | 
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| 180 |  | 
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| 181 | top--; | 
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| 182 |  | 
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| 183 | return true; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | const Matrix &MatrixStack::current() | 
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| 187 | { | 
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| 188 | return stack[top]; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | bool MatrixStack::isIdentity() const | 
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| 192 | { | 
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| 193 | const Matrix &m = stack[top]; | 
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| 194 |  | 
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| 195 | if(m.m[0][0] != 1.0f) return false; | 
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| 196 | if(m.m[0][1] != 0.0f) return false; | 
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| 197 | if(m.m[0][2] != 0.0f) return false; | 
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| 198 | if(m.m[0][3] != 0.0f) return false; | 
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| 199 |  | 
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| 200 | if(m.m[1][0] != 0.0f) return false; | 
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| 201 | if(m.m[1][1] != 1.0f) return false; | 
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| 202 | if(m.m[1][2] != 0.0f) return false; | 
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| 203 | if(m.m[1][3] != 0.0f) return false; | 
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| 204 |  | 
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| 205 | if(m.m[2][0] != 0.0f) return false; | 
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| 206 | if(m.m[2][1] != 0.0f) return false; | 
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| 207 | if(m.m[2][2] != 1.0f) return false; | 
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| 208 | if(m.m[2][3] != 0.0f) return false; | 
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| 209 |  | 
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| 210 | if(m.m[3][0] != 0.0f) return false; | 
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| 211 | if(m.m[3][1] != 0.0f) return false; | 
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| 212 | if(m.m[3][2] != 0.0f) return false; | 
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| 213 | if(m.m[3][3] != 1.0f) return false; | 
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| 214 |  | 
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| 215 | return true; | 
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| 216 | } | 
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| 217 | } | 
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| 218 |  | 
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