1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_MatrixStack_hpp |
16 | #define sw_MatrixStack_hpp |
17 | |
18 | #include "Renderer/Matrix.hpp" |
19 | |
20 | namespace sw |
21 | { |
22 | class MatrixStack |
23 | { |
24 | public: |
25 | MatrixStack(int size = 2); |
26 | |
27 | ~MatrixStack(); |
28 | |
29 | void identity(); |
30 | void load(const Matrix &M); |
31 | void load(const float *M); |
32 | void load(const double *M); |
33 | |
34 | void translate(float x, float y, float z); |
35 | void translate(double x, double y, double z); |
36 | void rotate(float angle, float x, float y, float z); |
37 | void rotate(double angle, double x, double y, double z); |
38 | void scale(float x, float y, float z); |
39 | void scale(double x, double y, double z); |
40 | void multiply(const float *M); |
41 | void multiply(const double *M); |
42 | |
43 | void frustum(float left, float right, float bottom, float top, float zNear, float zFar); |
44 | void ortho(double left, double right, double bottom, double top, double zNear, double zFar); |
45 | |
46 | bool push(); // False on overflow |
47 | bool pop(); // False on underflow |
48 | |
49 | const Matrix ¤t(); |
50 | bool isIdentity() const; |
51 | |
52 | private: |
53 | int top; |
54 | int size; |
55 | Matrix *stack; |
56 | }; |
57 | } |
58 | |
59 | #endif // sw_MatrixStack_hpp |
60 | |