| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // ResourceManager.h : Defines the ResourceManager class, which tracks objects |
| 16 | // shared by multiple GL contexts. |
| 17 | |
| 18 | #ifndef LIBGLESV2_RESOURCEMANAGER_H_ |
| 19 | #define LIBGLESV2_RESOURCEMANAGER_H_ |
| 20 | |
| 21 | #include "common/NameSpace.hpp" |
| 22 | #include "Common/MutexLock.hpp" |
| 23 | |
| 24 | #include <GLES2/gl2.h> |
| 25 | |
| 26 | #include <map> |
| 27 | |
| 28 | namespace es2 |
| 29 | { |
| 30 | class Buffer; |
| 31 | class Shader; |
| 32 | class Program; |
| 33 | class Texture; |
| 34 | class Renderbuffer; |
| 35 | class Sampler; |
| 36 | class FenceSync; |
| 37 | |
| 38 | enum TextureType |
| 39 | { |
| 40 | TEXTURE_2D, |
| 41 | TEXTURE_3D, |
| 42 | TEXTURE_2D_ARRAY, |
| 43 | TEXTURE_CUBE, |
| 44 | TEXTURE_2D_RECT, |
| 45 | TEXTURE_EXTERNAL, |
| 46 | |
| 47 | TEXTURE_TYPE_COUNT, |
| 48 | TEXTURE_UNKNOWN |
| 49 | }; |
| 50 | |
| 51 | class ResourceManager |
| 52 | { |
| 53 | public: |
| 54 | ResourceManager(); |
| 55 | ~ResourceManager(); |
| 56 | |
| 57 | void addRef(); |
| 58 | void release(); |
| 59 | |
| 60 | GLuint createBuffer(); |
| 61 | GLuint createShader(GLenum type); |
| 62 | GLuint createProgram(); |
| 63 | GLuint createTexture(); |
| 64 | GLuint createRenderbuffer(); |
| 65 | GLuint createSampler(); |
| 66 | GLuint createFenceSync(GLenum condition, GLbitfield flags); |
| 67 | |
| 68 | void deleteBuffer(GLuint buffer); |
| 69 | void deleteShader(GLuint shader); |
| 70 | void deleteProgram(GLuint program); |
| 71 | void deleteTexture(GLuint texture); |
| 72 | void deleteRenderbuffer(GLuint renderbuffer); |
| 73 | void deleteSampler(GLuint sampler); |
| 74 | void deleteFenceSync(GLuint fenceSync); |
| 75 | |
| 76 | Buffer *getBuffer(GLuint handle); |
| 77 | Shader *getShader(GLuint handle); |
| 78 | Program *getProgram(GLuint handle); |
| 79 | Texture *getTexture(GLuint handle); |
| 80 | Renderbuffer *getRenderbuffer(GLuint handle); |
| 81 | Sampler *getSampler(GLuint handle); |
| 82 | FenceSync *getFenceSync(GLuint handle); |
| 83 | |
| 84 | void checkBufferAllocation(unsigned int buffer); |
| 85 | void checkTextureAllocation(GLuint texture, TextureType type); |
| 86 | void checkRenderbufferAllocation(GLuint handle); |
| 87 | void checkSamplerAllocation(GLuint sampler); |
| 88 | |
| 89 | bool isSampler(GLuint sampler); |
| 90 | sw::MutexLock *getLock() { return &mMutex; } |
| 91 | |
| 92 | private: |
| 93 | std::size_t mRefCount; |
| 94 | sw::MutexLock mMutex; |
| 95 | |
| 96 | gl::NameSpace<Buffer> mBufferNameSpace; |
| 97 | gl::NameSpace<Program> mProgramNameSpace; |
| 98 | gl::NameSpace<Shader> mShaderNameSpace; |
| 99 | gl::NameSpace<void> mProgramShaderNameSpace; // Shaders and programs share a namespace |
| 100 | gl::NameSpace<Texture> mTextureNameSpace; |
| 101 | gl::NameSpace<Renderbuffer> mRenderbufferNameSpace; |
| 102 | gl::NameSpace<Sampler> mSamplerNameSpace; |
| 103 | gl::NameSpace<FenceSync> mFenceSyncNameSpace; |
| 104 | }; |
| 105 | |
| 106 | } |
| 107 | |
| 108 | #endif // LIBGLESV2_RESOURCEMANAGER_H_ |
| 109 | |