1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // Surface.hpp: Defines the gl::Surface class, which is the abstract interface |
16 | // for an EGL surface as viewed by the GL implementation. |
17 | |
18 | #ifndef INCLUDE_SURFACE_H_ |
19 | #define INCLUDE_SURFACE_H_ |
20 | |
21 | #include "Renderer/Surface.hpp" |
22 | |
23 | #include <EGL/egl.h> |
24 | |
25 | namespace egl |
26 | { |
27 | class Texture; |
28 | class Image; |
29 | } |
30 | |
31 | namespace gl |
32 | { |
33 | class [[clang::lto_visibility_public]] Surface |
34 | { |
35 | protected: |
36 | Surface(); |
37 | virtual ~Surface() = 0; |
38 | |
39 | public: |
40 | virtual egl::Image *getRenderTarget() = 0; |
41 | virtual egl::Image *getDepthStencil() = 0; |
42 | |
43 | virtual EGLint getWidth() const = 0; |
44 | virtual EGLint getHeight() const = 0; |
45 | virtual EGLenum getTextureTarget() const = 0; |
46 | |
47 | virtual void setBoundTexture(egl::Texture *texture) = 0; |
48 | }; |
49 | } |
50 | |
51 | #endif // INCLUDE_SURFACE_H_ |
52 | |