1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef egl_Texture_hpp |
16 | #define egl_Texture_hpp |
17 | |
18 | #include "common/Object.hpp" |
19 | |
20 | namespace sw |
21 | { |
22 | class Resource; |
23 | } |
24 | |
25 | namespace egl |
26 | { |
27 | class [[clang::lto_visibility_public]] Texture : public gl::NamedObject |
28 | { |
29 | public: |
30 | Texture(GLuint name) : NamedObject(name) {} |
31 | |
32 | virtual void releaseTexImage() = 0; |
33 | virtual sw::Resource *getResource() const = 0; |
34 | |
35 | virtual void sweep() = 0; // Garbage collect if no external references |
36 | |
37 | void release() override |
38 | { |
39 | int refs = dereference(); |
40 | |
41 | if(refs > 0) |
42 | { |
43 | sweep(); |
44 | } |
45 | else |
46 | { |
47 | delete this; |
48 | } |
49 | } |
50 | }; |
51 | } |
52 | |
53 | #endif // egl_Texture_hpp |
54 | |