1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef Matrix_hpp |
16 | #define Matrix_hpp |
17 | |
18 | namespace sw |
19 | { |
20 | struct Vector; |
21 | struct Point; |
22 | struct float4; |
23 | |
24 | struct Matrix |
25 | { |
26 | Matrix(); |
27 | Matrix(const int i); |
28 | Matrix(const float m[16]); |
29 | Matrix(const float m[4][4]); |
30 | Matrix(float m11, float m12, float m13, |
31 | float m21, float m22, float m23, |
32 | float m31, float m32, float m33); |
33 | Matrix(float m11, float m12, float m13, float m14, |
34 | float m21, float m22, float m23, float m24, |
35 | float m31, float m32, float m33, float m34, |
36 | float m41, float m42, float m43, float m44); |
37 | Matrix(const Vector &v1, const Vector &v2, const Vector &v3); // Column vectors |
38 | |
39 | Matrix &operator=(const Matrix &N); |
40 | |
41 | // Row major order |
42 | float m[4][4]; |
43 | |
44 | static Matrix diag(float m11, float m22, float m33, float m44); |
45 | |
46 | operator float*(); |
47 | |
48 | Matrix operator+() const; |
49 | Matrix operator-() const; |
50 | |
51 | Matrix operator!() const; // Inverse |
52 | Matrix operator~() const; // Transpose |
53 | |
54 | Matrix &operator+=(const Matrix &N); |
55 | Matrix &operator-=(const Matrix &N); |
56 | Matrix &operator*=(float s); |
57 | Matrix &operator*=(const Matrix &N); |
58 | Matrix &operator/=(float s); |
59 | |
60 | float *operator[](int i); // Access element [row][col], starting with [0][0] |
61 | const float *operator[](int i) const; |
62 | |
63 | float &operator()(int i, int j); // Access element (row, col), starting with (1, 1) |
64 | const float &operator()(int i, int j) const; |
65 | |
66 | friend bool operator==(const Matrix &M, const Matrix &N); |
67 | friend bool operator!=(const Matrix &M, const Matrix &N); |
68 | |
69 | friend Matrix operator+(const Matrix &M, const Matrix &N); |
70 | friend Matrix operator-(const Matrix &M, const Matrix &N); |
71 | friend Matrix operator*(float s, const Matrix &M); |
72 | friend Matrix operator*(const Matrix &M, const Matrix &N); |
73 | friend Matrix operator/(const Matrix &M, float s); |
74 | |
75 | float4 operator*(const float4 &v) const; |
76 | |
77 | static float det(const Matrix &M); |
78 | static float det(float m11); |
79 | static float det(float m11, float m12, |
80 | float m21, float m22); |
81 | static float det(float m11, float m12, float m13, |
82 | float m21, float m22, float m23, |
83 | float m31, float m32, float m33); |
84 | static float det(float m11, float m12, float m13, float m14, |
85 | float m21, float m22, float m23, float m24, |
86 | float m31, float m32, float m33, float m34, |
87 | float m41, float m42, float m43, float m44); |
88 | static float det(const Vector &v1, const Vector &v2, const Vector &v3); |
89 | static float det3(const Matrix &M); |
90 | |
91 | static float tr(const Matrix &M); |
92 | |
93 | Matrix &orthogonalise(); // Gram-Schmidt orthogonalisation of 3x3 submatrix |
94 | |
95 | static Matrix eulerRotate(const Vector &v); |
96 | static Matrix eulerRotate(float x, float y, float z); |
97 | |
98 | static Matrix translate(const Vector &v); |
99 | static Matrix translate(float x, float y, float z); |
100 | |
101 | static Matrix scale(const Vector &v); |
102 | static Matrix scale(float x, float y, float z); |
103 | |
104 | static Matrix lookAt(const Vector &v); |
105 | static Matrix lookAt(float x, float y, float z); |
106 | }; |
107 | } |
108 | |
109 | #include "Vector.hpp" |
110 | |
111 | namespace sw |
112 | { |
113 | inline Matrix::Matrix() |
114 | { |
115 | } |
116 | |
117 | inline Matrix::Matrix(const int i) |
118 | { |
119 | const float s = (float)i; |
120 | |
121 | Matrix &M = *this; |
122 | |
123 | M(1, 1) = s; M(1, 2) = 0; M(1, 3) = 0; M(1, 4) = 0; |
124 | M(2, 1) = 0; M(2, 2) = s; M(2, 3) = 0; M(2, 4) = 0; |
125 | M(3, 1) = 0; M(3, 2) = 0; M(3, 3) = s; M(3, 4) = 0; |
126 | M(4, 1) = 0; M(4, 2) = 0; M(4, 3) = 0; M(4, 4) = s; |
127 | } |
128 | |
129 | inline Matrix::Matrix(const float m[16]) |
130 | { |
131 | Matrix &M = *this; |
132 | |
133 | M(1, 1) = m[0]; M(1, 2) = m[1]; M(1, 3) = m[2]; M(1, 4) = m[3]; |
134 | M(2, 1) = m[4]; M(2, 2) = m[5]; M(2, 3) = m[6]; M(2, 4) = m[7]; |
135 | M(3, 1) = m[8]; M(3, 2) = m[8]; M(3, 3) = m[10]; M(3, 4) = m[11]; |
136 | M(4, 1) = m[12]; M(4, 2) = m[13]; M(4, 3) = m[14]; M(4, 4) = m[15]; |
137 | } |
138 | |
139 | inline Matrix::Matrix(const float m[4][4]) |
140 | { |
141 | Matrix &M = *this; |
142 | |
143 | M[0][0] = m[0][0]; M[0][1] = m[0][1]; M[0][2] = m[0][2]; M[0][3] = m[0][3]; |
144 | M[1][0] = m[1][0]; M[1][1] = m[1][1]; M[1][2] = m[1][2]; M[1][3] = m[1][3]; |
145 | M[2][0] = m[2][0]; M[2][1] = m[2][1]; M[2][2] = m[2][2]; M[2][3] = m[2][3]; |
146 | M[3][0] = m[3][0]; M[3][1] = m[3][1]; M[3][2] = m[3][2]; M[3][3] = m[3][3]; |
147 | } |
148 | |
149 | inline Matrix::Matrix(float m11, float m12, float m13, |
150 | float m21, float m22, float m23, |
151 | float m31, float m32, float m33) |
152 | { |
153 | Matrix &M = *this; |
154 | |
155 | M(1, 1) = m11; M(1, 2) = m12; M(1, 3) = m13; M(1, 4) = 0; |
156 | M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; |
157 | M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = 0; |
158 | M(4, 1) = 0; M(4, 2) = 0; M(4, 3) = 0; M(4, 4) = 1; |
159 | } |
160 | |
161 | inline Matrix::Matrix(float m11, float m12, float m13, float m14, |
162 | float m21, float m22, float m23, float m24, |
163 | float m31, float m32, float m33, float m34, |
164 | float m41, float m42, float m43, float m44) |
165 | { |
166 | Matrix &M = *this; |
167 | |
168 | M(1, 1) = m11; M(1, 2) = m12; M(1, 3) = m13; M(1, 4) = m14; |
169 | M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; |
170 | M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; |
171 | M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; |
172 | } |
173 | |
174 | inline Matrix::Matrix(const Vector &v1, const Vector &v2, const Vector &v3) |
175 | { |
176 | Matrix &M = *this; |
177 | |
178 | M(1, 1) = v1.x; M(1, 2) = v2.x; M(1, 3) = v3.x; M(1, 4) = 0; |
179 | M(2, 1) = v1.y; M(2, 2) = v2.y; M(2, 3) = v3.y; M(2, 4) = 0; |
180 | M(3, 1) = v1.z; M(3, 2) = v2.z; M(3, 3) = v3.z; M(3, 4) = 0; |
181 | M(4, 1) = 0; M(4, 2) = 0; M(4, 3) = 0; M(4, 4) = 1; |
182 | } |
183 | |
184 | inline Matrix &Matrix::operator=(const Matrix &N) |
185 | { |
186 | Matrix &M = *this; |
187 | |
188 | M(1, 1) = N(1, 1); M(1, 2) = N(1, 2); M(1, 3) = N(1, 3); M(1, 4) = N(1, 4); |
189 | M(2, 1) = N(2, 1); M(2, 2) = N(2, 2); M(2, 3) = N(2, 3); M(2, 4) = N(2, 4); |
190 | M(3, 1) = N(3, 1); M(3, 2) = N(3, 2); M(3, 3) = N(3, 3); M(3, 4) = N(3, 4); |
191 | M(4, 1) = N(4, 1); M(4, 2) = N(4, 2); M(4, 3) = N(4, 3); M(4, 4) = N(4, 4); |
192 | |
193 | return M; |
194 | } |
195 | |
196 | inline float *Matrix::operator[](int i) |
197 | { |
198 | return m[i]; |
199 | } |
200 | |
201 | inline const float *Matrix::operator[](int i) const |
202 | { |
203 | return m[i]; |
204 | } |
205 | |
206 | inline float &Matrix::operator()(int i, int j) |
207 | { |
208 | return m[i - 1][j - 1]; |
209 | } |
210 | |
211 | inline const float &Matrix::operator()(int i, int j) const |
212 | { |
213 | return m[i - 1][j - 1]; |
214 | } |
215 | } |
216 | |
217 | #endif // Matrix_hpp |
218 | |